Thunderbrd
C2C War Dog
Just in case I did not post this earlier![]()
lol... That's exactly how this particular project has gone! Love it!
Anyhow, SO's crash point is resolved now.
Just in case I did not post this earlier![]()
Just in case I did not post this earlier![]()
lol... That's exactly how this particular project has gone! Love it!
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Huh, I must have done something odd in my last commit.Color on alot of the civ are off?
Polynesian is Purple now , wrong color
barbarian is Green??
I upgraded to SVN 9136 and I still have the CTD. I get the CTD with the default BUG options too. I ran the game with the debug dll and I get some Assert Failed errors.Oddly, with the debug dll run I didn't encounter a crash. However, looking at the mini did show me a bug in the combat code, although I cannot say for certainty this was the source of the crash. It looks like it was most likely a graphic issue with a particular unit, an animal if I'm not mistaken, but the error I found was making that a little less obvious than it should've been. So all I can really do is correct that. Bug option differences in our setups could be why I didn't hit the same crash point.
So yeah... this remains a bit interesting.
I upgraded to SVN 9136 and I still have the CTD. I get the CTD with the default BUG options too. I ran the game with the debug dll and I get some Assert Failed errors.
During loading I get a lot of the kind you can see on the first image. I hit the Ignore Once button many times, after a while I just clicked to the Ignore Always button, so I don't know exactly how many and if there is some other kind of error during loading.
After the game loaded I hit the End Turn button and I get the second kind of error three times, the third one two times, the fourth one once, the second one again once, then the game crashes.
You are guessing wrong.I'm guessing that you are trying to load a save from before rev. 9099.
We are currently in a rare modding period where save game compatibility is being completely broken. Let's call it housecleaning after 10 years of accumulated dust.
I just experienced the same on rev. 9134 with a game started on 9134.You are guessing wrong.I started it with SVN 9127. If you read back a little you can see the history of it.
I uploaded one, but I'm not sure if it helps. It's the same CTD as my previous one with SVN 9132 and I already uploaded a minidump for that.I just experienced the same on rev. 9134 with a game started on 9134.
By choosing an earlier autosave it worked fine. TB would perhaps like a minidump of this as well...
The minidump you posted earlier suggested it was an art problem with a unit attack. I'm not using combat animations at the moment so I'm probably avoiding the issue. I can test again and turn those on and see if I can figure out which unit is giving a problem.I upgraded to SVN 9136 and I still have the CTD. I get the CTD with the default BUG options too. I ran the game with the debug dll and I get some Assert Failed errors.
During loading I get a lot of the kind you can see on the first image. I hit the Ignore Once button many times, after a while I just clicked to the Ignore Always button, so I don't know exactly how many and if there is some other kind of error during loading.
After the game loaded I hit the End Turn button and I get the second kind of error three times, the third one two times, the fourth one once, the second one again once, then the game crashes.
I'll take a look.I just experienced the same on rev. 9134 with a game started on 9134.
By choosing an earlier autosave it worked fine. TB would perhaps like a minidump of this as well...
@TB: This is not the same CTD as Usul13 experienced.
Repeatable CTD, game started on 9134. happens on end of turn.
May not be repeatable without my modmod though, but the mini might be helpful anyway.
This mini could be useful. I'll take another look at this one.I uploaded one, but I'm not sure if it helps. It's the same CTD as my previous one with SVN 9132 and I already uploaded a minidump for that.
The problem is TB can't repeat the CTD but I can so I should give him as much info as I can. The next step should be to debug the game in Visual Studio if I'm not mistaken, but I'm not familiar with Civ4 modding at all, and my C++ knowledge is quite limited.
Dang... reference was misnamed eh? I'll fix that today.what is this reckless animals in the options about?? TXT doesnt help, nothing there?? pic 1
1) The team of the animal is only a slight indicator of likelihood of the animal to attack. The 'team' they are on is more about their place in the food chain. It does not directly influence their aggressive tendencies. That factor is established by animal and Toffer has been working on that based on new tags that haven't been manipulated in the code since proven to function properly.EDIT: thought these animals were attackers, but they dont do anything at all, and my Hunter even on kill everything doesnt attack either?? pic 2
That's what makes me think there's a problem with declaration of war. I'll try to debug that immediately. If your hunter can see an animal, it should be able to attack it.infact i just manually tried to kill ALL animals and it just walked on top of him withOUT killing them? not good at all, sorry . . . i need subdued animals or at least kill them?? geez . . . (pic 3)
Ok, so apparently we have an issue with the Great White Shark animations. I think it may be the death animation or withdrawal or something. Put him in combat without quick combat options on and it produces a crash.I upgraded to SVN 9136 and I still have the CTD. I get the CTD with the default BUG options too. I ran the game with the debug dll and I get some Assert Failed errors.
During loading I get a lot of the kind you can see on the first image. I hit the Ignore Once button many times, after a while I just clicked to the Ignore Always button, so I don't know exactly how many and if there is some other kind of error during loading.
After the game loaded I hit the End Turn button and I get the second kind of error three times, the third one two times, the fourth one once, the second one again once, then the game crashes.
I just experienced the same on rev. 9134 with a game started on 9134.
By choosing an earlier autosave it worked fine. TB would perhaps like a minidump of this as well...
@TB: This is not the same CTD as Usul13 experienced.
Repeatable CTD, game started on 9134. happens on end of turn.
May not be repeatable without my modmod though, but the mini might be helpful anyway.
You'll be able to with my next commit. The animal players aren't getting their war declarations in against all PC players as they are supposed to thanks to a bug in the Peace Among NPCs option. I'm confirming the fix right now then I'll be compiling and committing.
Still home sick but I'm hoping it'll be the last day out. I'm right on the verge of being ok to work and probably could've but I don't want others getting it either. And some extra sleep helps to get rid of it quicker![]()
CTD repeatedly on end-of-turn 15 using SVN 9141
Started new game after SVN 9134