Not a bug - its caused by UN voting, you lock up some Information era civics if you are playing with Diplomatic Victory.is there any reason i cant selected anything in the Power area?? i am in the nano era . .
This is vanilla feature.
Not a bug - its caused by UN voting, you lock up some Information era civics if you are playing with Diplomatic Victory.is there any reason i cant selected anything in the Power area?? i am in the nano era . .
You could check in World Builder, Game Options if you enabled United Nations when you first started the game. If it is enabled, even without Diplomatic Victory, then this could be the reason for your issue.never play on anything except total conquest ..
I should've thought of it faster, lol.Not a bug - its caused by UN voting, you lock up some Information era civics if you are playing with Diplomatic Victory.
This is vanilla feature.
Yes, but in vanilla these were endgame civics. Perhaps that should be updated for C2C.This is vanilla feature.
true.....Nah. This is what happens when you let the pesky dumb AI flood the memory with 100500 dogs and 1234567890 thugs, lol.
My point is that it's strictly an AI problem that will totally evaporate once THAT is solved.true.....
why not have a unit limit say 200 of each unit..... will stop the 5000 dogs issueNah. This is what happens when you let the pesky dumb AI flood the memory with 100500 dogs and 1234567890 thugs, lol.
You are way too late with this one, lol.why not have a unit limit say 200 of each unit..... will stop the 5000 dogs issue
Updated to current SVN (recalculated game modifiers at least) and turn passed without crashing. What's with the name, UndeadTest?repeatable CTD almost at the very end of the turn (just click on EOT)
So looks like his modmod causes CTDs thenUpdated to current SVN (recalculated game modifiers at least) and turn passed without crashing. What's with the name, UndeadTest?
Huh, could you upload a save? I messed with that earlier, not sure why the mission would be unavailable if the build itself is. Won't be able to test/fix for a few days though, sorry.Possible bug: updated to latest SVN today and cannot use subdued animals to create buildings. I can build the buildings (like Dance Bird and Dance Fox) and have Red Fox and Secretary Bird in the city, but there is no icon to create these buildings using the subdued animals.
That's definitely a bug, lol.Selecting *multiple* subdued animals sometimes does allow a building. I now have a new city and cannot build anything using subdued animals, though some buildings like 'feather worker' and 'governor's pets' do show up when selecting multiple animals (but then there is no way of knowing which subdued animal will be sacrificed for this, will it be the lone and rare lion, or one of the 35 eagles?).
As long as I am the only one reporting it... it could be something on my end...That's definitely a bug, lol.