Oruc
Reactionary
I just caught part of the live quicklook on Giantbomb and this looks terrible, the city size is tiny.
These cities look more like local neighborhoods, Sims style, rather than actual cities, ya know...
Ouch. Is this genre really one where its players appreciate getting trolled?Peter said:****. People are abandoning my city. I got hit by a meteor. It burned down a ton of buildings. Now it's all ******. Game over man. Game over.
WTH, a zombie attack. How the **** do I solve that? My population just got halved by a ******* zombie attack.
And because there's no save games, I can't go back in time to try a different route. There's no freedom to experiment. Because you suffer permadeath.
The game should be renamed SimVille. Oh wait SimsVille was cancelled 2001 by Maxis. Ok, then SimTown.
Leaderboards in SimCity? I think they're confused about the genre.
... that does not inspire confidence. My internet connection is notoriously terrible, guess I'm not going to be playing SimCity.
Ouch. Is this genre really one where its players appreciate getting trolled?
The rest of their discussions posted there make it sound like a buggy mess.
Kind of meant it as a rhetorical question.I found disasters in Sim City 3000 to occasionally be fun, to watch the chaos, but I also very much appreciated that I could disable them and could save beforehand. But generally, no, I wouldn't consider simlators to be a genre of people who enjoy being trolled. Rather the opposite, actually.
It's not really about what's on the surface though. The physical dimensions of the city aren't that important. 200,000 agents is a lot to simulate. Honestly I wouldn't be surprised if that is a fairly big task for a powerful computer and so that is basically the limit for your cities. I've seen in some comments on these simcity impressions sites the more cynical person suggesting "larger cities via paid DLC", but I doubt that. Certainly more city styles or unique buildings or something, but I think the city sizes are going to be pretty much set from release.But on a wider level, 200,000 seems really low as an absolute max, and the city itself looks pretty small. It almost does make you wonder if this should be Sim Town 2000. Unless it's really inefficient, my dad's computer could handle a much larger city than that. And while, to be fair, 200,000 was the largest I can remember getting in SC3K, I still had tons of free space in that city, and others built much larger cities.
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Well, if I do fancy playing this new one, then I'll just wait a year or two or three when it's on sale for 75% off along with all its DLC. Well, if the online servers are still on.
After a couple of years, Sims 3 and its DLC is still ridiculously overpriced and rarely has sales that are better than 66% off, which leaves the price still squarely in the "overpriced" range even at this much off.
It's not really about what's on the surface though. The physical dimensions of the city aren't that important. 200,000 agents is a lot to simulate. Honestly I wouldn't be surprised if that is a fairly big task for a powerful computer and so that is basically the limit for your cities. I've seen in some comments on these simcity impressions sites the more cynical person suggesting "larger cities via paid DLC", but I doubt that. Certainly more city styles or unique buildings or something, but I think the city sizes are going to be pretty much set from release.
The advantage each previous Simcity had was that it didn't have to simulate things so meticulously - a lot of stuff was statistical rules. An apartment tower that housed maybe 1000 people was basically 1 unit, or 1 agent, if comparing to Simcity5.
The big question is, and the answer might lie in the division of opinion over whether Simcity 5 is a success or not, ...
Is it more satisfying to have a more fine-grained simulation where a lot of what the individual agents will "make sense" at the cost of decreased overall city size, or more satisfying to have a massive city with many assumptions about how its agents behave on average?
I think that the more fine-grained simulation should allow for more divergent game paths (viable types of cities) than all the previous Simcity games, but it still depends a lot on the execution (and this is the big uncertainty, given it's EA, crazy DRM, over-hyped etc.), and whether it's worth the cost (backward steps in other areas) will be very interesting to see.