Single Player bugs and crashes v42 plus (SVN) - After April 2022

1. Training Dojo and Master Dojo do not give promotions for newly build criminal melee units (I am not sure for non-criminal units). Taoist Monaster does not give promotion at all (but Taoism is not state religion).

2. Units traded form other civilizations carry Build Up promotions and even load status. They do not disappear after move and are inherited across upgrades.
Number 2 is an interesting edge case, will look into it soon.
 
1.
Training Dojo and Master Dojo do not give promotions for newly build criminal melee units (I am not sure for non-criminal units). Taoist Monaster does not give promotion at all (but Taoism is not state religion).

2. Units traded form other civilizations carry Build Up promotions and even load status. They do not disappear after move and are inherited across upgrades.

v42.1.BETA.7217 (game has been started in earlier version)
Windows 7 x64 (exe in Vista SP2 compatibility mode)
Since when has the Training and Master Dojo ever given promotions to Criminals?
 
I do not know. I never build them before. However if they should not give promotion to criminals, then they are badly described. The same for Best Defense quest.
 
Since when has the Training and Master Dojo ever given promotions to Criminals?
I suppose when they are melee units they would. Kobra Kai and all.
 
@Thunderbrd , When did Criminal units become melee units?
Many criminals are both melee and archery actually. The categories of combat types are numerous and the rules for dual, triple and other overlaps within categories are only in their assignments - This is actually something that is just about next on the agenda if I can find some time, to clarify better in the codification and game rules and even fix up some craziness some of this causes at times. Criminals aren't actually a class that's in the same category as archery or melee or mounted, that declares how the unit fights. All criminals, strike teams, and ruffians, are ALSO melee, mounted, archery, or throwing or another one or two classes from that 'combat type' group of categories. The Criminal class itself compares more against Civilian or Military. If you want to see the full breakdown of the classes that a unit has, hold shift I believe, before you hover over to get unit information from the tooltip and it will give you the full list of categories. Soon it should also break that list up into the categorizations OF those categories, and there will be rules to bring some sanity back along with it, like if you are both melee and mounted (same combat category) you only get the average amount of XP given to each by the city when you train a unit (rather than the total bonus to both), but being a Land Combatant Military type you still get the full amount given by Great Generals, that sort of thing. Our balance in some cases is a little whacked due to these kinds of rules not being in place.
 
Came across a really weird error. I apologize in advance for the lengthy description. As I was playing I had reason to want to jump back to the beginning of the turn because I had messed up something big, but when I loaded my last save without looking closely, it was two turns ago. No matter, must have just been an oversight on my part. Played through the two turns and went to save to find the original save for that turn missing. Huh, okay, maybe I had actually forgotten to save in the first place and that's why my "latest" save was two turns ago. So I go to save this turn and I get the popup saying it already exists, do I want to overwrite, but that year is definitely not showing up on the list of saves. But what the hell, I say yes, save, reopen the save screen to doublecheck... and it's still gone. Try to save a third time and again the game insists the save is there and I'm overwriting. At this point, I shut the whole game down and check the file folder and sure enough it is there. I reload Civ4 and now the save file is on the list, but when I tell the game to load it I get the attached error message, "Cannot load version 1150352383, expected version 302 or lower". It was a repeatable error as shutting down the whole computer and restarting brought back the same error. I can't attach the save file however, as renaming it somehow completely fixed the problem and I cannot recreate the issue by replaying an earlier save to that point. So just a heads up I guess that something bizarre briefly happened, and renaming a "broken" file is an effective workaround.
 

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Came across a really weird error. I apologize in advance for the lengthy description. As I was playing I had reason to want to jump back to the beginning of the turn because I had messed up something big, but when I loaded my last save without looking closely, it was two turns ago. No matter, must have just been an oversight on my part. Played through the two turns and went to save to find the original save for that turn missing. Huh, okay, maybe I had actually forgotten to save in the first place and that's why my "latest" save was two turns ago. So I go to save this turn and I get the popup saying it already exists, do I want to overwrite, but that year is definitely not showing up on the list of saves. But what the hell, I say yes, save, reopen the save screen to doublecheck... and it's still gone. Try to save a third time and again the game insists the save is there and I'm overwriting. At this point, I shut the whole game down and check the file folder and sure enough it is there. I reload Civ4 and now the save file is on the list, but when I tell the game to load it I get the attached error message, "Cannot load version 1150352383, expected version 302 or lower". It was a repeatable error as shutting down the whole computer and restarting brought back the same error. I can't attach the save file however, as renaming it somehow completely fixed the problem and I cannot recreate the issue by replaying an earlier save to that point. So just a heads up I guess that something bizarre briefly happened, and renaming a "broken" file is an effective workaround.
Reinstall game and mod

Or its very possible that one save got corrupted and now is useless
 
CTD when attacking a barbarian city.
I am using version 11507 SVN and the Mega Civ pack (I only have the Canadians loaded and that is who I am playing as).
Load the attached save game and go to X73, Y27 (centre left in the large continent). You should see a barbarian city sitting on top of obsidian and a group of my obsidian swordsmen immediately north of the city. Try to attack the city and the game should CTD (it does for me every time).
 

Attachments

Reinstall game and mod

Or its very possible that one save got corrupted and now is useless
Well, like I said, renaming the file (or even just making a copy to another folder) "fixed" the problem and reloading older saves isn't causing the problem again. So since everything is working now there really isn't anything to correct. Just wanted to drop a data point in case anyone else encounters it, that the mod or the base game or maybe just something on my computer hiccupped for a moment.
 
CTD when attacking a barbarian city.
I am using version 11507 SVN and the Mega Civ pack (I only have the Canadians loaded and that is who I am playing as).
Load the attached save game and go to X73, Y27 (centre left in the large continent). You should see a barbarian city sitting on top of obsidian and a group of my obsidian swordsmen immediately north of the city. Try to attack the city and the game should CTD (it does for me every time).
Didn't CTD for me.
 
Games are slowly dropping Windows 7 support, so you have to upgrade if you have Win7
 
Didn't CTD for me.
Very strange. I have attached my original user settings and a fresh set of logs from right after the crash.
I tried renaming my "UserSettings" folder and found I can now successfully attack the barbarian city in question (I do not capture it because there are so many units in the city I can't kill them all in one turn - I have included the saved game from just before I hit "Next Turn"). If, however, I change the BUG settings to the way I have always used, save the game, shut down C2C, restart, load the saved game, and hit 'Next Turn', I get the CTD.
BTW, I am running a completely updated version of Win 10.
 

Attachments

Very strange. I have attached my original user settings and a fresh set of logs from right after the crash.
I tried renaming my "UserSettings" folder and found I can now successfully attack the barbarian city in question (I do not capture it because there are so many units in the city I can't kill them all in one turn - I have included the saved game from just before I hit "Next Turn"). If, however, I change the BUG settings to the way I have always used, save the game, shut down C2C, restart, load the saved game, and hit 'Next Turn', I get the CTD.
BTW, I am running a completely updated version of Win 10.
So its caused by user settings then
 
Very strange. I have attached my original user settings and a fresh set of logs from right after the crash.
I tried renaming my "UserSettings" folder and found I can now successfully attack the barbarian city in question (I do not capture it because there are so many units in the city I can't kill them all in one turn - I have included the saved game from just before I hit "Next Turn"). If, however, I change the BUG settings to the way I have always used, save the game, shut down C2C, restart, load the saved game, and hit 'Next Turn', I get the CTD.
BTW, I am running a completely updated version of Win 10.
It doesn't CTD for me when using your user settings either.
Do you have windows 7? If so, set it to run the game in windows vista compatibility mode, it solves some CTD issues.
 
It doesn't CTD for me when using your user settings either.
Do you have windows 7? If so, set it to run the game in windows vista compatibility mode, it solves some CTD issues.
He has Windows 10, maybe he gave wrong version of User Settings as deleting them stopped his game from crashing.
 
Isolationist 1 and 2 give +10% and +20% Foreign Trade Route Yield in All Cities, while 3 gives -30%.

(The description says : "All Foreign Trade Routes are even less productive with yields generated.")
Should be negative the whole way through them I would imagine.
 
I understand that herds (in my case, pig) aren't supposed to give you an empire-wide resource... but why aren't those local resources having an effect on the local buildings (like butchery) ?

Ditto for Resources - Salt from the Dead Sea wonder of nature not giving a local health bonus to the butchery.

And why do they still show as if you "had" one of them (except in city screen => map bonuses list on the right) ?
You can even trade them even though you don't *really* have them... and the buildings that need it as a pre-requisite to be buildable (like Farm - Animal (Pig)) will still be ! (And only *then* they will show up in the city screen map bonuses list (as (1, -1)).

EDIT : Never mind, I think this happens because I don't have the techs to *enable* these resources yet ?
(Pig needs Canine Domestication and Salt needs Salt Processing.)
 
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