Thunderbrd
C2C War Dog
The effort that likely broke the structure works on one end (where the brokerage call identifies the units that can and can't be valid for the brokerage call) and apparently doesn't work so well on the other end, when it comes to the answering unit joining up with the group portion of the process. It was an honest bugfix being addressed and I just did something wrong that broke that part. To explain it, units that were very bad choices were answering brokerage calls that weren't meant for them in the slightest because the unitAI filter on the call wasn't applying itself properly. So any unit could basically answer any brokerage call if they were looking for work. That's obviously bad. The AI types a call asked for were not being enforced as a filter. So apparently when I went in to improve that I did something that ended up keeping any units from being able to join, even if they properly answered the brokerage call. I'm guessing the filter is flawed now and filtering out all units from the final check for accuracy before the command to join is made. This should be a super easy fix to spot and solve.Thanks
The fist thing I noticed is that the AI has a problem with hunting. Somehow the AI can't or doesn't train UNITAI_HUNTER_ESCORT units to escort hunters until they can train Scouts that makes hunters unable to move.
The Wanderer would be the first unit here and the AI has to be able to train them because otherwise the hunters would move out to hunt unescorted. Somehow no Wanderer is built with UNITAI_HUNTER_ESCORT.
This used to work not that long ago but like the settler issue it doesn't now. It's not new either because we had these issues before and sadly they are back![]()
From the log snips you posted, it looks like they are training units for needed roles just fine, but not joining them to the groups. But if they aren't training wanderers as hunting escort units, then are wanderers assigned as hunting escort AI capable in the xml? Brutes would make good hunting escorts too for those barbs and neanderthals encountered out there. (And thus we'd also have to set clubmen and spiked clubmen and axes/spears as all hunting escort capable units - as a player, I do use them for that.)