JosEPh_II
TBS WarLord
Interesting. I won't discount this feedback. I'm just not sure how its working out this way. These areas of the code are so complex one must basically theorize about a lot of what takes place until the deepest of study can take place. I know that the game does process as I explained but there could be some control factors I haven't seen. On that lower stack limit game, were the stacks mobilizing to attack or were they generally tending to stay lurking 'in wait'?
If you have the savegame I posted a page back (or just d\l it), when I had a CTD caused by switching Civic sets, then you can see for your self. The Maori (who declared war on me) have only 1 city (while every other Civ has 10 to 17) and there is a bottleneck that I'm defending. The number of stacks is greatly diminished in that save as by that time I had whittled down 3 or 4. And so far this game has shown a much lower propensity to overbuild the stacks, for reasons already stated.
JosEPh