Thanks! =) Well, i have this mod mod along with some sound files copied to separate directory, and was checking megapack thread from time to time (first post). Obviously missed your edited archive download link. DLed it now, but as you mentioned - it won't help AI build more cities
so will have to wait for solution. Btw, otherwise i liked last game very much - AI was waaaaay ahead of me till tribalism etc., something i was missing for like 10 or so years. I was hoping of great challenging game, and hopefully when cities issue is solved i will get one!
"Being ahead of you" is rather relative.
Not just in score, by the way, but in almost everything.
For example, you beelined to Obsidian Swordsmen (and got the resource as well), while AI beelined to Mysticism instead.
They now have much better infrastructure, but... you can simply CONQUER all of it with your objectively superior units.
Of course, if you are still in Prehistory, while AI is in Classical... well, yeah, you're done for.
Or NOT, if you manage to STEAL technologies from them in some funky way.
I once did precisely that - was way behind AI in techs, but it was an Eternity game, so when I managed to capture one of their cities... it gave me free tech progress AND put the city in Revolt.
So I just GIFTED it back to the previous owner (after CEASE FIRING with them)... and took it AGAIN the next turn or two.
Rinse-repeat until I'm basically on their TECH level, loool - then just switch the GIFT-CONQUER cycle to ANOTHER "more advanced" civ.
Just be careful to always ONLY Cease Fire, because Peace puts in on hold for a LONG time (Eternity, duh).
MWAHAHAHA!!!