This is what it is showing me
That is odd did you try to clear the cache...?
This is what it is showing me
Gatherers don't die when building pasture. Not sure if that is intended
Gatherers don't die when building pasture. Not sure if that is intended
The Dead Sea should not act as a fresh water source. It is a salt lake (w/ very high salinity, hence why it is "dead", so maybe even give negative food yield) Suggestion make the wonder provide a free Salt resource.
Suggestion make the wonder provide a free Salt resource.
Sea also acts as fresh water source in vanilla civ iv and c2c.The Dead Sea should not act as a fresh water source.
Sea also acts as fresh water source in vanilla civ iv and c2c.
As with lots of things, vanilla civ4 is wrong. The clue is in the title DEAD SEA. Even if you can not swim, you just float anyway - the salt density is so large. It is not a freshwater source - just the opposite.
Remove fresh water (and add salt as 01000101 [69] posted) and in the modern era's (1950/70+) add a tourism bonus.
So I should change the building to give 1 free Salt resource? But how do you ensure it can't be used before Salt Trading? The Tannery for example uses salt as well to increase the .
And there is nothing wrong with coast giving fresh water. If you dig a hole like 5-10m away from the water you don't have to dig very deep until you reach ground water, which is fresh water, even this close to the coast.