Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Not a bug. The oil lamps replace another lamp that also provides a hammer so there is no net gain and this is correctly displayed. If oil lamp is the first lamp built in the city then it will show up with a hammer filter.


Yes, replace torches, but in the context box show actually: +1 hammer. In this case must show nothing or will be good appears in filter.
 
I'm playing in GEM map and got some Brazilian tapir and llama in Africa.

That is because you are using the default set of spawn locations. It is because I am updating things at the moment and because the GEM maps don't have the left hand edge of the map at 180 degrees east/west like the random maps do. Normally this would not matter but in C2C longitude is used to spawn animals.

Even if you switch to using the proper spawn file for GEM the work I am doing at the moment will cause some strange spawnings.

The GEM spawn infos in the XML/Units folder will also need to be updated for the new animals at some stage.
 
I am still getting the too long filename error message, which files can I shorten the names of to prevent getting this message?
 

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That is because you are using the default set of spawn locations. It is because I am updating things at the moment and because the GEM maps don't have the left hand edge of the map at 180 degrees east/west like the random maps do. Normally this would not matter but in C2C longitude is used to spawn animals.

Even if you switch to using the proper spawn file for GEM the work I am doing at the moment will cause some strange spawnings.

The GEM spawn infos in the XML/Units folder will also need to be updated for the new animals at some stage.


Who updates?
 
Yes, replace torches, but in the context box show actually: +1 hammer. In this case must show nothing or will be good appears in filter.
Yes, in the 1st line the hammer is mentioned. But important for the real effect is the 2nd line that starts with "Actual:" and there correctly no hammer is mentioned as the net effect is no additional hammer.
 
Who updates?

Go to the "Maps and Scenarios" thread. Make a post on "Acularis GEM for C2C" for info. Acularis no longer supports the map, but either - Redwallzy or Northstar1989 do. Though they have not been active for some time.

Pre-made maps are not part of C2C, they are just added by C2C fans. It is up to those fans to ensure they are kept upto date.
 
Code:
Assert Failed

File:  CvGlobals.cpp
Line:  5293
SVN-Rev:  8254
Expression:  stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message:  info type 'BUILD_BECON' not found, Current XML file is: modules\ls612\Traits\ls612_CIV4TraitInfos.xml

----------------------------------------------------------
 
On build 8255, this error on load:

XML Error
Tag: UNIT_GATOR_ASIAN in Info class was incorrect
Current XML file is: modules\Animals\Ecological_Animals\Reptiles\Crocodiles\Crocodiles_CIV4SpawnInfos.xml
 
I'm getting this python error when using ALT-<button>, for example upgrading all units or fortifying all units of a type.

Traceback (most recent call last):

File "CvScreensInterface", line 1363, in forceScreenRedraw

File "CvMainInterface", line 1462, in redraw

File "CvMainInterface", line 5987, in updateHelpStrings

RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
 
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