Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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This is not a bug.

It''s because of some of the changes StrategyOnly has done to the starting Civics. One of them gives you 300% increase in XP if you have a Victory from a fight inside your borders.

There are several others that have "new" stuff in them. Like Anarchism is now Cheaper to use than Chiefdom. Which is the reverse of how it used to be.

Nope no bug just take a closer look at your Civics.

JosEPh ;)

No worries thanks for the explanation Joseph.

Cheers
ColonelFlag
 
I now downloaded the v36 zip package, and that works fine with F1
then I deleted the /user settings of C2C svn and copied the /user settings of v36 to the svn

It's same, so I believe it is not caused by an ini in /user settings, but by another one that processes the settings different than in v36

I have no idea what - related to interface - got changed between v36 and current svn, and I have not the skills to analyse the other files which are not xml
 
Jungle Chopping has always required Iron Working but you should have access to Slash and Burn of Jungle instead.

If you remember we had a discussion a year or so ago about moving Jungle Chopping from Iron to Bronze Working. And iirc it was made so. Then it was suggested that Obsidian and then down to the Tech Chopping. Idk if it got moved all the way back to Chopping though.

Actually those two need looking at in depth. Slash and Burn should be what you use when you don't get any :hammers: from clearing the forest/jungle and Chopping should be what you have when you do get some :hammers:. There is confusion between Bronze/Iron Working as the change tech and Mathematics and another that gives you :hammers:.

This is iirc because of the discussion, moving the "Chopping" from Iron, and a debate over why left it not quite finished.

Since we left base BtS in so many places this is one that needs finished out. Chopping the Tech should give Chopping to Jungle, Forest, Savanna, etc And should produce :hammers:. There should be No More of the chopping Not giving :hammers:. Those days are gone Impho.

JosEPh
 
No workaround, sorry.

Latest dll version.
Just got these two CTD minidumps. I think they are related to Neanderthal cities GameOption and that both have the same cause.
May not help as they appeared with my modmod, but perhaps they may prove useful still.
I'll take a look. I should have a bit of time tomorrow to dig into some things here.
If you remember we had a discussion a year or so ago about moving Jungle Chopping from Iron to Bronze Working. And iirc it was made so. Then it was suggested that Obsidian and then down to the Tech Chopping. Idk if it got moved all the way back to Chopping though.



This is iirc because of the discussion, moving the "Chopping" from Iron, and a debate over why left it not quite finished.

Since we left base BtS in so many places this is one that needs finished out. Chopping the Tech should give Chopping to Jungle, Forest, Savanna, etc And should produce :hammers:. There should be No More of the chopping Not giving :hammers:. Those days are gone Impho.

JosEPh
Interesting. What, then, would be the role of slash and burn? A faster way of accomplishing the task?

I do kinda like the proposal to give hammers much earlier.
 
What, then, would be the role of slash and burn? A faster way of accomplishing the task?

More or less yes.

But actually how much evidence is there that Slash and Burn was an ancient means of clearing large tracts of jungle or forest. We know it was not done in Central and S. America until the Europeans started showing up in the 15th and 16th centuries.

Did the Egyptians use slash and burn? Or other African or Southern Asian peoples?

Maybe the whole Tech Slash and Burn could be gotten rid of? Would need to see what else it provides and what, if any, other Tech(s) is/are dependent upon it.

JosEPh
 
As per usual when "native" peoples don't do things the way the European countries did, that way was claimed to be inferiour (obsolete form of inferior apparently). Slash and Burn in jungle terrain increases the fertility of the land long term because of the carbon particles added to the soil which stops the leaching of nutrients due to high rain fall.

This probably means we should have two options with jungles one that increases the fertility (:food: on the plot) but gives no :hammers: and the other that gives :hammers: but no extra yield.
 
Did the Egyptians use slash and burn? Or other African or Southern Asian peoples?

slash and burn for the "old" cultures was a suspect way and overall inefficient because they did not need to have large fields for farming.

Also slash and burn was not usual in UK, Ireland, Europe, except grass fields, but never for forest.

So slash and burn is no development but a step backwards. It makes free room but gives no resources, i.e. wood/timber for building houses and other, or even fire for cooking and smookle. Wood was too valuable.

So it should give no additional hammer.

This probably means we should have two options with jungles one that increases the fertility (:food: on the plot) but gives no :hammers: and the other that gives :hammers: but no extra yield.

but this is only where jungel is, or similar ground. Burn and slash in savannah gives the opposite, it makes the ground infertile on longer time.
Furthermore, the forest or area around needs to be wet, because the danger of uncontrolled expanding of the fire.

It is definitely not an option for early cultures, as thes had no firebrigarde or system/organization to control large fires.
 
Originally Posted by Talin2009 View Post
When war is being declared, score window (in right bottom corner) disappears, when in bug options, score tab i turn off advanced layout enabled - some npcs reappear, but not those at war with me.
All NPCS should be at war with you and if you're not using the Peace among NPCs option, each other as well. Mind you, that the definition of an NPC does NOT include AI players. Only barbarians and animals and other civs that don't follow normal civ game rules.

Didn't understand you ... I am not at war with all NPCs, with just one at the moment.
I tried turning on and off Peace among NPCs in WB, but nothing changes.

Also when i declare war and score window gets messy, there comes error in log (see on screenshot).
 

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I started a new game with SVN 9181. The events driving me crazy.

In the first 50 turn I get 5 burning forest event. I payed 100 gold for the first 3 times to save my forests but I couldn't afford it for the last 2 and both my forests are gone now.

Also I have one Stone Thrower unit that I use for exploration. If it wounds by terrain damage or by fighting with animals I almost always get an event that heals it in the next turn.

So the frequency of the events are far too high. Or the way it works needs some more tweaking.

It wasn't a bad way it worked a couple of versions ago. I mean events should happen outside the empires. But the players should get event windows only of those which happens inside the borders. Forests can burn down far away from players but the players should not be able to do anything about it except if it happens inside the empire. Also animals can form herds in the wild.

Maybe for the sake of balance there could be events when burned down forests regrow. Also animal herds should disappear sometimes. Maybe they could go away only if the player doesn't have some kind of pasture on their plots. And maybe sometimes some kind of disease could kill the animals even if the player works them.


Edit: Some more info: I play the game on a Giant map and on Snail speed. I started it in Prehistoric era. If you need anything else, savegame, options etc. I will provide it.
 
That would already be too much, I think. Events shouldn't be able to destroy an otherwise healthy civ. Or at least that should be an option.
 
If you remember we had a discussion a year or so ago about moving Jungle Chopping from Iron to Bronze Working. And iirc it was made so. Then it was suggested that Obsidian and then down to the Tech Chopping. Idk if it got moved all the way back to Chopping though.

I read somewhere that Obsidian is very sharp initially but blunts quickly. So it is not a good tool for mass wood chopping.
 
I started a new game with SVN 9181. The events driving me crazy.

In the first 50 turn I get 5 burning forest event. I payed 100 gold for the first 3 times to save my forests but I couldn't afford it for the last 2 and both my forests are gone now.

Also I have one Stone Thrower unit that I use for exploration. If it wounds by terrain damage or by fighting with animals I almost always get an event that heals it in the next turn.

So the frequency of the events are far too high. Or the way it works needs some more tweaking.

It wasn't a bad way it worked a couple of versions ago. I mean events should happen outside the empires. But the players should get event windows only of those which happens inside the borders. Forests can burn down far away from players but the players should not be able to do anything about it except if it happens inside the empire. Also animals can form herds in the wild.

Maybe for the sake of balance there could be events when burned down forests regrow. Also animal herds should disappear sometimes. Maybe they could go away only if the player doesn't have some kind of pasture on their plots. And maybe sometimes some kind of disease could kill the animals even if the player works them.


Edit: Some more info: I play the game on a Giant map and on Snail speed. I started it in Prehistoric era. If you need anything else, savegame, options etc. I will provide it.
Events is a mess at the moment, true, the increased frequency would be a good idea if there were anyway to not have pop ups for certain unimportant background events; but there isn't at the moment. People hated getting messages about forest burning down outside borders so it had to again be restricted to inside borders. What we really need is a complete event overhaul, but with the limited possibilities event provides atm. it has to wait.
I'll add an event that regrows forest on burnt forest.
 
ANOTHER< CTD EoT

starting to get Monotonous . .:(:sad:

also at DH>>

can we disable the notifications on those darn "volcano's", i have now had 15 notifications (pic1) in less than 50 turns, geez . . . thx . . SO

EDIT: btw in pic 2, what is that "White" tribe of?
 
ANOTHER< CTD EoT

starting to get Monotonous . .:(:sad:

also at DH>>

can we disable the notifications on those darn "volcano's", i have now had 15 notifications (pic1) in less than 50 turns, geez . . . thx . . SO

EDIT: btw in pic 2, what is that "White" tribe of?
Not possible atm to disable the message afaik.

I'm guessing it's a Neanderthal city; there seems to be some bugs with them; I get CTD when they spawn.

Edit: Found and fixed an xml error for neanderthals NPC.
 
ANOTHER< CTD EoT

starting to get Monotonous . .:(:sad:

also at DH>>

can we disable the notifications on those darn "volcano's", i have now had 15 notifications (pic1) in less than 50 turns, geez . . . thx . . SO

EDIT: btw in pic 2, what is that "White" tribe of?

Didn't You up the Events frequency just recently?! I think you did, maybe you should make another change?

JosEPh ;)
 
Didn't You up the Events frequency just recently?! I think you did, maybe you should make another change?

JosEPh ;)

frequency NO, amount per era, yes . .but the monotonous stuff i mean CTD's . . .:nono:
 
Events is a mess at the moment, true, the increased frequency would be a good idea if there were anyway to not have pop ups for certain unimportant background events; but there isn't at the moment. People hated getting messages about forest burning down outside borders so it had to again be restricted to inside borders. What we really need is a complete event overhaul, but with the limited possibilities event provides atm. it has to wait.
I'll add an event that regrows forest on burnt forest.
I changed the <iEventChancePerTurn> value in the CIV4EraInfos.xml file in my game from 50 to 10 for the prehistoric era and I replayed from the initial save. I got 4 event in the first 50 turns. I like it much more this way. One event in every 2 turns is way too much in my opinion.
 
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