Shadow of the Fall: A Peshawar Lancers IOT

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Corrections:
1. Sinai and Texas missing cores. Will fix in next update.

Orders lock 14th November at Noon
 
NPC Rules

NPC's relationships to PCs and one another are governed by their attitudes. The default attitude of all NPCs to other countries is Neutral, meaning this country doesn't feel strongly about another country.

The exceptions to this, as is, are:

Kingdom of Maputo: Loyal to Madagascar and the Zulu Empire.
Empire of Ecuador: Threatened by the New Inca Empire.
Ovamboland Empire: Threatened by the Zulu Empire, Friendly to Madagascar
Empire of Pernambuco: Threatened by the Second Empire of Brasil
Free Sinai: Threatened by the Kingdom of Transjordania
Republic of Texas: Threatened by Louisiana and Mexico. Friendly to the Levantine Republic.

Attitudes work largely as they do in EUIV.

Diplomatic Influence
Every country has an amount of Diplomatic Influence it can expend each turn. Diplomatic Influence cannot be banked.

Great Powers: 5 Diplomatic Influence
Emerging Great Power: 4 Diplomatic Influence
Middle Powers: 3 Diplomatic Influence
Emerging Middle Powers: 2 Diplomatic Influence
Small Powers: 1 Diplomatic Influence

Influence can be used for three actions Influence, Realignment, and Coups.

Increasing Influence means exactly what you think it does. If your influence is high enough, the country becomes a part of your sphere of influence or a puppet.

Assigning influence to a Realignment roll means you may reduce the influence of a country within another country.

Attempting a coup does exactly what you think it means. Be wary of performing this in countries with decent stability.

You can not perform this actions on countries of the same rank. Great powers can manipulate emerging great powers, but not one another. Countries can perform realignment rolls on themselves whenever they want.

Vassals
A country can be dominated politically by another country. There are two levels of this: Sphere of Influence and Puppet.

When an empire adds a country to its sphere of influence, it gains preferential trading privileges within that country and access to that country's capital markets.

When a country gains so much influence in a country that a sphere of influence is no longer enough, the country becomes a puppet. Puppets will slavishly follow their suzerain into wars, give extensive trading privileges to the country, and other countries will have a more difficult time gaining influence.

At this time, the only puppet is the Kingdom of Maputo, which is split between Madagascar and the Zulus.
 
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Panyu Cooperative Association
Government: Intergovernmental economic working group
Society: A few relatively cosmopolitan cities -- Guangzhou, Osaka, Incheon -- plugged into the global trade network, and a large provincial hinterland.
Capital Province: Canton
Core Provinces: Seoul, Kansai, Kanto
Reach Provinces: Shanghai, Sichuan, Kyushu
Far Reach Provinces: Taiwan, Hubei, Beijing, Shandong, Pyongyang, Hawaii
Focus Techs: Ind/Com/Nav/Air/Arm
Army Doctrine: Infantry 1, Cavalry 2, Artillery 2
Navy Doctrine: Battleships 1, Cruisers 1, Destroyers 2, Amphibious 1
Air Force Doctrine: Tactical Support 2, Air Supremacy 2, Drop Support 1
History:

Morrison_s.jpg
泰平の Taihei no
眠りを覚ます Nemuri o samasu
上喜撰 Jōkisen
たった四杯で Tatta shihai de
夜も眠れず Yoru mo nemurezu

The steam-powered ships
break the halcyon slumber
of the Pacific;
a mere four boats are enough
to make us lose sleep at night.
The byword of our modern age is 'disruption', or so say the Sea Barbarians. They flood our shores now, over the last half decade, with their black ships belching smoke; they come speaking words of friendship and of trade.

And what of our own traders, who have plied these waters for five generations? What of their prosperity and livelihoods? They have been ignored by the warlords of Yan, whose pretensions at empire have stalled.

We will take to the seas. We will prove the superiority of traditional ways to the methods of the foreign barbarians, and out of the ashes of the old, we will build a new order in Asia.
 
Great update Sone!
 
Interesting update. Lots of things to do now....

Can influence and what not be used on PC nations and blank provinces?
 
Interesting update. Lots of things to do now....

Can influence and what not be used on PC nations and blank provinces?

Most asked question of the night.

Influence can be used on any non-great power nation, but not blank provinces.

@ChiefDesigner

You will be officially added in time for the next update. However, you begin with one starting army in your capital, and you are a small power.

You also begin with your capital, your three core claims, and Industry II because your country will begin behind enough economically anyway.
 
Hey, @Sonereal - I'm planning to join. Some of my core provinces, however, would conflict with far reach provinces from ChiefDesigner's nation. Am I still okay to list them, or should I look for regions with no players' claims?
 
Your core provinces overlapping with his far reach provinces would be fine.
 
The Great Trading-ing has begun! New rules! More routes! Screw Australia!

Major Changes
Added the Canton and Kansai zones. Nothing major about these zones other than their unpleasant interactions with Australasia's ungodly number of zones.
Seoul added to the Peking zone.
Cuba can route routes through Central America to reach Cuzco.
Mexico can route routes through Oaxaca to reach Cuzco.
Palestine can route route throughs Hejaz to reach Eritrea, Mogadishu, and Mysore.
Tehran can route routes through Georgia to reach Wallachia.
Pending: Western Australia and Arnham Land may be consolidated into Eora as an exception to the rule in order to reduce the sheer amount of awfulness around Australasia. Either that, or all Australasian zones will route through Eora period.

GLNYMOu.png
 
320px-Flag_of_the_Tagalog_people.svg.png

Republic of Pilipinas
Adjective: Pilipino
Plural: Pilipinos

Capital: Visayas (specifically, the city of Cebu)
Core: Luzon, Mindanao, Sabah
Reach: Tonkin, Annam, Sarawak
Far Reach: Kalimantan, Hainan, Sulawesi, Moluccas, Taiwan, Cambodia

Government: Unitary presidential republic.

The two major political parties are the National Liberal Party (liberal, support assimilation of minorities) and the Party of Justice (supports rural poor, supports more autonomy to local government). The former is a merger of two parties that were initially dominant when the republic was founded (1930s) - nationalists and liberals. The latter is a more recently created (1970s) challenger party popular in areas neglected by urban elites.

Society:

The Spanish language and Catholicism have almost completely died out except in memory. The majority of the country speaks Tagalog, the tongue of commerce and government, though there are many officially protected languages - the population of Pilipinas is extremely diverse. Catholicism gave way to traditional religions which either triumphed or synthesized Catholic beliefs. Bathala is pretty popular, though there are many religions across the country.

Founded on the basis of republican ideals, the Republic of Pilipinas has, due to the decentralized nature of the revolution that ended colonial rule, as well as the lack of a powerful, central military for most of its early history, been a highly successful experiment in democracy. Since the foundation of the republic in 1937 there has been a peaceful transfer of power after elections. This deep respect for democracy is one of the universally accepted values of the archipelago, with even marginalized ethnic minorities in patriotic unity with the Tagalog majority on the importance of the vote and the constitution. Secularism and multiculturalism are also popular, with most citizens of the republic taking a "live and let live" policy toward their neighbours, including isolated tribal groups who have never integrated into the wider republic.

Focus Techs:
1) Nav
2) Com
3) Arm
4) Ind
5) Air
Army Doctrine: Infantry 4, Cavalry 0, Artillery 1
Navy Doctrine: Battleships 1, Destroyers 1, Amphibious 3
Air Force Doctrine: Air Supremacy 3, Tactical Support 1, Drop Support 1

History:

1878 – 1889
Through brutal repression of the unhappy population, the central government in Manila keeps the Philippines barely under the rule of the Spanish colonial Governor.​

1889
Year of the Pilipino Revolution – several major revolts abetted by mutinies in the colonial navy succeed in becoming de facto independent. The separatist leaders, exposed to liberal ideals through education and familiar with republican revolutions in the Americas prior to the Fall, declare many small republics across the Philippines. Manila (which is a husk of its former size due to depopulation) is captured by Tagalog rebels and the Governor is killed in his palace. The remnants of the navy either abandon the islands altogether, never to be seen again, or surrender to local forces – no individual rebel group manages to capture enough of a fleet to seriously assert their control over the islands.​

1889 – 1920s
Due to the decentralized nature of the Revolution, the lack of any external threat to unite the motley republics across the Philippine archipelago, and the diffusion and destruction of the colonial navy, talks between the rebel republics of creating a united state stall for years. Despite no central authority, friendly relations permit exceptionally free trade to flourish between the successor states of the archipelago. A national congress even meets every few years to discuss major cooperative issues, though as a diplomatic rather than legislative body.​

1920s & 1930s
The republic centred on Manila becomes a leading economic and commercial capital, as trade and local production grow steadily. The economic gravity of the entire archipelago begins to slide toward Manila, and leaders from many republics begin reconsidering national unification.

This period also becomes a renaissance of classical liberalism and nationalism among elites, as a new generation comes of age inspired by stories of great republican revolutions and national unifications from their parents. Most political elites still speak Spanish, though their children, as well as economic elites throughout the isles, increasingly use Tagalog as their primary language.​

1937
With the strong support of Manila’s powerful, ethnic Tagalog, plutocratic class (bankers, traders, landlords, workshop owners, etc.), whose influence stretches across a majority of independent island republics due to economic ties, a national convention is held to formally reunite the nation. The Republic of Pilipinas is proclaimed unilaterally by political and economic leaders, and within the year the remaining holdout islands accede to the new constitution. Cebu is made a compromise capital, slowly becoming more economically prominent than Manila due to its central location among the isles.​

1940s & 1950s
With the growth of local markets and improvement in cooperation across the archipelago, Pilipinas starts to experience noteworthy business cycles, and a working class begins to develop in the cities.

The national government remains deeply influenced by the interests of wealthy elites. The franchise remains restricted to men literate in on of a handful of official languages, while gerrymandering and voter intimidation effectively prevent any parties other than the two dominant ones from running.​

1960s, 1970s & 1980s
Internal trade and local markets grow steadily throughout this relatively period, though several minor market crises cause antipathy toward the two major parties – as more of the country become literate and politically engaged, a new party (Party of Justice) challenges and eventually wins an election through winning the votes of the countryside (while vote splitting hurts the centre parties). This leads to several terms of pro-poor policies, labour reform and reforms to the electoral system – eventually the Party of Justice loses to a new united National Liberal Party, creating a new political dynamic that will last to the present day.​

1990s & 2000s
Several quiet revolutions take place during this relatively peaceful, economically prosperous period. While inequality is still rife across the country, cultural assimilation to the Tagalog language has become less popular as minorities have increasingly integrated into the political scene through both major parties. The result is a mosaic society of religions, languages, cultural practices built on a more than century of peaceful democracy and gains from trade.​
 
Thank you for specifying about Catholicism in your history. Makes my job writing a Catholic history (coming soon) a lot easier.

(Also yay I'm tired of seeing my people trampled in IOTs)
 
The Republic of Pilipinas begins with Navy II, one army in the capital, and as a small power.
 
Novo Dia

Government to look towards the skies
Despite the densely populated coast and transportation links the majority of the country remains difficult for travel and development. Except for the mighty Amazon river basin much of the interior remains as poor and remote as in our ancestors days. However this may soon change as the Ministry of Science and Technology have started the construction and testing of airships. Modeled on the versions built in Mysore the airships would be able to carry cargo and people not only into the interior but across the continent. This is only one of the programs the Ministry is focusing on after receiving an increase in this year's budget.

With the rise in trade and conflict the demand for better materials, goods and new ideals has increased. Modeling themselves on government programs in countries such as Mysore and Russia, the government has taken an active interest in funding and directing this research in a variety of fields. While many ideas remain only on paper the future looks bright.
 
The Great Military Update of November
This has been a long-time coming. Through you guys expanding, I've been able to run a lot of battles to finetune the combat the system. In that time, the military system has proven reliable enough that I can add a few features that I believe will make the military side of the game better.

These changes go into effect next turn, not this turn.

1. Equipment and Troop Quality
When creating an army, fleet, or air fleet, you now have several options to customize your individual units (which you guys can already rename at whim by the way).

Equipment Quality affects cost and upkeep of the army. The better the equipment your troops have, the better they will fight.

Quality|Build Cost Modifier|Upkeep Modifier
Very Fine | x1.5 | x1.25
Fine | x1 | x1
Good | x.75 | x.75
Basic | x.5 | x.5
Poor | x.4 | x.4

Troop Quality works along the same lines.
Quality | Build Cost Modifier | Upkeep Modifier
Elite | x1.5 | x.7
Good | x1 | x.6
Average | x.5 | x.5
Inferior | x.25 | x.25
All existing armies are Basic|Average, so no need to think hard of those. A Basic|Average Army costs the face value.

However, lets take Brasil for example. Brasil decides to build a new army. A usual (Basic|Average) army costs 18 IP, 90 gold, and costs 9 gold/turn. Brasil wants to create the best army possible: Very Fine|Elite

IP Cost = 18 * (1.5 + 1.5) = 54 IP
Gold Cost = 54 * 5 = 270 gold
Upkeep = 9 * (1.25 + .75) = 18 gold/turn

What if Brasil wants a Poor|Inferior Army?

IP Cost = 18 * (.4+.25) = 11.7, rounds to 12 IP.
Gold Cost = 12 * 5 = 60 gold
Upkeep = 9 * (.25 + .4) = 5.85 gold/turn

Upgrading armies works the same way changing doctrines worth if you're increasing quality or equipment of an army. However, if you're downgraded, you're refunded half the difference.

Example: Very Fine|Elite down to Poor|Inferior
IP Cost Change: 54-12 = 42 IP ; 21 IP refunded
Gold Difference: 42 * 5 = 210 ; 105 gold refunded

2. Command
When you create a unit, you can name its commander as well. A commander has a Personality (Aggressive, Balanced, Defensive), Strategic Skill, and Intelligence Skill.

Personality determines how this commander will act in battle. Aggressive commanders will be relentless in their attacks and defenses and incur greater casualties while Defensive commanders will be deliberate and try to maintain their forces.

Strategic Skill affects how well this commander command, while Intelligence affects pre-battle rolls.

Commanders can be switched between commands at will. New commanders can be created for a unit at a cost. An Army II General would cost 2 Army Points to generate.

Commanders in one branch (army, navy, air fleet) can command units in a different branch.


 
Orders lock Monday. Really really really really cannot push this back for anybody so get your orders in.
 
Softlock is a go. Orders lock tomorrow at exactly the time you expect.
 
Death be not proud, though some have called thee.

Follow in order, youthful Texas. Have you your knives, your rifles? Arm yourselves, get your weapons ready. We march forth, today, a day of change.

Mighty and dreadfull, for, thou art not so,

So impatient, ready for action, full of pride and many friendships. Fearful though, those proudest still, never so a mark's to do.

For, those, whom thou think'st, thou dost overthrow,

Take the past, and take the future, we take forth a mightier, changed world. Fresh and strong our minds and hearts, laborers and gunmen, aristocrats and farmers.

Die not, poore death, nor yet canst thou kill me.

Rise up, Rise up Texans, and cast off these hundred year shackles by the Mexicans and Imperialists!

Long live Texas! Long live the people!

~~~~~~~~




Mister Norbert Walker took the podium beneath the great Empress Maria Josepha Sophia de Iturbide Monument in Austin City. Huge floodlights illuminated the podium and the statue behind it. The stars shone brightly down on the crowd, though the floodlights' glare made it difficult to see much outside of their beams.

Great waves of murmurs and some applause erupted from the crowd gathered around him. People from all over the city and much of the countryside had come to see him speak. A raise of his hand quieted them, though only slightly.

"People of Texas. I come to you in a most tumultuous time, a time of change, of hardship, of war."

This quieted the crowd considerably. He continued on.

"I will not start off this press conference as a fear-monger, no. I will start it off as a revolutionary."

Excitement jittered throughout the crowd. This was the first time anyone had said the word out loud in decades. Things were changing in this world.

"For two long years, a plan for a new Republic of Texas has been in the works. Today, at this press conference, we ask the world their opinion. Should they decide to trounce us again, and deny us, we will continue the slow upward fight. We will go back to our jobs, our labors, and live our lives to what fullest those in power allow us. We will plow our fields, work our metals, ply our trade. But we shall rise again. And we shall win our freedom!"

The crowd let out an explosion of approving whistles, shouts and claps. A motor revved in the distance, and they cheerd and applauded more, knowing what was coming. A group of unmemorable individuals dressed in dark clothing approached the monument, chains in hands. They tied and hooked the chains to the grand statue, and disappeared into the darkness surrounding. Another rev of the motor, and the chains were instantly taut and straining against the monument. Chunks of earth flew up out of the darkness as tires met dirt, and the statue of Maria de Iturbide disappeared into the darkness, replaced with a reverberating crash and haze of glowing yellow and brown dust.




From: The Republic of Texas
To: Mexico
CC: Louisiana

Greetings from the Lone Star Nation. My people have been rattling their chains for decades, and although I do not agree with the violent means through which they have begun this revolution, I do sympathise. We do not feel well-represented by the Mexican government.

My constintuent senators have informed me that the only way that our people will be happy, is if we broker a deal between our two sovereign nations, and end this peacefully.

Please work with me here. Work with both of our people.



OOC: I will be trying my hand at the Republic of Texas.
 
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