Dancing Hoskuld
Deity
All are on our to do list. No idea when they will get done though.
SVN version 8429 (april 10 2015)
game rules bug: cannot break down city walls due to lack of defenders.
See attached save game.
The enemy city of Delhi had 125% city defense and 2 defenders: a stone spearman and a stone axeman. My attacking army consisted of war elephants, log rams and battering rams. First I sent in the log rams. After reducing the strength of the attacking units to ~ 25% of their max, my rams were no longer able to attack. However, as the city defense was still 113%, my war elephants could not attack either: city defenses must first be lowered to 80% due to Earth Wall. Which I cannot do because my rams are not allowed to attack.
So now I have a large army of rams and elephants, more than enough to crush the city, but I cannot take the city because of clashing game rules.
Great Holmegaard Hunt requires hunting instructions but hunting instructions get replaced by Master Hunter Tradition, leaving you unable to build the Great Holmegaard Hunt.
AI has lost control of disease and crime property of one of their cities. the 382 healers stationed in the city really caught my eye.
Hope the save can help debug the problem.
The strange thing is that when the properties suddenly started getting better at +800/turn all the healers disappeared when the values where still as bad as in the earlier screen-shot and I could not figure out where he hid them (must have disbanded all of them...) the city had positive rates without any of the healer present after this(strange). the problem reappeared again later in the game in the same city and the 400 healers magically reappeared as well.The over production of units probably needs the BAAI log to help diagnose what the AI is "thinking" when choosing what to build.
CTD on next turn (post 1386)
I'm still not ready to put a whole lot of time into modding at the moment but I do understand the frustration of a repeated crash scenario.
Your CTD is now resolved SO.
Might this have fixed my CTD in post 1373 also?
To answer my own question FYI, no it didn't.
It may have helped, in that it took longer to crash and showed several AI's turns being processed (Korea was on screen at the CTD). I can't explain why it would still crash on the same WfoC, but at a different point, but that's what it appeared to do.
I'll try doing a recalc and see if that makes any difference.
ETA: No recalc doesn't help. Again crashed either towards the end of AI Korea's turn or the start of whoever's next.
ETA2: Just tried reverting to an old version I was on before - 8349 - and there is no crash. Problem was created between 8349 and 8429.
Been a while since a dll update. Is this last one the only one in that range? My point is this suggests an art issue.