Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

I'm saying look for similar problems on the other reported graphic issues that we just eliminated the graphic define to fix. That was reported in this thread at the same time as this one.
As for other 3 buildings I just disabled their art definitions earlier, so they don't display at all.
 
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@strategyonly if still you have problems with worker build actions, then uncheck "Hide Obsolete Worker Actions" option.
It is in BUG options in Caveman2Cosmos tab.
This will show all worker actions, that can be done regardless of having upgrades.

Sometimes that BUG option erroneously hides worker actions in later part of game.
It could rusted hard after all those years...
Now improvements and routes aren't succeed in linear fashion.
 
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a few things:

1. The coast guard cutter needs to be re-sized larger, lol

2. the mapinguari pikeman needs an upgrade to something??

3. the militia (modern) also needs an upgraded??
 

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It does, or should, it upgrades to buildings. The problem is that it is an animal unit with a couple of human handlers once you have gunpowder they are useless for anything except ceremony.
I am in the TransH era now and still no upgrade avail??
 
the militia (modern) also needs an upgraded??
I believe there's a robotic militia but it takes a long LONG time to open it up.

There's a lot to do for these later eras. All the unit upgrade chains are only really evaluated up to modern or so and even then without completing the naval review project, many many ship types are all whacked out and imbalanced past the Industrial age. That can only mean the same is true for the vast majority of the land military that hasn't even had a review done on a spreadsheet yet. There's tons of gaps there to be corrected and years of work to do it.
 
They should be able to build buildings only not upgrade to new units.
Weird, last time I heard it was intentional for subdued animals to be upgradeable to warships, tanks, helicopters and other stuff like this.

Unless you meant "not only to upgrade to new units"
 
It does, or should, it upgrades to buildings. The problem is that it is an animal unit with a couple of human handlers once you have gunpowder they are useless for anything except ceremony.
There are some potential ways we could upgrade a unit to a ceremonial unit and have some useful game effect for that which doesn't completely lead to more military application. Then you could allow them to find it possible to continue as a military unit or continue as a social support unit (for their use in ceremony and parades and so on.) Elephants move on to become tanks and Cavalry becomes Helicopters so animals can be retired leaving the human element to be what carries on viewing this old unit type it used to be as a tradition or heritage from where their unit comes from.

To make a ceremonial upgrade, you can have them keep their basic stats as they are at the current highest honest military type and just add to the upgrade the ability to make the city they are in happier (this celebrity ability a tag we've had for a while but hasn't been used much yet.) There are even promotion tags that can be made to continue this kind of benefit from a unit. So for example, a Ceremonial Mapinguari might just upgrade to get the ability to make one extra Happiness wherever he his placed (maybe also a little resistance to revolt). Then he can get a buildup set available only to a special UNITCOMBAT that he got during this upgrade (UNITCOMBAT_CEREMONIAL would have to be made) that gives him access to buildups that give him a tiny amount of XP every round and expands on the happiness factor every round built up so that he gives some +1 - +6 happiness depending on how entrenched he is in his BuildUp. There's then skill promos also assigned to UNITCOMBAT_CEREMONIAL that can be taken to help stability and happiness in the city - or other diplomatic benefits could be introduced here too.

Then also give an option to upgrade down a military path like defensive siege (siege tower?) might be a neat upgrade - or just let them go further down the spearmen upgrade steps and eventually abandon the now extinct beasts.

Just an idea.
 
OK finally got to the Galactic Era for the 1st time and now ALL the units look like they have movement because the (circle around them (see pic) is still avail for some reason but they have NO movement left and will NOT proceed to the next avail unit again, like before . .i used Alfred Thorne as an example ..

also the guillotine is avail for building and the next turn it was back again, i tried 5 times same result, dont know now if it is avail, but i know it is in different cities and always comes back the next turn . .pic 2

i know u tried for the CTD thx, but ever since raxo has been finding those errors, i have not had one since before the TransH era . . so thx . .
 

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also the guillotine is avail for building and the next turn it was back again, i tried 5 times same result, dont know now if it is avail, but i know it is in different cities and always comes back the next turn . .pic 2
Maybe it's never been obsoleted and it's replacement has?

In that first pic, are you able to hit the skip turn command? Can you hold down shift and click on the unit again to deselect the unit?
 
Maybe it's never been obsoleted and it's replacement has?
Pepper meant to fix this one, but his computer broke, so I'll try to fix this one.

There is multiple of death penalty type buildings.
I'll put obsoletion of Guillotine at Modern Health Care - this is when Lethal Injection is enabled.
Maybe some Information/Nanotech era tech is better for obsoletion of guillotine?

On wiki it seems like guillotine stopped being used around 20th century.
I'll test it with Modern Health Care.
 
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OK finally got to the Galactic Era for the 1st time and now ALL the units look like they have movement because the (circle around them (see pic) is still avail for some reason but they have NO movement left and will NOT proceed to the next avail unit again, like before . .i used Alfred Thorne as an example ..

also the guillotine is avail for building and the next turn it was back again, i tried 5 times same result, dont know now if it is avail, but i know it is in different cities and always comes back the next turn . .pic 2

i know u tried for the CTD thx, but ever since raxo has been finding those errors, i have not had one since before the TransH era . . so thx . .
Something went wrong with save game, because it crashes when I try to load it.

Assert Failed

File: CvUnit.cpp
Line: 43351
SVN-Rev: 10096
Expression: iBase >= 0
Message:

----------------------------------------------------------

Snofaru's endgame savegame loads just fine.


Awesome! Thanks Rax!
I'll commit this one after release, as I have modified a lot of things in buildingsInfo (removed redundant early tech prereqs), and only critical bugfixes are allowed until release.
 

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, as I have modified a lot of things in buildingsInfo (removed redundant early tech prereqs)
If you do this you will destroy the game. Oops you are saying redundant techs prereqs. That is OK. Do not remove redundant building prereqs because they are not redundant they are there to help the AI.

edit removing "redundant" prereq techs will only break Hydro.
 
If you do this you will destroy the game. Oops you are saying redundant techs prereqs. That is OK. Do not remove redundant building prereqs because they are not redundant they are there to help the AI.

edit removing "redundant" prereq techs will only break Hydro.
Why it would break Hydro? Maybe some boost to those buildings would be nice?

Example: Dino Park required Cloning and Time Travel. Now it will require Time Travel only, because if you click Time Travel in Tech Tree you will select earlier techs including Cloning.
Some units had redundant tech prereqs too.

Redundant techs are bolded. Names are directly from unit/building infos files.
Spoiler Units :

Alt Timelines/Apocalypse:
Machete Warrior, Wrench Warrior, Crowbar Guard, Hatchet Man. - Guerilla Warfare (X75)/Steel (X66)

Alt Timelines/Lara Croft:
Lara Croft - Mass Media (X80)/Rifling (X58)

Alt Timelines/Megafauna/Deer Rider:
Deer Light - Matchlock (X52)/Armored Cavalry (X47)

Alt Timelines/Megafauna/Giraffe:
Giraffe Cuirassier - Matchlock (X52)/Armored Cavalry (X47)
Giraffe Cavalry - Military Tradition (X60)/Rifling (X58)

Alt Timelines/Megafauna/Mammoths:
Bombard Mammoth - Megafauna Domestication (X17)/Cavalry Tactics (X55)/Gunpowder (X51)

Alt Timelines/Megafauna/Zebra Mounts:
Zebra Cavalry - Steam Power (X62)/Stirrup (X35)/Cavalry Tactics (X55)/Rifling (X58).

Custom Religions/Asatru:
Loki - Civil Service (X42)/Machinery (X39)

My Mods/Neanderthal Units:
Neanderthal Mammoth Rider - Megafauna Domestication (X17)/Pachyderm Domestication (X16)

My Mods/New Cultures:
Faruk Imam, Sabah Al Ahmad, PacheCo - Industrialism (X72)/Radio (X69)
Amon Bazira, Jose Mujica, Ojana, Cristina Calderon, Alfred A Thorne - Utopia (X73)/Nationalism(X59)
Dardo Rocha, Altamirano, Badi VII, Pomare IV, Eduardo Angelim - Railroad (X64)/Nationalism (X59)
Cacan, Sviatoslav I, Al Mahdi Billah - Feudalism (X43)/Literature (X34)
Malaccan Pirate - Coast Guard (X74)/Submarine Warfare (X73)
Mameluk, Wayuu Cavalary, Meharists, George Cadle Price, Guacho Cavalary - Military Tradition (X60)/Rifling (X58)
Mato Tope, Truganini, Imam Shamil, James Brooke, Kai Ho - Artillery (X69)/Nationalism (X59)
Mocovi Tracker, Mohawk Tracker, Tarkka Ampuja - Military Science (X62)/Rifling (X58)
Robert Lui, John Frum, Mandawuy Yunupingu, Lutakawi, Juri Uluots, Kwame Nkrumah, Teruo Nakamura - Mass Media (X80)/Industrialism (X72)
Hendrik Witbooi, Rafael Solares, Jan Frans Willems - Steel (X66)/Nationalism (X59)
SSG - Laser (X80)/Guerilla Warfare (X75)/Automatic Weapons (X74)
Peruvian Conquistador, Zagon, Alarado Cavalry - Matchlock (X52)/Armored Cavalry (X47)
Yao Chang, Endubis, Broken Arrow - Engineering (X42)/Literature (X34)
Tucume - Civil Service (X42)/Machinery (X39)
Zbojnik - Matchlock (X52)/Stirrup (X35)
Burhanuddin Rabbani, Sha Co Pay - Nationalism (X59)/Scientific Method (X55)
Banyan Xebec, Sugar Clipper, Trade Junk - Chemistry (X56)/Astrolabe (X51)
Wheeled Tank - Advanced Rocketry (X81)/Radar (X76)/Early Computing (X78)/Miniaturization (X78)
Chilean Corvette - Naval Tactics (X55)/Naval Cannon (X53)
Furawi Technical - Composites (X85)/Mechanized Warfare (X75)
Pasdaran, Republican Guard - Miniaturization (X78)/Automatic Weapons (X74)
Royal Special Forces - Modern Warfare (X84)/Supersonic Flight (X81)
Knaar - Rudder (X43)/Machinery (X39)
Antonio - Rifling (X58)-> Nationalism (X59) (Is in nonmodular definition file)
Alp Arslan - Theology (X42) only (Is in nonmodular definition file)
Gustavus Adolphus - Mercantilism (X54) -> Military Science (X62) (Is in nonmodular definition file)

Nonmodular:
Bulldozer - Motorized Transportation (X69)/Civil Engineering (X68)
Maceman - Civil Service (X42)/Machinery (X39)
Modern Infantry, Modern Machine Gun - Miniaturization (X78)/Automatic Weapons (X74)
Modern Marine - Composites (X85)/Amphibious Warfare (X75)
Hitech Marine - Nanotechnology (X90)/Amphibious Warfare (X75)
Paratrooper - Advanced Flight (X77)/Automatic Weapons (X74)
Modern Paratrooper - Modern Warfare (X84)/Supersonic Flight (X81)
Cuirassier, Camel Cuirassier - Matchlock (X52)/Armored Cavalry (X47)
Cavalry, Camel Gunner - Military Tradition (X60)/Rifling (X58)
Elephant Gunner - Steam Power (X62)/Cavalry Tactics (X55)/Rifling (X58)
Armor M60 - Advanced Rocketry (X81)/Radar (X76)/Early Computing (X78)/Miniaturization (X78)
Modern Armor - Composites (X85)/Robotics (X82)/Mechanized Warfare (X75)
Armored Car - Armored Vehicles (X74)/Motorized Transportation (X69)
BTR80 - Miniaturization (X78)/Mechanized Warfare (X75)
Humvee - Composites (X85)/Mechanized Warfare (X75)
Mechanized Infantry - Robotics (X82)/Mechanized Warfare (X75)
Mobile Artillery (X69) - Microchip (X80)/Artillery (X69)
Rocket Artillery (X69) - Composites (X85)/Artillery (X69)
Cog - Rudder (X43)/Machinery (X39)
Stiletto Boat, Stealth Destroyer - Stealth (X87)/Robotics (X82)
Quinquereme2 - Ship Building (X33)/Bronze Working (X29)
Ship Of The Line - Naval Tactics (X55)/Naval Cannon (X53)
Dreadnought Helgoland - Industrialism (X72)/Artillery (X69)/Radio (X69)
Battleship - Microchip (X80)/Mechanized Warfare (X75)
Aegis - Neural Network (X90)/Sonar (X75)/Nuclear Power (X80)
Missile Cruiser - Guided Weapons (X85)/Microprocessor (X84)
Attack Submarine - Advanced Rocketry (X81)/Sonar (X75)
Nuclear Submarine - Superconductors (X88)/Guided Weapons (X85)/Sonar (X75)
Stealth Submarine - Solar Propulsion (X92)/Stealth (X87)/Guided Weapons (X85)/Sonar (X75)
Fusion Submarine - Biomimetics (X104)/Fusion (X100)/Sonar (X75)
Carrier - Jet Propulsion (X80)/Naval Aviation (X73)
Nuclear Carrier - Modern Warfare (X84)/Nuclear Power (X80)/Naval Aviation (X73)
Fusion Carrier - Megastructure Engineering (X42)/Fusion (X100)
CG Cutter, Assault Ship - Coast Guard (X74)/Submarine Warfare (X73)
Uboat - Submarine Warfare (X73)/Chemistry (X56)
Clipper Merchant - Chemistry (X56)/Astrolabe (X51)
Stealth Chopper - Stealth (X87)/Guided Weapons (X85)/Vertical Flight (X80)
Fokkerdr1 - Flight (X72)/Semi Automatic Weapons (X67)
F111 Aardvark - Jet Propulsion (X80)/Industrialism (X72)
Stealth Bomber - Stealth (X87)/Communication Networks (X88)/Robotics (X82)
F14 Tomcat - Guided Weapons (X85)/Miniaturization (X78)/Jet Propulsion (X80)/Microchip (X80)
IRBM - Guided Weapons (X85)/Jet Propulsion (X80)
Experimental - Superstrong Alloys (X106)/Invisibility (X100)
Turn - Mind Uploading (X114)/Invisibility (X100)
Highwayman - Matchlock (X52)/Stirrup (X35)
Outlaw - Deputization (X62)/Rifling (X58)/Cavalry Tactics (X55)
Sniper, Warlordivs, Warlord - Military Science (X62)/Rifling (X58)
Special Forces - Laser (X80)/Guerilla Warfare (X75)/Automatic Weapons (X74)
Early Medivac - Vertical Flight (X80)/Battlefield Medicine (X53)
Medical Lab Tech - Nano Architecture (X44) (X100)/Bioinformatics (X91)
Hospital Ship - Motorized Transportation (X69)/Battlefield Medicine (X53)/Screw Propeller (X64)
Hospital Ship 2 - Globalization (X77)/Logistics (X76)
Camel Cavalry - Military Tradition (X60)/Rifling (X58)

Spanish Conquistador - Matchlock (X52)/Armored Cavalry (X47)
Russia Cossack, Apache Cavalry, Mexico Rurales, Canadian Mountie, Uhlan - Military Tradition (X60)/Rifling (X58)
Navajo Rifleman - Military Science (X62)/Rifling (X58)
Dolphin Mech - Species Uplifting (X111)/Exoskeleton (X95)
Herero Rebel, Jaeger, Inniskilling - Rifling (X58)/Flintlock (X54)
Hussar, Llanero, Mambise, Boer Cavalry - Steam Power (X62)/Rifling (X58)/Cavalry Tactics (X55)
Vietcong - Guerilla Warfare (X75)/Automatic Weapons (X74)
Tewhatewha - Wood Working (X12)/Axe Making (X11)
Tigerclaw, Rozvi - Civil Service (X42)/Machinery (X39)
Somali Pirate - Urban Culture (X87)/Submarine Warfare (X73)
Tlatilco War Priest - Obsidian Weapons (X13)/Naturopathy (X8)

Patton - Industrialism (X72)/Radio (X69)
Odysseus, Dido, Maui - Writing (X28)/Sailing (X17)
Thutmose III, Daedalus - Writing (X28)/Masonry (X24)
Robin Hood - Yeomanry (X44)/Literature (X34)
Frederick Barbarossa - Nationalism (X59)/Feudalism (X43)
Trotsky - Utopia (X73)/Nationalism (X59)
Ivan IV - Guilds (X45)/Literature (X34)
Arthur, Arpad - Feudalism (X43)/Literature (X34)
Gustavus Adolphus (unit redefined in module) - Military Science (X62) only.
Nelson Mandela - Mass Media (X80)/Industrialism (X72)
Ndlela - Steam Power (X62)/Nationalism (X59)
Jayavarman VII - Engineering (X42)/Literature (X34)
Menelik - Railroad (X64)/Nationalism (X59)
Luis, Antonio, Quang Trung - Steel (X66)/Nationalism (X59)
Diponegoro (unit redefined in module) - Corporation (X54)-> Steam Power (X62)
Mursili - Writing (X28)/Metal Casting (X25)
Arthur Currie - Artillery (X69)/Nationalism (X59)
Henry Parkes, Chulalongkorn - Nationalism (X59)/Scientific Method (X55)
John Monash - Assembly Line (X65)/Nationalism (X59)
Alp Arslan (unit redefined in module) - Literature (X34) -> Theology (X42)


Spoiler Buildings :

Alt Timelines/Atompunk:
Hi Tech Nuclear Power (X80) - Atompunk (X79)/Superconductors (X88)/Nuclear Power (X80)
Nuclear Power Complex, Good Atom - Atompunk (X79)/Superconductors (X88)/Knowledge Management (X89)/Nuclear Power (X80)

Alt Timelines/Dieselpunk:
Radioplex - Dieselpunk (X73)/Radio (X69)

Custom Religions/Shinto:
Itsukushima Shrine - Aesthetics (X38)/Seafaring (X30)

Custom Religions/Std BtS Religions:
Desert - Divine Right (X53)/Paper (X46)

Custom Religions/Std RoM Religions:
Fidas - Polytheism (X30)/Sculpture (X26)
Behistun Inscription - Aesthetics (X38)/Code of Laws (X34)
Seti Pir - Feudalism (X43)/Aesthetics (X38)/Siege Warfare (X37)

Faustmouse/Lunar Colony Demo:
Lunar He3 Extraction Facility - Lunar Trade (X109)/Nanomining (X115)/Astrogeology (X84)

My Mods/Bead Toy Pottery (X21):
Rope Factory - Plastics (X74)/Assembly Line (X65)

Orion Mods/Mine Warfare:
Advanced Mine Technology Center - Military Science (X62)/Physics (X57)

Pepper2000:
Nanosatellite Constellation - Universal Translator (X108)/Aphotosynthesis (X111) (Building defined outside module)
Space Elevator - Superstrong Alloys (X106). Removal of tech type was unsuccessful (it was simple </techtype>, building defined outside module)
Ascension Gate - Ascension (X157)/Teleportation (X129) (Defined outside module)

Platyping:
Lotos Temple - Radio (X69)/Divine Right (X53)

Vokayra:
Berlin Wall - Automatic Weapons (X74)/Fascism (X72)/Civil Engineering (X68)
Burningman - Tourism (X91)/Counterculture (X84)
Coit Tower - Modern Art (X73)/Firefighting (X65)
Crystal Palace - Imperialism (X68)/Assembly Line (X65)
Dino Park - Time Travel (X138)/Cloning (X92)
HNIC - Mass Media (X80)/Refrigeration (X68)
Pearl Harbor, Scapa Flow - Imperialism (X68)/Steel (X66)
Scarborough Failr - Charters (X47)/Guilds (X45)/Music (X40)
Svalbard - Genetics (X85)/Ecology (X82)
Troyes Fair - Charters (X47)/Guilds (X45)
Zurich Orbital, Zurich Orbital Uplink - Orbital Flight (X108)/Megacorporations (X102)

Nonmodular:
Abu, Terracota - Monarchy (X31)/Sculpture (X26)
Alhambra - Divine Right (X53)/Engineering (X42)
Arc - Military Science (X62)/Rifling (X58)
Ascension Gate - Ascension (X157)/Teleportation (X129)
BNS, Metrodome - Modern Sports (X83)/Mass Media (X80)
Stoneware - Barter (X12)/Carving (X8)
Fort Knox - Military Tradition (X60)/Economics (X58)
Surfboard - Martial Arts (X46)/Seafaring (X30)
Hipocratic Oath - Ancient Medicine (X36)/Naturopathy (X8)
Dog Show - Zoology (X58)/Canine Domestication (X14)
JSBach Cathedral - Acoustics (X49)/Architecture (X44)
Moai Statues - Megalith Construction (X16)/Trap Fishing (X9)
San Marco - Guilds (X45)/Literature (X34)
Getty - Modern Art (X73)/Archeology (X58)
Great Lighthouse - Seafaring (X30)/Masonry (X24)
Ishtar - Aesthetics (X38)/Glass Blowing (X31)/Masonry (X24)
Pentagon - Logistics (X76)/Mechanized Warfare (X75)
Space Elevator - Redefined in module. CSpacecraft (X95)/Nanotechnology (X90) -> Superstrong Alloys (X106)
Temple of Heaven - Divine Right (X53)/Architecture (X44)
Topkapi Palace - Feudalism (X43)/Masonry (X24)
Ancient Way of the Fist - Community (X20)/Sedentary Lifestyle (X19)
Ancient Way of the Feather - Archery (X20)/Sedentary Lifestyle (X19)
Ancient Way of the Shadows - Consciousness (X21)/Sedentary Lifestyle (X19)

Flak Tower - Flight (X72)/Automatic Weapons (X74)/Radio (X69)
Guild Artist - Free Artistry (X52)/Guilds (X45)
Guild Carpenter, Guild Lumber - Guilds (X45)/Surveying (X43)
Guild Clerks - Paper (X46)/Guilds (X45)
Guild Crafts - Invention (X46)/Guilds (X45)
Guild Equesterian - Armored Cavalry (X47)/Guilds (X45)
Guild Goldsmith - Banking (X48)/Guilds (X45)
Guild Mason - Guilds (X45)/Architecture (X44)
NHL - Modern Sports (X83)/Mass Media (X80)
Propaganda (X74) Net - Propaganda (X74)/Military Science (X62)
Statue of Champion - Combat Sports (X35)/Sculpture (X26)
Triumph Column - Military Training (X33)/Sculpture (X26)

Accelerator - Laser (X80)/Photography (X62)/Quantum Physics (X74)
Corporation Adventure Franchise, Corporation Milehigh Franchise, Corporation Safari Guide - Tourism (X91)/Corporation (X54)
Autocannon Battery - Miniaturization (X78)/Automatic Weapons (X74)
Bee Bombs - Apiculture (X22)/Pottery (X21)
Beluga Camp, Elephantseal Camp, Narwhal Camp, Sealhunters Camp, Walrus Camp - Harpoon Making (X17)/Shelter Building (X4)
Corporation MCDowells Restaurant, Corporation Burgerworld Restaurant, Corporation Mobby Store - Refrigeration (X68)/Corporation (X54)
Billboards - Printing Press (X51)/Heraldry (X45)
Bird Caller - Poultry Domestication (X16)/Hunting Tactics (X13)
Blimp Advertising - Mass Media (X80)/Team Sports (X54)
Bomb Shelter - Fission (X75)/Civil Engineering (X68)
Brass Maker - Folk Music (X40)/Shelter Building (X4)
Corporation Bullseye Store, Corporation EWTrade Store, Corporation Mallwart Store - Civil Engineering (X68)/Corporation (X54)
Capturetheflag - Hunting Tactics (X13)/Natural Pigments (X8)
Cement Barrier - Miniaturization (X78)/Fascism (X72)
Deathcap Mushroom - Fungiculture (X22)/Poison Crafting (X7)
Corporation Empcloth Store - Assembly Line (X65)/Corporation (X54)
Corporation Fashion Store, Corporation Wonka Shop - Industrialism (X72)/Corporation (X54)
Fire Hangar - Flight (X72)/Firefighting (X65)
Fire Hydrants - Modern Sanitation (X66)/Firefighting (X65)
Fletcher - Archery (X20)/Shelter Building (X4)
Gamma Assembler, Programmable Plant Matter - Aphotosynthesis (X111)/DNA Computing (X108)
Guard Dog - Leadership (X52)/Canine Domestication (X14)
Highway Hideout - Matchlock (X52)/Stirrup (X35)
Hopscotch - Counting (X9)/Natural Pigments (X8)/Games (X7)
JPL - Advanced Rocketry (X76) (X81)/Jet Propulsion (X80)
Kiva - Masonry (X24)/Shelter Building (X4)
Major League Stadium - Modern Sports (X83)/Mass Media (X80)
Methane Plant - Superstrong Alloys (X106)/Seismology (X81)
Microwave Plant - Nanotechnology (X90)/Space Flight (X72)
Corporation (X54) Moonbean Shop - Mass Transit (X70)/Corporation (X54)
Nanosatellite Constellation - Astrogation Constellation (X114)/Aphotosynthesis (X111)/Universal Translator (X108)
Naval Warehouse, Port - City Planning (X35)/Seafaring (X30)
Paper Factory - Assembly Line (X65)/Paper (X46)
Parking Garage - Motorized Transportation (X69)/Civil Engineering (X68)
Phenotype Studio - Gbiology (X97)/Tissue (X95)
Plastics Surgery Clinic - Modern Health Care (X80)/Plastics (X74)
Police Dog - Criminology (X68)/Canine Domestication (X14)
Corporation Red Theater - Motion Pictures (X69)/Corporation (X54)
Rock Garden - Meditation (X33)/Gardening (X27)
Rope Factory - Overridden by module. Assembly Line (X65) -> Plastics (X74)
Ski Resort - Modern Sports (X83)/Refrigeration (X68)
Skycraper - Civil Engineering (X68)/Physics (X57)/Steel (X66)
Solar Satellite - Nanotechnology (X90)/Space Flight (X72)/Solar Power (X79)
Stargazers Hut - Stargazing (X24)/Shelter Building (X4)
Stickcombat - Hunting Tactics (X13)/Cultural Identity (X7)/Composite Tools (X10)
Strings Maker - Folk Music (X40)/Shelter Building (X4)
Subway Station - Civil Engineering (X68)/Railroad (X64)
Supermarket - Consumerism (X75)/Refrigeration (X68)
Corporation Ultsoldier Trainer - Logistics (X76)/Corporation (X54)
War Dogs - Military Training (X33)/Canine Domestication (X14)
Ttwatch Tower - Mathematics (X33)/Masonry (X24)
Weaver - Shelter Building (X4)/Weaving
Woodcarvers Hut - Wood Working (X9)/Shelter Building (X4)

Corporation 1, Corporation Burgerworld HQ, Corporation MCDowells HQ, Corporation Mobby HQ - Refrigeration (X68)/Corporation (X54)
Corporation 2 - Screw Propeller (X64)/Medicine (X67)Corporation (X54)
Corporation 3 - Organic Chemistry (X65)/Corporation (X54)
Corporation 4 - Combustion (X66)/Corporation (X54)
Corporation 5 - Railroad (X64)/Corporation (X54)
Corporation 6 - Rocketry (X76)/Corporation (X54)
Corporation 7, Corporation Red HQ - Motion Pictures (X69)/Corporation (X54)
Corporation Adventure HQ, Corporation Safari HQ - Tourism (X91)/Corporation (X54)
Corporation Bullseye HQ, Corporation Ewtrade HQ, Corporation Mallwart HQ - Civil Engineering (X68)/Corporation (X54)
Corporation Empcloth HQ - Assembly Line (X65)/Corporation (X54)
Corporation Fashion HQ, Corporation Wonka HQ - Industrialism (X72)/Corporation (X54)
Corporation Mapster HQ - Early Computing (X78)/Corporation (X54)
Corporation Milehigh HQ - Tourism (X91)/Corporation (X54)
Corporation Moonbean HQ - Mass Transit (X70)/Corporation (X54)
Corporation Ultsoldier HQ - Logistics (X76)/Corporation (X54)
Wood Hut - Bark Working (X11)/Shelter Building (X4)
Mud Hut - Pottery (X21)/Shelter Building (X4)
Stone Hut - Stone Building (X11)/Shelter Building (X4)
Emission Act - Ecology (X82)/Motorized Transportation (X69)
Fire Code - Civil Engineering (X68)/Firefighting (X65)
Smoke Detector - Electronics (X77)/Firefighting (X65)

Carnival - Trade (X24)/Celebration (X17)


On unrelated note I made Coal Dynamo obsolete at Fusion, because someone forgot to do that for this one Steampunk building (other dynamos are obsoleteing at fusion)

House of Parliament used now removed civic description, as this civic wasn't in game.
Copied that description and made it separate entry.

Manhattan Project was vanilla thing, that lost its text no idea when. I fixed this one, waiting for release.

Guillotine wasn't obsoleting and it should - added obsoletion at Modern Healthcare, when last death punishment building gets unlocked (there are two after guillotine).

There were multiple crimes with tourism change of 0. That made such crimes to display, that they change tourism by 0.

I fixed harmless typo in hover in no revolutions option and added spacing between impovement upgrades - Upgrades to X (or Y) (or Z)
 
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Because he put them in there on purpose.
Well then I'll finish list and we'll see what was on purpose and what was accidentally created during tech tree changes.
Sometimes redundant tech was right behind latest tech and sometimes there was at lest 10 - 20 columns of space in between them.
 
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Have a next turn "stall." Clicking on next turn the game just plain stalls .. . tied 3 times, had to restart PC each time . .

Weird, that you had to restart PC.
My computer can be clogged only if I run some modded 64bit game with too many mods or if I crank graphical settings too high making computer go out of RAM (I have 8 GB of ram).
Then virtual memory is used slowing down computer.
In these situations I just press ctrl+alt+del and activate task manager, and then shut down game, that eats too much memory.

Sounds like you have <4 GB of ram and single core CPU. Or somehow you got a lot of bloatware (third party software like browser toolbars, that gets installed if you aren't careful with installing things).
I have 8 GB of ram and dual core CPU with hyperthreading so for modern multithreading software my CPU has effectively 4 cores.

Your previous save instantly crashed when trying to load it.
This one loaded just fine.

Also I run everything in windowed or borderless mode if possible, so probably it makes easier for Windows to control things, when games malfunction :p
I have windowed mode and memsaver enabled in my ini file.

I entered next turn without problem after I recalculated variables.
My XML edits, that wait for V38.5 release shouldn't have any effect.
Toffer's pedia could have some impact.

By the way I found city, that absolutely doesn't care about crime being >3000, when all crime things are unlocked.
Spoiler :
Civ4BeyondSword 2018-06-06 16-14-17-35.jpg


I guess developed cities just don't care much about properties and other stuff.

Also still you can build nukes even if no nukes option is enabled.

Spoiler :

Civ4BeyondSword 2018-06-06 16-21-53-99.jpg
Civ4BeyondSword 2018-06-06 16-21-59-85.jpg
Civ4BeyondSword 2018-06-06 16-22-03-69.jpg



They act like regular missiles though.
Not sure how that would play with advanced nuke.

I spawned advanced nukes.
They can convert cities, convert land to sea - one or two radius depending on nuke and they can convert water to plagued water terrain and spawn plague/fallout feature.
 
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