Single Player bugs and crashes v43 plus (SVN) - After January 2023

There are (at least) two bugs that make certain developments impossible.
One is the requirement for a cislunar asteroid mine to develop the Cislunar Economy.
The other is that no matter how much I build plasteel factories, no plasteel is added. This makes it impossible to build the Solar Economy, which makes interstellar developments impossible.
 
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There are (at least) two bugs that make certain developments impossible.
One is the requirement for a cislunar asteroid mine to develop the Cislunar Economy.
The other is that no matter how much I build plasteel factories, no plasteel is added. This makes it impossible to build the Solar Economy, which makes interstellar developments impossible.
You are building Plasteel from the DEEP SPACE PLASTEEL FACTORY? Or some other Plasteel Factory?

Have Not searched yet for CISLUNAR ASTERIOD MINE.
 
There are (at least) two bugs that make certain developments impossible.
One is the requirement for a cislunar asteroid mine to develop the Cislunar Economy.
The other is that no matter how much I build plasteel factories, no plasteel is added. This makes it impossible to build the Solar Economy, which makes interstellar developments impossible.
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<Type>BUILDING_CISLUNAR_ECONOMY</Type>
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<Advisor>ADVISOR_SCIENCE</Advisor>
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<BuildingType>BUILDING_MAGLEV_LAUNCHER</BuildingType>
<iNumBuildingNeeded>2</iNumBuildingNeeded>
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<PrereqBuilding>
<BuildingType>BUILDING_SOLAR_POWER_SATELLITE</BuildingType>
<iNumBuildingNeeded>3</iNumBuildingNeeded>
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<PrereqBuilding>
<BuildingType>BUILDING_ASTEROID_MINE</BuildingType>
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<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_EXOSKELETONS</ID>
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</ConstructCondition>
<bPrereqPower>1</bPrereqPower>
</BuildingInfo>


<BuildingInfo>
<Type>BUILDING_EFFECT_CISLUNAR_ECONOMY</Type>
<Description>TXT_KEY_BUILDING_EFFECT_CISLUNAR_ECONOMY</Description>
<Civilopedia>TXT_KEY_BUILDING_CISLUNAR_ECONOMY_PEDIA</Civilopedia>
<Advisor>ADVISOR_SCIENCE</Advisor>
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<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
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<fVisibilityPriority>1</fVisibilityPriority>
<PrereqTech>TECH_LUNAR_TRADE</PrereqTech>
</BuildingInfo>


<BuildingInfo>
<Type>BUILDING_ASTEROID_MINE</Type>
<Description>TXT_KEY_BUILDING_ASTEROID_MINE</Description>
<Civilopedia>TXT_KEY_BUILDING_ASTEROID_MINE_PEDIA</Civilopedia>
<Advisor>ADVISOR_SCIENCE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_ASTEROID_MINE</ArtDefineTag>
<fVisibilityPriority>1</fVisibilityPriority>
<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
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<PrereqTech>TECH_ASTEROID_MINING</PrereqTech>
<iCost>2745</iCost>
<YieldChanges>
<iYield>0</iYield>
<iYield>50</iYield>
</YieldChanges>
<PrereqInCityBuildings>
<BuildingType>BUILDING_CAPTURED_ASTEROID</BuildingType>
</PrereqInCityBuildings>
<ExtraFreeBonuses>
<ExtraFreeBonus>
<FreeBonus>BONUS_IRON_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
</ExtraFreeBonus>
<ExtraFreeBonus>
<FreeBonus>BONUS_TIN_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
</ExtraFreeBonus>
<ExtraFreeBonus>
<FreeBonus>BONUS_TITANIUM_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
</ExtraFreeBonus>
</ExtraFreeBonuses>
<bPrereqPower>1</bPrereqPower>
</BuildingInfo>
 
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<BuildingInfo>
<Type>BUILDING_CISLUNAR_ECONOMY</Type>
<iMaxPlayerInstances>1</iMaxPlayerInstances>
<bNeverCapture>1</bNeverCapture>
<Description>TXT_KEY_BUILDING_CISLUNAR_ECONOMY</Description>
<Civilopedia>TXT_KEY_BUILDING_CISLUNAR_ECONOMY_PEDIA</Civilopedia>
<Advisor>ADVISOR_SCIENCE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_CISLUNAR_ECONOMY</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_CISLUNAR_ECONOMY</MovieDefineTag>
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<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
</MapCategoryTypes>
<PrereqTech>TECH_LUNAR_TRADE</PrereqTech>
<iCost>9310</iCost>
<FreeBuilding>BUILDING_EFFECT_CISLUNAR_ECONOMY</FreeBuilding>
<PrereqAmountBuildings>
<PrereqBuilding>
<BuildingType>BUILDING_COMMERCIAL_SPACEPORT</BuildingType>
<iNumBuildingNeeded>5</iNumBuildingNeeded>
</PrereqBuilding>
<PrereqBuilding>
<BuildingType>BUILDING_MAGLEV_LAUNCHER</BuildingType>
<iNumBuildingNeeded>2</iNumBuildingNeeded>
</PrereqBuilding>
<PrereqBuilding>
<BuildingType>BUILDING_SOLAR_POWER_SATELLITE</BuildingType>
<iNumBuildingNeeded>3</iNumBuildingNeeded>
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<PrereqBuilding>
<BuildingType>BUILDING_ASTEROID_MINE</BuildingType>
<iNumBuildingNeeded>1</iNumBuildingNeeded>
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<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_ORGANIC_PHOTONIC_CELLS</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_METAMATERIALS</ID>
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<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_EXOSKELETONS</ID>
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<bPrereqPower>1</bPrereqPower>
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<BuildingInfo>
<Type>BUILDING_EFFECT_CISLUNAR_ECONOMY</Type>
<Description>TXT_KEY_BUILDING_EFFECT_CISLUNAR_ECONOMY</Description>
<Civilopedia>TXT_KEY_BUILDING_CISLUNAR_ECONOMY_PEDIA</Civilopedia>
<Advisor>ADVISOR_SCIENCE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_EFFECT_CISLUNAR_ECONOMY</ArtDefineTag>
<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
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<fVisibilityPriority>1</fVisibilityPriority>
<PrereqTech>TECH_LUNAR_TRADE</PrereqTech>
</BuildingInfo>


<BuildingInfo>
<Type>BUILDING_ASTEROID_MINE</Type>
<Description>TXT_KEY_BUILDING_ASTEROID_MINE</Description>
<Civilopedia>TXT_KEY_BUILDING_ASTEROID_MINE_PEDIA</Civilopedia>
<Advisor>ADVISOR_SCIENCE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_ASTEROID_MINE</ArtDefineTag>
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<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
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<iCost>2745</iCost>
<YieldChanges>
<iYield>0</iYield>
<iYield>50</iYield>
</YieldChanges>
<PrereqInCityBuildings>
<BuildingType>BUILDING_CAPTURED_ASTEROID</BuildingType>
</PrereqInCityBuildings>
<ExtraFreeBonuses>
<ExtraFreeBonus>
<FreeBonus>BONUS_IRON_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
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<ExtraFreeBonus>
<FreeBonus>BONUS_TIN_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
</ExtraFreeBonus>
<ExtraFreeBonus>
<FreeBonus>BONUS_TITANIUM_ORE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
</ExtraFreeBonus>
</ExtraFreeBonuses>
<bPrereqPower>1</bPrereqPower>
</BuildingInfo>
Yes, the Solar Economy prereq plasteel, from deep space plasteel factory. However, even after the factories are built, there will be zero plasteel elements.
The Cislunar Economy prereq Cislunar Asteroid Mine. It can be created from a Captured Asteroid, but by the time it is available, the Cislunar Bases area will be filled with solar panels. I've actually managed to create it this way, but it adds a completely unnecessary delay to the system.
 
Meanwhile, towards the end of the Transhuman Galactic Era, the wait time for switching between units at the beginning of rounds increased to 5+ minutes.
 
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One of the most time consuming action is the AI_workerMove, that is uses for booth AI players and workers Automation. Perhaps, the futur workers calculates all the improvements opportunities on the whole map, that could explain those slow downs.

The second element I saw with your savegame was an effect of the graphic pagination, but that part is mandatory.

I don't have time to Check the origin for now, but I put it on my To-do list.
 
Yes, the Solar Economy prereq plasteel, from deep space plasteel factory. However, even after the factories are built, there will be zero plasteel elements.
The Cislunar Economy prereq Cislunar Asteroid Mine. It can be created from a Captured Asteroid, but by the time it is available, the Cislunar Bases area will be filled with solar panels. I've actually managed to create it this way, but it adds a completely unnecessary delay to the system.
The free bonus for Plasteel is missing from the DEEP SPACE Factory

The Number of Commercial Space ports can easily be reduced to 2 or 3.
The Number of Solar Power Satellite can be reduced by 1 as well
 
@calvitix,
Is there any graphics material needed for Plasteel?
 
Capital Administration requires the city size to be at least 15 and the Metropolitan Administration to be built.
However.
The city size required for Metropolitan Administration is 30.
This seems like a very reversed option.
 
Capital Administration requires the city size to be at least 15 and the Metropolitan Administration to be built.
However.
The city size required for Metropolitan Administration is 30.
This seems like a very reversed option.
good point. I tend to play with only the culture level opening the 3rd layer to make culture mean more in a world where tech is almost supreme anyhow.
 
@calvitix,
Is there any graphics material needed for Plasteel?
I don't think it depends from graphics. I found other Bonus resources (lifeforms for example) that are not calculated correctly, linked with deep space. Searching for the bug...

Edit :
It seems that the resources are present in the city, but the city isn’t connected to the capital, so they aren’t available for trade or for use in other cities.
For now, I have no clear idea how the connection between cities is determined (I assume it’s through trade routes). I’ll look into it, but if anyone has knowledge of this part, any help would be greatly appreciated.
 
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I don't think it depends from graphics. I found other Bonus resources (lifeforms for example) that are not calculated correctly, linked with deep space. Searching for the bug...

Edit :
It seems that the resources are present in the city, but the city isn’t connected to the capital, so they aren’t available for trade or for use in other cities.
For now, I have no clear idea how the connection between cities is determined (I assume it’s through trade routes). I’ll look into it, but if anyone has knowledge of this part, any help would be greatly appreciated.
Specifically, the error occurs even if the cities of Venus are linked to my capital in the city list.
 
Specifically, the error occurs even if the cities of Venus are linked to my capital in the city list.
Which makes sense, if no "space trade routes" exist, and I expect that in the current stage of "space modmod development". Or maybe you just need to research/build something yet.
 
In the savegame you provided, the lunar cities are connected to each other, and the Venus cities are also interconnected, but there’s no link between them or with the Earth cities.


By connecting them in the WorldBuilder (you need to switch the terrain, since the two lines above Earth are impassable), I was able to get plasteel in the capital, which allows trading and unlocking buildings.


There’s still some work needed to properly integrate this mechanism into the game.

1757939745808.png1757939289663.png
 
In the savegame you provided, the lunar cities are connected to each other, and the Venus cities are also interconnected, but there’s no link between them or with the Earth cities.


By connecting them in the WorldBuilder (you need to switch the terrain, since the two lines above Earth are impassable), I was able to get plasteel in the capital, which allows trading and unlocking buildings.


There’s still some work needed to properly integrate this mechanism into the game.

View attachment 742614View attachment 742613
By default, cislunar bases are connected to Earth cities and also to space transportation lines.
The mechanics simply do not connect the two networks.
 
Am I the only one seeing "a weird language translation of MY previous post"?
Hehe is from Hungary hence the language in your replied to post. ;)
 
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