Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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Ok tried ur game here, worked but then i did a few turns and then left the game on a regular save, just tried now again and POOF CTD, and then i tried ur info and still CTD . .

One thing i did notice was that some of the "resources" are NOT showing up ie Ivory, i wonder IF maybe the coding got changed on the resources by mistake or something???

save and mini in zip

There have been some saves that I had to try to load up to 3 times before they would actually load to play.

There seems to be some process going on right now. 1st try hangs/then CTD at initializing. Then 2nd try at loading, it will hang/thenCTD during map setup. Your Japan save on the 3rd try actually made it past map set up to the start of the Main screen being loaded. Each time a bit further in the loading process. Something is interfering with the Loading. But I don't know what.

I'm posting this info to maybe help give T-brd a clue. And also why I posted the MiniDump from your Japan Fail to Load game.

Is this Persian save the StrategyOnly game that played for me. It had One very strange map. Which map was it?

And you had your Trackers set on Fast March all the time. Of course since there were no Predators around, them zipping out 4 tiles to snag a "passive" animal at 1/2 str made no real difference I guess.

Also the Option Stay Out was definitely Not working either. As Passive animals were spawning inside your borders. This could be the real problem. A conflict between the New Animal Options perhaps. I have not used the Stay Out Option in my games yet.

Edit: Screenshot below shows just how far the Load process gets.

JosEPh
 
As Neanderthal civ my units cannot fight (the anims are missing/disabled). Is it intentional for the Neanderthals (as a civ) or it's a bug?
 
@Dilophosaur: battle animations against animals, barbarians and the new unplayable neanderthal team have temporarily been disabled. Is it happening to you when fighting a unit from another proper civ?

@DH: When opening the domestic advicor screen (hotkey: F1) one gets a ptyhon error message (see picture). Mean anything to you?
 
@DH: When opening the domestic advicor screen (hotkey: F1) one gets a ptyhon error message (see picture). Mean anything to you?

It "Adopted Culture" is not in my version at all. I'll check that I have the latest version and get back to you.

Edit Yes I have the latest SVN.

It looks like you have a column named Adopted Culture when the code is expecting no spaces in the name. :confused:
 
It "Adopted Culture" is not in my version at all. I'll check that I have the latest version and get back to you.

Edit Yes I have the latest SVN.

It looks like you have a column named Adopted Culture when the code is expecting no spaces in the name. :confused:

Might be a problem in my modmod, I've added some buildings there called "adopted culture x", x being european, african, etc. but why is that python reading the string name of buildings and why is the x not mentioned... Is it reading the strings from this file: Buildings_CIV4GameText.xml ?

Where can I find this column you mention?

Ok many questions here, I really just want to know where I should look to debug this. :confused:.

Edit: lol, I think I figured it out; I used [NEWLINE] in the name of a building, didn't play well with the python I guess.

EditEdit: I fixed the problem and it was completely isolated to my modmod, nothing wrong with domestic screen in SVN; false alarm.
 
Hello guys. I honestly believe that we are still on the high seas. Never mind. Normal.
You know that I really appreciate your work. Really. You have to be passionate about history and fans of the history of mankind to do what you do. You have all my congratulations.
In any case if you happen to come to Tuscany, I will you hosted. I have a B & B. Imagine yourself that laughter!
 
In any case if you happen to come to Tuscany, I will you hosted. I have a B & B. Imagine yourself that laughter!

[offtopic]I was in Pisa back in the late 70's, had a softball game there at Camp Darby
 
Oh well, worked yesterday after update then tried today, POOF, CTD

Infact ALL of my saves are crashing again . .

Just looked and none of the autosaves are being recorded, usually it starts at a -50000 but its not doing that anymore??
 
Attempted to start several New games today. Have had success EXCEPT when using the Reckless Animal Option with the Stay Out Option.

In all case of CTD it is during the Initializing stage. I have a Minidump from the last attempt below.

Note: all previous games started before 9191 Loaded and are playable. Although None of these had these 2 Options On at the same time. I did notice that one of the games from SO that I tested Had this Combo.

Speculation, but...I believe there is enough evidence to suggest that Stay Out and Reckless Animals Should Not be used together.

I Hope this MiniDump helps T-Brd/Toffer.

JosEPh
 
Note: all previous games started before 9191 Loaded and are playable. Although None of these had these 2 Options On at the same time. I did notice that one of the games from SO that I tested Had this Combo.

Speculation, but...I believe there is enough evidence to suggest that Stay Out and Reckless Animals Should Not be used together.

I Hope this MiniDump helps T-Brd/Toffer.

JosEPh

Mine wont load, i even went back to 9149 and still wont load, but a ton of errors . . . in the XML and dependencies . .

@ Joe, when did we change over to this NPC stuff, i am going back to there, when everything was working correctly . . . . .
 
@SO,
Iirc 9089 but it might have been 9074. I know I had a good game going from 9074 that by 9089 I had to abandon.

JosEPh
 
@TB:
I tried this so standout doesn't need multiple versions to differentiate between game options:
Code:
		<PromotionInfo>
			<Type>PROMOTION_STATUS_STANDOUT_ON</Type>
			<Description>TXT_KEY_STATUS_STANDOUT_ON</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionLine>PROMOTIONLINE_STANDOUT</PromotionLine>
			<iLinePriority>2</iLinePriority>
			<bPrereqNormInvisible>1</bPrereqNormInvisible>
			[COLOR="Blue"][B]<iNoInvisibilityChange>5</iNoInvisibilityChange>[/B][/COLOR]
			<bQuick>1</bQuick>
			<bStatus>1</bStatus>
			<Button>Art/Buttons/Promotions/StandOutStatus.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STATUS_STANDOUT_OFF</Type>
			<Description>TXT_KEY_STATUS_STANDOUT_OFF</Description>
			<Help>TXT_KEY_PROMOTION_DEPLETE_MP_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_STATUS_STANDOUT_ON</PromotionPrereq>
			<PromotionLine>PROMOTIONLINE_STANDOUT</PromotionLine>
			<iLinePriority>1</iLinePriority>
			<iNoInvisibilityChange>-5</iNoInvisibilityChange>
			<bStatus>1</bStatus>
			<bRemoveAfterSet>1</bRemoveAfterSet>
			<Button>Art/Buttons/Promotions/RemoveStandOutStatus.dds</Button>
		</PromotionInfo>
But, more often than not, the "No invisibility" stat remains after the status is removed (unit doesn't get invisibility back when standout is removed).
I added <iNoInvisibilityChange>-5</iNoInvisibilityChange> in PROMOTION_STATUS_STANDOUT_OFF later to see if it helped, I know it shouldn't be necessary.

Perhaps it's a symptom of a bigger issue and should be investigated?
 
Mine wont load, i even went back to 9149 and still wont load, but a ton of errors . . . in the XML and dependencies . .

<snip>

No 9149 is too far back. I still have a 9162 game that is playble thru the current 9191 SVN.

I have a 9153 that I have yet to test (actually 2).

I know from what I've tried that I will Not use the Stay Out Option With Reckless Animals. It's either pick one and not the other or vice versa.

JosEPh
 
@Dilophosaur: battle animations against animals, barbarians and the new unplayable neanderthal team have temporarily been disabled. Is it happening to you when fighting a unit from another proper civ?
Thanks for answering. Still the same effect - no fighting animations (at least with recon/hunting units).
 
9092 certainly doesn't break saves.

Actually the last Save Breaking SVN version was pre 9162.

Any game that was started before then is most likely broken if updated past this particular SVN version.

Those games started after 9162 should update and play As Long As you do Not use Stay Out Option with Reckless Animals Option at game set up. This is still being worked on.

EDIT: I now have one of my 2 SVN 9153 started games up and running with latest SVN. Again as long as I don't have Both Stay Out and Reckless Animals Options turned On.

JosEPh
 
Dont know if this has been fixed because i hav ean older copy: but here is the error message:


Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "MoreCiv4lerts", line 140, in onBeginActivePlayerTurn
File "MoreCiv4lerts", line 302, in CheckForAlerts
File "MoreCiv4lerts", line 433, in getTechTrades
File "TradeUtil", line 141, in getTechTradePartners
File "TradeUtil", line 305, in getTradePartnersByTeam
File "TradeUtil", line 280, in tradeParters
File "TradeUtil", line 133, in canTrade
File "DiplomacyUtil", line 62, in canContact
AttributeError: 'module' object has no attribute 'isAlwaysWar'
 
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