Update again - it was fixed shortly after.SVN Rev 10675 ERROR when start
made an update and now I can't start no new or exisitng game
View attachment 529563
Update again - it was fixed shortly after.SVN Rev 10675 ERROR when start
made an update and now I can't start no new or exisitng game
View attachment 529563
Looks like its repeatable crash @ThunderbrdCDT EOT
Assert Failed
File: CvCityAI.cpp
Line: 4549
SVN-Rev: 10661
Expression: false
Message:
----------------------------------------------------------
Assert Failed
File: CvCity.cpp
Line: 10444
SVN-Rev: 10661
Expression: getBaseGreatPeopleRate() >= 0
Message:
----------------------------------------------------------
Assert Failed
File: CvCity.cpp
Line: 10469
SVN-Rev: 10661
Expression: getGreatPeopleProgress() >= 0
Message:
----------------------------------------------------------
Been trying my hardest but I can't get this puppy to crash on me.CDT EOT
So probably it is fault of some BUG settings.Been trying my hardest but I can't get this puppy to crash on me.
To be fair, it may well be that I have unit animations off - this is what can happen when an animation file gets packed in an FPK and I don't have unit combat animations on but the player does and then the missing animation (since it IS missing if it's packed in an FPK) is accessed, while my system isn't trying to. I'll run this again and see if by turning on animations I get a crash.
Well I bet not only cultural units in modules had animations.To be fair, it may well be that I have unit animations off - this is what can happen when an animation file gets packed in an FPK and I don't have unit combat animations on but the player does and then the missing animation (since it IS missing if it's packed in an FPK) is accessed, while my system isn't trying to. I'll run this again and see if by turning on animations I get a crash.
True and part of my point is not just the immediate what just happened past here. It could explain a lot of the crashes I haven't been able to solve. The question then will become how the hell do we correct this...Well I bet not only cultural units in modules had animations.
That is there is already tons of units in three UNIT FPK files - they can have animations too.
Where can i find them? Comparing with default, I changed some automations and turn off terrain damage.can you zip and post your user settings here?
I dont understand what is PPIO.Is this game being run on PPIO?
Its stuff in UserSettings folder in Caveman2Cosmos folder.Where can i find them? Comparing with default, I changed some automations and turn off terrain damage.
I dont understand what is PPIO.
Thanks - testing. This is a great way to get around asking a bunch of questions about options. Good idea @raxo2222I dont use any modmods.
Also, I tried to recalculate and turn off animations. Still CTD
Yes, I did it before posting here, but nothihg changed.Did you update to latest SVN by the way?
Still no crash for me using these. Hmm... Ok, so some ground rule questions:I dont use any modmods.
Also, I tried to recalculate and turn off animations. Still CTD