Latest SVN, we get this AGAIN
File "e:/main/civilization4/warlords/assets/python/system\random.py", line 249, in choice
IndexError: list index out of range
The forward slash might be a clue. Or .py instead of .pyc (in warlords).
Latest SVN, we get this AGAIN
File "e:/main/civilization4/warlords/assets/python/system\random.py", line 249, in choice
IndexError: list index out of range
The forward slash might be a clue. Or .py instead of .pyc (in warlords).
We have been talking about pathing in the past. Now look at the attached screenshot!
BTW: Another thing that´s annoying about pathing: When a unit is following the intended path and sees an enemy unit after the 1st step then the path is changed around this unit which could mean a huge detour. This behaviour is wrong: The unit should stop walking when it sees an enemy and shouldn´t try to walk around it (I think this happens only when the enemy is seen in the turn the unit starts walking).
it really had nothing to do with the error, it was something that TB committed (i believe). .
Not sure if this is a bug or if its me not understanding the base mechanics...
But the Whale Shrine can't be built in Babylon despite meeting all the requirements.
View attachment 400522
I'm running Folklore, have Sailing and Animism, and there's a source of Whales right beside the city, but I can't build it. It's not even showing up as a potential building in the city screen!
Probably it's too early to gain whales as a tradeable resource. Which may be invalidating the whole building...
I'm really not sure if it gets around that or not. Or if it is supposed to or not.
Latest SVN, we get this AGAIN
Traceback (most recent call last):
File "BugInit", line 128, in callInits
File "MusicUpdate", line 32, in init
File "e:/main/civilization4/warlords/assets/python/system\random.py", line 249, in choice
IndexError: list index out of range
same thing happened back in post @ 25 . . .
EDIT Was good to 8824 . .
That is not even one of ours. Looks like we will need to copy it to C2C and update it for us. I'll look at it this afternoon if I remember
edit It is probably my choice of what happens when you attack a srt 0 subdued animal. I did not use the capture tag but left the subdue outcome in the KillOutcome so that the unit would teleport back to your nearest city.
dont know what you mean here, i was thinking it was like last time, it had something to do with the NEW schema or something like that?? just guessing
it really had nothing to do with the error, it was something that TB committed (i believe). .
DH edited in an explanation a few posts ago. This one I'm pretty sure didn't have anything to do with anything I was working on.
@DH: I did have to adjust a python file (the one that includes the goody stuff) in 8825. I have no idea how that would've affected a sound update but if you could take a quick look at that file change and see if I might've done something funny there that would be appreciated.
One obvious error found and fixed. You had duplicated some lines with an extra entry at the end of the code, so you actually had 5 more elements but since the duplicates all had the same number, thus the number of entries did not match the number of index ids.
One obvious error found and fixed. You had duplicated some lines with an extra entry at the end of the code, so you actually had 5 more elements but since the duplicates all had the same number, thus the number of entries did not match the number of index ids.
70: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HUNTER"),
71: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HUNTER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
72: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_WORKER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
73: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
74: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
75: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
76: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
77: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
78: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"), 7: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_SCOUT"),
79: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_HEALER"),
80: BugUtil.getPlainText("TXT_KEY_AUTOLOG_VILLAGE_RESULT_GATHERER"),