Single Player bugs and crashes v43 plus (SVN) - After January 2023

I seem to be getting into what appears to be an infinite loop regularly in my game, I'm in the Nanotech era. Not sure what might be causing it, but I'm presuming some kind of decision making process in the scripts. I've left the game running in the bugged state for 15 minutes with no progression and I can still access menus and such when it occurs.

Usually at this point turns are slow to progress (relative to game start), but around 20-30 seconds and I cannot interact with menus during turn processing. This is typically what I consider normal at this point in the mod.

The issue can be worked around by re-loading from the most recent auto-save, but might either occur on the same turn the previous bug occurred on, or a few turns later.

I've attached a save where the bug is occurring and I've found that loading the save in this state doesn't clear the bug.
 

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I seem to be getting into what appears to be an infinite loop regularly in my game, I'm in the Nanotech era. Not sure what might be causing it, but I'm presuming some kind of decision making process in the scripts. I've left the game running in the bugged state for 15 minutes with no progression and I can still access menus and such when it occurs.

Usually at this point turns are slow to progress (relative to game start), but around 20-30 seconds and I cannot interact with menus during turn processing. This is typically what I consider normal at this point in the mod.

The issue can be worked around by re-loading from the most recent auto-save, but might either occur on the same turn the previous bug occurred on, or a few turns later.

I've attached a save where the bug is occurring and I've found that loading the save in this state doesn't clear the bug.
Thanks for bringing it up and posting a save. 90% of the time it's a unit ai loop that gets stuck trying to determine choices for a unit or stack and improvements often cause these to surface. I'll let the discord guys know we have an infiniloop bug to look into. Big improvements lately - make sure to immediately get and update to the latest SVN as your first reaction to this sort of thing.
 
I am currently on Revision 11647 which appears to be the latest update from the SVN (I just tried updating) so the bug exists in the most up to date version.
 
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