Same as all others. You just enter selected version instead of head revision.What svn repository address holds version 11131?
https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN
Same as all others. You just enter selected version instead of head revision.What svn repository address holds version 11131?
https://sourceforge.net/p/caveman2cosmos/code/11131/tree/What svn repository address holds version 11131?
I am not really familiar with SVN. None of the options you mention are available. I have a check out address and I don't know what to put in it.https://sourceforge.net/p/caveman2cosmos/code/11131/tree/
Not sure why you want that though.
You don't have to download snapshots through your browser.
It is much easier just using the tortoise SVN software to jump between any revision you want.
I posted guide above. Install tortoise SVN first.I am not really familiar with SVN. None of the options you mention are available. I have a check out address and I don't know what to put in it.
Did you do the SVN checkout on an empty folder, or did you do it on a folder containing v40.1?Ok. I have upgraded to the latest version because 11131 did not fix my issue. Now I have another issue. I have researched tribalism and cannot build a tribe. It isn't even a hidden option to build one. I also didn't see unlimited national units as a game option but that shouldn't matter since I don't have any tribes built. Am I missing something?
Yes, apparently EXE doesn't always reset options if their order was changed.Nevermind I figured it out. "One City Challenge" was auto-checked which is an odd option to have set. I NEVER use that option. It was also towards the end and I remember it being at the beginning. Was that due to an order change?
That sounds like that all needs some rethinking and perhaps an intermediary or 'Falcons' as a resource. IMO, a school type building shouldn't be requiring a hut.Falconry school obsoletes at unmanned aerial vehicles but the building, hawking hut, required to build it obsoletes at telegraph.
I hope not because if so it makes the thieves/ambushers units useless.Don't the stealth and invisibility options only work with Hide and Seek active?