Yep, you made it again, congratulations!The time to applause would be now.)
With stack attack turned off (both) I also don´t see the freezing anymore.
Yep, you made it again, congratulations!The time to applause would be now.)
That's a good point. Could be a non-issue entirely. Not to say its not worth investigating further though. This could explain the civs that seem to get completely frozen (if STRIKE doesn't explain all of those entirely.)
No its tested correctly, its a problem, fix asap i want to continue my game.As explained i moved one turn forward, AI civ looks good in gold so no STRIKE. No production. I reloaded, giving the AI oral tradition and moved on one turn, so they build knowledge enhertiance directly, then there is production. Remove the possibility that the AI can go to idle construction when they dont have to build anything. Should be allways meager production at least. Look the last screenshots of turn 400 in my scenario thread, these screenshots from the tested turns, all AI looks good. In this screenshot you see also australia is not producing anything, download my save (AITEST-Pit-34000...) that i provided on this here, then turn one time, australia is not building anything, give them orla tradition tech in WB, then turn one time, then there is directly knowledge inhertiance production. Hurry up addiction is calling to continue.
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The AI is not idling. It is somehow losing it's production queue. It's very mysterious how this could happen as it shouldn't be possible. This will take some very interesting creative approaches to analysis.
Pit did you check the Traits on those leaders you listed?
11. VICTORIA / England
13. ISABELLA / Spain
15. ALEXANDER / Greece
26. HANNIBAL / Carthage
33. SUPPI / Hittites
34. CHRISTIAN IV / Denmark
35. WILLEM VAN ORANJE / Netherlands
39. MENZIES / Australia
42. HEKE / Maori
43. KAMEHAMEHA / Polynesia
44. CHIEF HEAD HUNTER / Jivaro
Do they have a common Trait? (You have to do some leg work too you know)
JosEPh
Based on all that I have a feeling it has to do with caching and multi-threading so its way above my skillset.Hmm yeah there was some wonders build some turns before! Also i saw some AI civs building the same wonder and also australia was building a wonder!!! That it may be then one AI civ builded the wonder and the AI loos the production and the production was convertet to gold so the AI dont select a new building to build when they dont have one to build! But surely they should select meager then, but maybe dont works if they loos the wonder production. Let me check an earlyer save if all these AI civs tryed to build a wonder...
EDIT: No thats not the problem, also other AI civs that builded the wonders selected a new production after another civ finished to building the wonder, looks like has nothing to do with the wonders, happens if they dont have a building left to build, when they get a new tech what makes a new building available they start to build it directly, so theres a turn check needed or teach the AI so select always a meager when no building is available and they dont want to build units. But interesting why they dont build units then... anything has changed lately to make the AI not build many units?
BUT: It can still be a wonder problem! Maybe the AI civs got a tech in meentime that gave them a new building so they startet again to build, also i saw a civ after one turn building a gatherer, so maybe a new tech resets the building list and the AIjust checks is there something new to build, so they may also select a gatherer unit then, so maybe it may be caused when a civ finished a wonder and the others loos it and the production is converted to gold, after this they dont select a new production until they get a new building available.
But, dosent matter what cause this, turn check for production is needed i think.
Persistent CTD on turn update, same game as the previous CTD with the Clockpunk unit bug, but this one seems to happen for no particular reason.
Bought the complete Civ 4 collection off Steam. Downloaded C2C and unzipped it. Got a whole bunch of errors when it came to the scorpion art and a couple of other errors at the end. WinZip log attached.
Persistent CTD on turn update, same game as the previous CTD with the Clockpunk unit bug, but this one seems to happen for no particular reason.
That's an odd one, is it seen often? Did it lead to a CTD?TOFFER
There is something terribly wrong with your "sea" texture?? Could eventually lead to a ctd.
Spoiler :![]()
That's an odd one, is it seen often? Did it lead to a CTD?
I don't even have a hypothesis on what could cause that...
what causes that is the graphic itself. We used to get that alot on units that others made. So something in the graphic itself needs to be changed or the textures re-done, but again it needs to be RE-DONE somehow, because it will sooner or later cause a CTD . .
SVN 8952 - After 2 months of absence I've updated SVN and now I can't run C2C.
Tried re-downloading whole SVN, tried reinstalling Civ4. Vanilla BtS runs without any problems, but when I try to run C2C nothing happens, even after minutes (yup - I've tried waiting because i remember times when C2C started after 15 minutes).
Anyone know what might be the cause and how to fix it?