Redwallzyl
Warlord
- Joined
- Feb 4, 2014
- Messages
- 227

the left is the bugged grain. to the right is the mangrove.
underwater tunnels doesnt seem to work?
ggm
![]()
the left is the bugged grain. to the right is the mangrove.
@SO
I'm pretty sure you'll like what I did with Edward "Ned" Kelly's Leaderhead. Check it out.
Edit: What do you think of this version of Caligula
Traceback (most recent call last):
File "CvCultureLinkInterface", line 334, in assignCulturallyLinkedStarts
File "CvCultureLinkInterface", line 349, in __init__
File "CvCultureLinkInterface", line 367, in __initRWCoordinatesList
KeyError: 0
ERR: Python function assignCulturallyLinkedStarts failed, module CvCultureLinkInterface
19:08:29 DEBUG: Culturally Linked Starts Enabled
19:08:29 ERROR: Culturally Linked Starts ERROR: civilization Arabian Empire (0) not defined:
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "ANewDawnSettings", line 32, in onGameStart
File "ANewDawnSettings", line 39, in optionUpdate
File "ANewDawnSettings", line 299, in setXMLOptionsfromIniFile
NameError: global name 'changedInfrastructuresIgnoresImprovements' is not defined
Great on the Kelly, yes more in there to understand, just like i did with the Great Hunters, nice!!
Ok SO can I upload all of them to SVN today?
OK i just checked with Ekmek, because i didnt know you could make LH's that were not 512X512, all he said was as long as they are square, they should work, so ok
Latest SVN python errors
One or more civs have not been defined to the Culturally Linked modules. Error message is
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "ANewDawnSettings", line 32, in onGameStart
File "ANewDawnSettings", line 39, in optionUpdate
File "ANewDawnSettings", line 299, in setXMLOptionsfromIniFile
NameError: global name 'changedInfrastructuresIgnoresImprovements' is not defined
This one is new
changedInfrastructuresIgnoresImprovements(ANewDawnOpt, ANewDawnOpt.isInfrastructuresIgnoresImprovements())
alberts2 / TB
OK here is a weird one for ya:
Before the LH SVN just changed, it was 40-50 sec per turn, then after it declined to 25-28 sec p.t., so below is savedgames from that weirdness
savedgame 540 turn times (tt) were almost perfect at about 20-25 seconds (in Ren Era)
535 it changed (i believe this is the one), and turns times went from 25 to 45-50
530 is the next turn, didnt know for sure if it was 535 or 530 that made the HUGE turn time jump, now ever since they are loooong again![]()
Hmm we can test smaller versions of LH's and if someone send some bugs then we back to 512x512 format. Why do you think, SO?
OK i just checked with Ekmek, because i didnt know you could make LH's that were not 512X512, all he said was as long as they are square, they should work, so ok
Hmm we can test smaller versions of LH's and if someone send some bugs then we back to 512x512 format. Why do you think, SO?
They all show up correctly in the civopedia and I've inspected one of them in a diplo.-screen. I doubt there will be any problems.
So from what i take from Ekmek's response is, that 512 is MAX it can be and as long as it is a good looking replacement for LH's and as long as the LH is in "Square" contents, they should work??
I'm sorry to kick a dead horse, but I am also having the issue mentioned previously in this thread where taking a vassal gives other AI civs approx 1500 relations points, making everyone love you. I have repeated the bug in every game I've made since V34 came out.
Has there been any progress on finding a solution to this bug?