Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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I can make elephant military units and elephant workers but I cannot make Tamed Elephant. It say "requires Myth Effect - Elephant". Which I cannot build even though I have elephants in my city radius. Myth of the Elephant also requires Myth effect - Elephant to build. This means I cannot spread elephants and need to move my whole Elephant army back to the few cities capable of upgrading it to newer units.
 
Related to this, there is a sever lacking in elephant animals to hunt (and get said myth).
 
I can make elephant military units and elephant workers but I cannot make Tamed Elephant. It say "requires Myth Effect - Elephant". Which I cannot build even though I have elephants in my city radius. Myth of the Elephant also requires Myth effect - Elephant to build. This means I cannot spread elephants and need to move my whole Elephant army back to the few cities capable of upgrading it to newer units.

Strange, I started a game on Monday and am over run with Elephants (Indian) and have built the Myth no problems. Also had no problem building the Taxonomy Myth either.

There are two base level myths one for Indian and one for African Elephants. Either is needed in your nation for the Taxonomy building Myth - Elephant. This "or" is done using the Myth Effect buildings you get in every city when you build the Myth building in a city. This is also how they are made pseudo national wonders.

It can only be built using subdued elephants. If you want the Myth to be able to be built if you have the bonus in the vicinity of the city then you will need to explain to me how as I have not been able to figure out a way of doing it that does not need a new auto build building for every bonus.
 
Strange, I started a game on Monday and am over run with Elephants (Indian) and have built the Myth no problems. Also had no problem building the Taxonomy Myth either.

There are two base level myths one for Indian and one for African Elephants. Either is needed in your nation for the Taxonomy building Myth - Elephant. This "or" is done using the Myth Effect buildings you get in every city when you build the Myth building in a city. This is also how they are made pseudo national wonders.

It can only be built using subdued elephants. If you want the Myth to be able to be built if you have the bonus in the vicinity of the city then you will need to explain to me how as I have not been able to figure out a way of doing it that does not need a new auto build building for every bonus.
I think the issue is more that a tamed elephant should require the elephant trainer instead of the myth.
 
Strange, I started a game on Monday and am over run with Elephants (Indian) and have built the Myth no problems. Also had no problem building the Taxonomy Myth either.

There are two base level myths one for Indian and one for African Elephants. Either is needed in your nation for the Taxonomy building Myth - Elephant. This "or" is done using the Myth Effect buildings you get in every city when you build the Myth building in a city. This is also how they are made pseudo national wonders.

It can only be built using subdued elephants. If you want the Myth to be able to be built if you have the bonus in the vicinity of the city then you will need to explain to me how as I have not been able to figure out a way of doing it that does not need a new auto build building for every bonus.

I haven't captured any wild elephant yet - but I have elephant resource near my cities. And since all elephant resources are within borders, I don't expect to find wild elephants to subdue any time soon.
 
I had elephants working fine then Hydro split the wild ones into African and Indian but did not change the bonus. It is just Elephants. I suspect I never got back to the Tamed Elephant to fix it.

I can change Tamed Elephants to be built from a different building but they wont be able to build any of the Myths for the same reason. They are not Tamed African Elephants or Tamed Indian Elephants.

edit every other tamed animal is based on their Myth. This is so that you can build them where ever you have the Training Complex.
 
I have run into this problem too, and it's not just Elephants that get "punished".
Bison in city radius but in the wrong area to spawn wild ones means not able to train Tamed Bisons, same with pig and boar, and of course Elephants, AND Horses and Donkeys, and cattle, and probably more that I have not encountered yet.
Could not the Tamed ones rely on (Myth OR Herd OR City Vicinity) AND Training Complex as it's really annoying to have the resource in question and not be able to build tamed animals of the type.

To be perfectly honest though I don't get how Myth could enable Tamed, unless possibly if one has cloning techniques.
Herd; yes. City Vicinity; yes. Myth, eh, what? *grin*

Cheers
 
I have run into this problem too, and it's not just Elephants that get "punished".
Bison in city radius but in the wrong area to spawn wild ones means not able to train Tamed Bisons, same with pig and boar, and of course Elephants, AND Horses and Donkeys, and cattle, and probably more that I have not encountered yet.
Could not the Tamed ones rely on (Myth OR Herd OR City Vicinity) AND Training Complex as it's really annoying to have the resource in question and not be able to build tamed animals of the type.

To be perfectly honest though I don't get how Myth could enable Tamed, unless possibly if one has cloning techniques.
Herd; yes. City Vicinity; yes. Myth, eh, what? *grin*

Cheers

I am working on the random maps so that the bonuses don't appear in the wrong places. Then for those resources we can remove the lat/long requirement and make their spawns map independent.

As soon as you put in the word "vicinity" it becomes an AND as that is currently the only way the XML works.

I could say Myth or Herd or Farm (or whatever the vicinity building is for that particular bonus).

This will not work with Elephants because of the split between African and Asian is not matched by bonuses.

edit arrgh the stable requirement also causes problems
 
makes no more any sense. Being at geocentrism and in between a turn needs 12:30 min, and I not yet explored america. If I project this, I'll be soon at 20 min/turn.
Wondering with what comps you play such.
Mine is a pentium 7
 
It seems to me that there is something wrong with the spawn rate of predators to prey in the animal kingdom. Or I'm missing something...

Anyway, across games I'm seeing the same thing - when predators start to take over, they depopulate the map of prey. Which means I get like 1 herbivore to 5 carnivores (mostly foxes and dholes in my latest game) back home with me.


It really should be other way around. I can't say what to do about it, but maybe give the herbivores a bonus against the predators, as well as better ability to flee from conflict. That should have them win and flee more often than not.
 
You need to activate Peace among NPC Option. This keeps the preds from eating all the passive. But it will fill up a map too.

JosEPh
 
It seems to me that there is something wrong with the spawn rate of predators to prey in the animal kingdom. Or I'm missing something...

Anyway, across games I'm seeing the same thing - when predators start to take over, they depopulate the map of prey. Which means I get like 1 herbivore to 5 carnivores (mostly foxes and dholes in my latest game) back home with me.


It really should be other way around. I can't say what to do about it, but maybe give the herbivores a bonus against the predators, as well as better ability to flee from conflict. That should have them win and flee more often than not.

It's a matter of spawn rebalancing. Predators on the not peace among npcs game must be rare to spawn in comparison to the prey which need to spawn a lot more often. This is how it works in the real world and how it would need to work here.
 
You need to activate Peace among NPC Option. This keeps the preds from eating all the passive. But it will fill up a map too.

JosEPh

If you're willing to use world builder the best thing to do in the meantime is to turn on peace among NPCs for say 5-10 turns, then turn it off. When the animals start to thin out again turn it back on for another 5-10 turns. Repeat until the majority of territory is claimed.
 
I have run into this problem too, and it's not just Elephants that get "punished".
Bison in city radius but in the wrong area to spawn wild ones means not able to train Tamed Bisons, same with pig and boar, and of course Elephants, AND Horses and Donkeys, and cattle, and probably more that I have not encountered yet.
Could not the Tamed ones rely on (Myth OR Herd OR City Vicinity) AND Training Complex as it's really annoying to have the resource in question and not be able to build tamed animals of the type.

To be perfectly honest though I don't get how Myth could enable Tamed, unless possibly if one has cloning techniques.
Herd; yes. City Vicinity; yes. Myth, eh, what? *grin*

Cheers

I think the issue is more that a tamed elephant should require the elephant trainer instead of the myth.

OK lets get rid of the Myths, Story and Stories. Mark it down to a failed experiment.

It will also mean we wont need to hassle over getting spawns right by longitude and latitude meaning they will work on all maps as they will be just based on bonuses, terrain and terrain features.

We could probably also get rid of a large number of animals and subdued animals replacing them with generic ones instead eg toucans, macaws etc with parrots as there wont be the need for them any more.
 
OK lets get rid of the Myths, Story and Stories. Mark it down to a failed experiment.

It will also mean we wont need to hassle over getting spawns right by longitude and latitude meaning they will work on all maps as they will be just based on bonuses, terrain and terrain features.

We could probably also get rid of a large number of animals and subdued animals replacing them with generic ones instead eg toucans, macaws etc with parrots as there wont be the need for them any more.

Wow I don't think anyone's saying to get rid of the myths. Just that making it impossible to train a tamed elephant when you have an elephant trainer building (which is unlocking all the military elephants) seems oddly based instead on the myths. The myths stand as valid without being used as prerequisites for units. And it makes sense to use them as prereqs if no trainer building exists for that type of animal.
 
I never saw the point of having so many different yet specific types of creature - are there still two different types of one particular crocodile, differentiated only by length?
 
I never saw the point of having so many different yet specific types of creature - are there still two different types of one particular crocodile, differentiated only by length?

You are Not helping here Arakhor! :rolleyes: :p :shake: Do you like poking a hornets nest?! :eek::lol:

JosEPh ;)
 
OK lets get rid of the Myths, Story and Stories. Mark it down to a failed experiment.

It will also mean we wont need to hassle over getting spawns right by longitude and latitude meaning they will work on all maps as they will be just based on bonuses, terrain and terrain features.

We could probably also get rid of a large number of animals and subdued animals replacing them with generic ones instead eg toucans, macaws etc with parrots as there wont be the need for them any more.

Uh I never asked to get rid of Myths etc. Absolutely not. I just want to be able to build tamed elephants because I can build all the other elephant stuff too (elephant riders, elephant workers).

Wild elephants spawn from elephant map resources, I have two in my immediate area, but both ended up within my city borders pretty quickly. So now I never get to subdue wild elephants and thus can never get the myth.
 
And I had a map with 4 elephants, 3 of which were not claimed until over half way through the clasiic period. I did not see a single elephant unit to hunt and I kept a hunter near them and kept all foreign hunters away. I presume they didn't appear due to coordinate restrictions.

I suggest ejther removing the myth requirement or removing the coordinate restrictions. I don't see the purpose for the coordinate restrictions on non earth maps.
 
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