Single Player bugs and crashes v43 plus (SVN) - After January 2023

Bless you Both Hehe54 & calvitix!

I started a game last night on 11647 in Industrial ERA And yes u can start a game BUT the Research after a few turns gets really wonky. You start with a bit over 5000 Gold on 100% Research. But U also have Negative Gold /turn for awhile.
And watch out for Goodie Huts If you get one that spawns Outlaw Units U got serious trouble as your Adventurer Horse Unit & Rifle men are not real match.

Here are 2 early save game files.
 

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Latest SVN appears to have fixed my infiniloop bug so thank you very much to the modding/dev team!

Turn processing does seem much slower than it was prior to the update, but I'm also at the stage of the game where my turn processing speeds do regularly get slower...its just happened a bit sooner. which I'll take as long as the mod keeps working.

Although for comparison I'd typically get turns this slow when I had started to colonise beyond the outer planets. Timed it, took 1 minute 27 seconds from me clicking turn end till I was given back control again.

Just remembered, I still have the logging turned on. I know that can add overhead to turn processing?

Oh and random observation, several turns back I had an event that spawned a few barbarian units "just outside my border"....they spawned just outside of one of my moon colonies, so now I have 3 barb units just sitting there as they cannot move on moon territory waiting till I've got the tech to make combat units. Kinda funny tbh
 
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Sorry? DOUBLE can hold values all the way to over 10^300, Let's SEE you "overflow" THAT in a real game, loool.
If it's overflowed a normal int, then due to the fact that it's adjusting by x100 then dividing again by 100 (sometimes twice) to get more granular amounts can still make double not too impressive in a national value. It's likely other values overflowed before that sure, like a local rather than a national tally.
 
I uploaded the DLL directly in the SVN.

v11651 is up
If I recall about appveyor, this is what breaks it - any direct to svn commit. Can't recall why or how it gets fixed.
 
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