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Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

water pipes: when you build the national wonder, it is to give water pipes in each city. Yet after a while, you have the option to build water pipes as a normal build in other cities. Is there a limit to the number of cities supplied by the national wonder?
I think that the way its setup, it will only give them for free where it is currently qualified for but won't update a place that later becomes qualified.
-Should Ellis Island be agnostic of a specific culture? Eg historically Ellis Island providing European culture makes sense. But that was in Earth, and not the C2C world. In other words, could the player who builds Ellis Island have the option to select which native culture they want to import? Eg if you are European base culture, or conquer it, then Ellis Island doesn't have value except for denial.
Maybe it should be all of those cultures based on your own root heritage culture.
 
Crash after pressing end of turn without error or notifications.
I got through the end turn without CTD, got a lot of strange asserts though.
Attached is a save from the beginning of the next turn.
 

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Same ****, dozens of turns later :(
Next turn attached. Looks like the passive animals got spawned as a normal player through revolutions during that one end turn. Interesting catch to get the save right before it happens. I'll investigate that further.
 

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Looks like the passive animals got spawned as a normal player through revolutions during that one end turn
OH, is that the problem that's making NPCs often end up as PCs on the board? That would make sense.
 
If you suddenly succeed in catching - I will write. But the problem is that who exactly will rise - beasts or not - is decided between turns, as I understand it.
Yes and by catching the end of turn save right before that happens we can watch it happening in the code in progress.
 
I'm not really sure if this a bug, a feature, or just because of my bad playing. For some reason the gold has become unstable, it changes every turn drastically. The only thing that happened before it started was an SVN update and I conquered a city with culture, so I am not sure if it is my fault or SVN 11227 update. I think these are the saves, that illustrate the problem. I kept playing to see if it worked itself out and now I can't remember which save is necessary. Also included are my edits to XML files.
Update: I think I figured out where the gold is going, some category called treasury upkeep keeps growing.
 

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some category called treasury upkeep keeps growing.
This was recently added; basically, it's a cost that rises as a function of your hoarded wealth. I suspect you're seeing an unstable balance due to your income approaching the value differential in upkeep cost each turn (e.g. add 1000 to a very large treasury, upkeep rises by 500, pop reassigns, new equilibrium for a turn). If you have a large hoard built up.... I guess you can run at 100% tech for a while to deplete some of it, and the upkeep cost will go down.
 
This was recently added; basically, it's a cost that rises as a function of your hoarded wealth. I suspect you're seeing an unstable balance due to your income approaching the value differential in upkeep cost each turn (e.g. add 1000 to a very large treasury, upkeep rises by 500, pop reassigns, new equilibrium for a turn). If you have a large hoard built up.... I guess you can run at 100% tech for a while to deplete some of it, and the upkeep cost will go down.
Thanks
 
Between the first and the second.
What is your bug options compared to attached screenshot?
Hit ctrl+shift+alt+D before hitting shift+Z before opening the bug option to get the same screen there.
 

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No.

As I wrote above - as I understand it, the nation of the revolution is determined by chance just before the revolution.
No, it's the same every time one loads save 1. I've checked three times and got Assyria each time.

Have you turned on this gameoption: GAMEOPTION_NEW_RANDOM_SEED ?
It makes it so that random rolls give different outcomes whenever loading a save and replaying the same stuff. It is off and hidden by default.
Edit: No that can't be it, as I would have gotten that option too when loading your save, those are stored in the save.

Could you upload your UserSettings folder?
Perhaps our different BUG options does stuff before the revolution happens when hitting end turn, causing the revolution to give a different outcome due to an extra, or less, random roll in between.

Edit: Perhaps the different outcome is caused by us using different dll versions... I'll try building a finalRelease dll as opposed to the assert dll I'm currently using.
 
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Edit: Perhaps the different outcome is caused by us using different dll versions... I'll try building a finalRelease dll as opposed to the assert dll I'm currently using.

I'm not sure I understood you correctly. This save was launched on the SVN 11120-25 version, if it's important, I don't remember more precisely.
 
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