Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

I'm not sure I understood you correctly. This save was launched on the SVN 11120-25 version, if it's important, I don't remember more precisely.
If you load save 1 and end turn, do you get Assyrians too now? Did the save and load stop the bug from happening, is what I'm fishing for here.
If not Assyrians, alternately, do you get the same civ each time you load save 1 now, and is that civ a normal civ?
I ask because I get the same civ every time on save 1, and it's a normal civ.
 
The game continues to crash after some event :(

Is there a reason to attach a new save file before a crash?
What is strange is that it doesn't crash for me...

Could someone else on the modding team see if TPEHEP's two CTD saves -- that I ended turn on and provided next turn saves for -- on this thread some days ago?
 
If you load save 1 and end turn, do you get Assyrians too now?

Hmm, Assyria and Byzantium are three out of three.

What is strange is that it doesn't crash for me...

It is not this one that crash, but a later one, somewhere after 18 turns, in which there is already a barbarian faction for some time.

UPD Added
 

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I'm not sure I understood you correctly. This save was launched on the SVN 11120-25 version, if it's important, I don't remember more precisely.
I wasn't really looking for a response, just voicing my thoughts.
We modders juggle a couple different dll versions around, while SVN users always have a very optiimized finalRelease dll. It takes long to build, so we modders don't use it much as we need to build dll often and want it to be fast to do so; in addition we have a coupe dll versions with more or less debugging code which is not in the finalRelease.

Btw, I tested save 1 with your userSettings folder, and with the SVN dll, and I still got Assyrians when ending turn.
 
It is not this one that crash, but a later one, somewhere after 18 turns, in which there is already a barbarian faction for some time.
I was referencing the two CTD saves you uploaded which I provided next turn saves for.
Hmm, Assyria and Byzantium are three out of three.
Byzantium is already there before ending turn, but yeah, you get the assyrians too now.
Maybe the bug appears while playing, but somehow get cleaned up when saving and loading that save.... That the bug is not save persistent would make it hard to debug the issue...
 
One last question, are you playing with python error pop ups? I mean a proper popup with an ok button to get rid of it telling about a python error.
Maybe a python error occurred, corrupting some data that is not stored in saves before the NPC rev bug happened, a corruption that goes away by restarting the game perhaps.
 

Fffffu...

I misled you. Save "1" - two turns before the event. Moreover, depending on what I do in this and next turns, different civilizations will appear. I attach the save "1.5" ( :)) - after pressing the end of the turn three out of three, a barbarian civilization is born (creation of nature or something like that).

My mistake, sorry.


All this did, anyway.
 

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Could someone else on the modding team see if TPEHEP's two CTD saves -- that I ended turn on and provided next turn saves for -- on this thread some days ago?
Already did. I got 2 crashes. One was from my stuff but didnt realize it and ended up adding that crash to github. I fixed the crash I caused but the original code doesn't seem right still.
Anyways I check this guys save again. I only half remember the other crash.
 
I have - yes.
You're having crashes we don't get, and there's no revolutions when i end turn on save 1.5.
Maybe you need to reset your SVN, right click your C2C folder and open the side menu for SVN, there should be a "clean up" listed there. Run it and check all boxes in the pop up.

P.S. Are you on windows 7 by any chance? There's a crash specific to win 7 that can be fixed by setting BtS to run in windows vista compatibility mode.
 
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