Kozmos
Jew Detective
So you can't power level anymore? Well that sucks, the most kick I've gotten out TES games was tediously grinding to become a god and then killing everyone without pause. Also harvesting souls of gods in Morrowind.
I have a question. Would I like Skyrim?
This is my experience from Oblivion(never played any other game in the series): Initially I liked it. In total I've played it around 30 hours maybe more. But that's for several different characters, I like to experiment with different characters before I find the one I want to win the game with. Anyway, I thought the sword fighting was cool, beautiful graphics, the quests were a bit simplistic but I didn't mind. I liked most things about the game. But then I increased in levels and I met more difficult monsters suddenly and my loot became more valuable. Then it occurred to me that I had more difficulty beating the same monsters now than when I was low level. At that moment something in my brain snapped and I have never even touched the game since then. Until then I didn't really know what level-scaling was, but for me it completely destroyed the game. I'm sure level scaling works for a linear game where you leave an area and never return, but Oblivion was a sandbox game!!! It simply destroyed my immersion into the game.
So, question is. How's level scaling in Skyrim?
Seems like a pretty crass generalization to me. I never really got into Morrowind, only recently started playing a bit of Oblivion, but I'm loving Skyrim. I know a few other people who, like me, don't really play FPS games but are also loving Skyrim.
Given how much I hear people rave about morrowind, I've considered going back to try it again, and maybe finish my game of oblivion some time.
Man, you realize that the "older fans" audience has been considered secondary since Oblivion, right ?
I bought all CODs since COD4 but I grew tired of it and didn't buy MW3 and instead bought my first ever Elder Scrolls (partly because I loved both F3 and FNV and partly because it was what everyone was talking about on reddit and /v/). So yeah, I'm absolutely loving it and I fit in your CoD kid category...
Do you mind if I ask you what's your problem and why are you already making such generalizations and assumptions based on no evidence and specially now that the game's just been released?
I don't really buy this. It's just a tradeoff of different sorts of complexity - perks instead of numbers, which allows far more interesting, specialised and complex character development and gets rid of the awful gamey min-maxing. And no major and minor skills means you're far more free to develop your character according to how you actually play. So the complexity develops as you start fitting into a role, not because you're stuck with a bunch of arbitrary decisions you made at the game start. Plus perks are just flat-out more fun and rewarding.
And the end result is that you level and develop more naturally, to end up as a far more specialised and individual character than the generic fighter/thief/mage jack-of-all-trades you always ended up being in the previous games. So what has actually been lost role-playing wise? This is the first time that I've felt like the level-skills-by-use system has really worked.
Likewise things like smithing instead of repair - it serves the same end purpose and is no less complex (actually a fair bit more complex), but is far less tedious and feels more rewarding. It's not like lugging fifty repair hammers around ever made any sense anyway. Stealth is more complex and rewarding (though admittedly overpowered at high levels); outdoorsmanship is more complex and rewarding; spellcasting is more complex and rewarding (admittedly at the cost of spellmaking, though I'm not sure that's a huge loss); combat is (a bit) more complex and rewarding; shouts add an extra layer; the quests are deeper and more involved; there's NPCs that are actual characters; etc etc.
It's certainly more accessible than previous games, but if you judge it by how many interesting and meaningful options you have for building a character and playing the game then I don't think it's simplified at all.
There is also a pickpocket perk that raises your carrying capacity by 100! Anyone aware of other ways to increase that, other than enchanted items you can equip? It seems like without the Strength ability to level up that has become something that does not level, or am I wrong? I am a huge hoarder in these games so carrying capacity is always something I try to max out.
Just noticed I have ataxia. Effects is under P (spells). Last time I checked effects, I was okay. I probably got that from the undead in the first dungeon by the starting town. Not sure how to cure it, but I'll either buy a potion or visit the temple.
As for the alt tab thing the easiest for me to get back into the game is hit alt-tab or click the game icon in my task bar, then hit alt-tab again, and move the cursor box over to the game window (it currently shows 4 boxes, the game, my firefox window, steam, and my desktop). That does the trick.
edit: one more question: why do the citizens around town keep saying I look sick? I don't think I'm sick. what gives?
yeah, should have went to the temple, the potion was over 200 gold. The next day the alchemist said I still looked sick, but no one else did. Just a bug.
I tried fighting a giant, that didn't go so well. I haven't messed with a mammoth yet, I think I need one of their tusks.
Is it possible t kill giants in melee ? Every time I tried I got crushed with one blow. I did manage to kill one with help from Lydia and my Flame Atronach. It involved Fire Runes, and a lot of running (sprinting) around and attacking with bow and magic.
So.... Do bluescreens permanently damage my computer? I certainly don't hope so, because I've had two of them today while playing Skyrim. I think it's because of the game, but I'm not certain.
I have a question. Would I like Skyrim?
This is my experience from Oblivion(never played any other game in the series): Initially I liked it. In total I've played it around 30 hours maybe more. But that's for several different characters, I like to experiment with different characters before I find the one I want to win the game with. Anyway, I thought the sword fighting was cool, beautiful graphics, the quests were a bit simplistic but I didn't mind. I liked most things about the game. But then I increased in levels and I met more difficult monsters suddenly and my loot became more valuable. Then it occurred to me that I had more difficulty beating the same monsters now than when I was low level. At that moment something in my brain snapped and I have never even touched the game since then. Until then I didn't really know what level-scaling was, but for me it completely destroyed the game. I'm sure level scaling works for a linear game where you leave an area and never return, but Oblivion was a sandbox game!!! It simply destroyed my immersion into the game.
So, question is. How's level scaling in Skyrim?