One event in every 2 turns is way too much in my opinion.
I agree.
One event in every 2 turns is way too much in my opinion.
frequency NO, amount per era, yes . .but the monotonous stuff i mean CTD's . . .![]()
50% would only work if we could have a bunch of background events without any pop up messages.Boss as Toffer pointed out, they are the same thing. And 50 is a lot.
Those two minidumps I posted, well, they were due to an xml mistake on my part, no need to debug them, hope I didn't waste your time on them.I'll take a look. I should have a bit of time tomorrow to dig into some things here.
You are always at war with all NPCs. NPC does not mean AI player. It means players that aren't playing by the usual game rules (Barbarians, Animals, Neanderthals, Insectoids and more to come.)Didn't understand you ... I am not at war with all NPCs, with just one at the moment.
I tried turning on and off Peace among NPCs in WB, but nothing changes.
Also when i declare war and score window gets messy, there comes error in log (see on screenshot).
I'll take a look.ANOTHER< CTD EoT
starting to get Monotonous . .![]()
Ok, excellent. Thanks! Was just about to look into it. I don't have a lot of time this weekend for modding. It's a very unusual weekend.Those two minidumps I posted, well, they were due to an xml mistake on my part, no need to debug them, hope I didn't waste your time on them.
Not possible atm to disable the message afaik.
I'm guessing it's a Neanderthal city; there seems to be some bugs with them; I get CTD when they spawn.
Edit: Found and fixed an xml error for neanderthals NPC.
50% would only work if we could have a bunch of background events without any pop up messages.
Forest fires, forests becoming ancient, migrating animals, volcano events, moving floating ice feature in ocean and etc. that happens outside borders would not need pop ups.
I had the same problem in my previous game but after I updated to the current SVN version I started a new game and deleted the old one. I was a little lazy and tired at the time to report the bug. It didn't brake the game so it didn't bother me too much.You are always at war with all NPCs. NPC does not mean AI player. It means players that aren't playing by the usual game rules (Barbarians, Animals, Neanderthals, Insectoids and more to come.)
However, it seems like you're trying to say if you declare war on another player, you get some python errors and some display issues with the player list. I might be able to fix that. Hopefully.
Is anyone else getting this problem? Just trying to get an idea of how easy it will be to replicate.
a free walking hunter suddenly is in Ireland, means, he can swim from continent over sea or teleport
there isn't any.Or, he hopped on and off a transport-ship, which is something they may occasionally do when on Hunting Automation.
Im running SVN 9185. Getting a load of error messages in game at the start of each turn. see screen shot atatched
And the score/intel panel bottom right has vanished
there isn't any.
swim or teleport the only ways had been
Bummer, I was sure that was the reason; oh well.@Toffer: I've attempted the theory that a crash is being caused by invisible unit attacks or stealth defenses by eliminating animation calls IF either unit is not completely visible to the other and...
No fix to Salvelinus's situation with the sun bear.
It MIGHT be a fix for some of the other situations you were talking about??? but not in this one test case I have to work with.
I've always hated that behaviour in animals; send it to oblivion.On a second point we've been discussing, apparently the patrol command DOES have a check that makes the creature attempt to ignore putting itself in the way of immediate harm. Not a bad idea in general but we've seen what it's doing for animals (which it has ALWAYS been doing with animals btw!) and it is a little slow in terms of processing to an evaluated answer. So... easy enough to skip that particular check for animals.