So is that the trick then to resolving this problem is to simply set the screen resolution higher? Kinda frustrating because the lower res is how I'm accustomed to counting my units. But less frustrating than having the tech tree scroll a couple pixels up and down rather than side to side with the roll button.
Quoting this here to put this issue at the end of the debug queue... it is not terribly critical but it is a matter to look into. GAs probably do need to be made a bit stronger for c2c since we've caused a lot of devaluation of 1 pt of a given yield and therefore +1 of each yield on the map is not that impacting any more.
I'd also like to try the halving of anarchy periods rather than total anarchy removal.
We also need to get SOME anarchy back on the civics after the first (prehistoric) selections.
Ok... I've found the problem and fixed it. Will soon be on the SVN.Yes on the latest SVN there is a CTD every time I go to found first city. (no alterations by me)
Has happened on a couple of different set ups
Might have been related to the above. After the next commit here in a few minutes, see if it still happens. If it does, then it may be something in the python changes.Bug in the latest SVN,probably from TB's latest commit.Whenever a minor civ emerges I get a python message error.The minor civilization emerges but with nothing just the city-no tech,nothing at all-and the former barb units are still there in the new civ city.Next turn obviously the new civ gets destroyed.
Sooo... you know its still happening then right?It was a problem with Platyping's code 20 would fit on a screen but 19 would not. He has fixed it but 19 is now the maximum number of rows allowed if you want it all on one screen
% adjustment up in yields would probably be easier as it would be one adjustment rather than having to hunt down all the items we want to include as 'everything' for that 5% reduction.I think we may look at going with something totally different. perhaps instead of increasing the yield a 5% reduction in the cost of everything?
Completely agree that a trait line is intended for that.One of the traits used to remove all anarchy from civic/religion changes, but that was removed making that trait useless. I would suggest that the developing trait could have 30%, 60% and 100% removal of anarchy.
Completely agree!As to the anarchy on changing civics it should depend on the change and how big a change it is. The anarchy is supposed to represent the change over period and confusion and uncertainty during it. Switching to decimal currency as a recent example (wow 50 years ago!) is an example of a minor change where you would want no more than one turn on any game speed. Unfortunately anarchy scales with game speed and that 1 turn may be 7 or 8 on the slower speeds.
Might have been related to the above. After the next commit here in a few minutes, see if it still happens. If it does, then it may be something in the python changes.
@DH: Would you be so kind as to review the python changes I made in the last commit and see if any of them might answer to the above bug?
Sooo... you know its still happening then right?
Ok... I've found the problem and fixed it. Will soon be on the SVN.
Might have been related to the above. After the next commit here in a few minutes, see if it still happens. If it does, then it may be something in the python changes.
1) Thanks!I will. I am currently checking to see if I can suggest a way to continue playing a game after I post the fixes to the Terrain Schema and New_Cultures mod.
NoIt is working fine for me at the smallest resolution.
Post a screen shot of what is happening. As I said it is fine for me. Maybe we are talking about something slightly different.
@TB
why is that the newest SVN (artdefines) needs to have the (0) zero in it, most others dont??
nvrmd, looked at the old working copy, duh!
Honestly, I don't know why it's important, only that it is because the dll was giving me serious errors when I tried to load with the debug dll attached and that was what it was pointing at, the first line where those tags weren't given a 0 definition.
Very simply explained. When you are in the tech tree, if you scroll up or down with the middle mouse wheel, you don't scroll to the side like you used to, but rather, up and down (only a few pixels of margin allow this movement.)
No not seeing this at all. I am playing on 1024x768 and when I use the mouse wheel the tech screen scrolls left-right.
Bug in the latest SVN,probably from TB's latest commit.Whenever a minor civ emerges I get a python message error.The minor civilization emerges but with nothing just the city-no tech,nothing at all-and the former barb units are still there in the new civ city.Next turn obviously the new civ gets destroyed.
I've done all I saw that needed to be done. It cleared up the issue. It must have only been those two tags I corrected in that file.ahh ok, a dll thing then, ok, so then does it also need some of the lines back ingame, and placed with (0) zero's again??
It might be due to being on a window rather than full screen. The only way to play while keeping the debugger attached.No not seeing this at all. I am playing on 1024x768 and when I use the mouse wheel the tech screen scrolls left-right.
Thanks for looking! It could've been the other thing that was causing a crash that might have been creating this issue.@TB Just looked at your changes and I am not seeing anything that might cause an error.
Thanks for letting us know. I'll try to keep my fileset from updating until I profile all the crash stuff (or whatever I have that absolutely requires a savegame) and I'll put everything that's not critical to this mission at the end of the debug queue for now. Once I address those I can then update and commit all those fixes at once. So I'll be free floating here for a bit and it might take a while before I can commit again. But that's ok.edit On the changes I am about to put on the SVN, I can find no way to not break saves.
It might be due to being on a window rather than full screen. The only way to play while keeping the debugger attached.
I play windowed not full screen also.![]()
I could do a quick screen cast for you later if you want me to show you what I'm experiencing?