Skyrim - The Elder Scrolls V

Travel back in time to an alternate universe and grab them before they made Morrowind?
 
In my opinion Skyrim was taking the game back towards Morrowind; I know some people still think of it as generic fantasy or Vikingland, but I personally thought they did a pretty good job of creating something a bit more unique of a setting than Oblivion - if you observe closely, you can see it isn't entirely generic Vikingland (at least in my opinion). Still, Skyrim leans towards Oblivion uncomfortably as well. Actually Skyrim's main quest ended up sucking even more than Oblivion's, because at least Oblivion's, while generic, was epic fun with that epic battle at the end (on my first playthrough I replayed the battle part three times or something because it was just chaotically fun); compare that with Skyrim's, which was rather anticlimatic (not to mention the civil war quests which, save for perhaps the final battle, are slightly underwhelming).

Morrowind, on the other hand, gets a blank cheque from me. Even if a lot of its side quests were repetitive and/or fetch quests. It's world building awesomeness earns it a blank cheque.

I hope that the next TES, which will have to take place in one of the more exotic locations, will go even more or a step back to Morrowind's world building ability. Throw in Fallout mechanics and greyer morality, and you got me sold.
 
I'm only pissed about dragons, really. Sometimes all you have to do is get behind them and powerattack three times, others they fly around for 10 minutes while you try to aggro them. I like it when they do fly-bys but I can't hit them with fireballs for crap if they're circling and it's not like they do a lot of damage in the first place. The only magic that works decently on them is lightning, and that's the least cost-effective (especially because I haven't got a perk in it yet).

Then there's the battles where they direct hit me with a fire shout because I got stuck on level geometry and follow up with a bite. They're rarely anything but anti-climatic, especially when the Dragonborn song doesn't play.
 
I'm only pissed about dragons, really. Sometimes all you have to do is get behind them and powerattack three times, others they fly around for 10 minutes while you try to aggro them. I like it when they do fly-bys but I can't hit them with fireballs for crap if they're circling and it's not like they do a lot of damage in the first place. The only magic that works decently on them is lightning, and that's the least cost-effective (especially because I haven't got a perk in it yet).

Then there's the battles where they direct hit me with a fire shout because I got stuck on level geometry and follow up with a bite. They're rarely anything but anti-climatic, especially when the Dragonborn song doesn't play.


Hmm. For me I have so many magicka and health potions I made myself (the ingredients, I forgot what they are, but they're easy to find) that sometimes I just keep lobbing huge fireballs at them, so it's not as much an issue for me.


(And of course, if you've finished the main quest, you'll know how you don't even need to do anything against Alduin to win.)
 
My next quest is Diplomatic Immunity sooooo...

I have an insane number of potions, though, but the only ones I ever use are enchanters' and health. I will rarely use a magicka potion. It's not even Gianter Enemy Crab Syndrome, I just forget I have them, and on the few occasions I do, I'm afraid the bonus will wear off in the middle of the dungeon because I like to stop and loot every room (even though I have more money than I will ever possibly need).
 
I'm only pissed about dragons, really. Sometimes all you have to do is get behind them and powerattack three times, others they fly around for 10 minutes while you try to aggro them. I like it when they do fly-bys but I can't hit them with fireballs for crap if they're circling and it's not like they do a lot of damage in the first place. The only magic that works decently on them is lightning, and that's the least cost-effective (especially because I haven't got a perk in it yet).

Then there's the battles where they direct hit me with a fire shout because I got stuck on level geometry and follow up with a bite. They're rarely anything but anti-climatic, especially when the Dragonborn song doesn't play.

Start a new game, get the quest to retrieve the golden claw, get the quest to retrieve the dragonstone, clear Bleak Falls Barrow, do not pick up the dragonstone, ignore the main questline, enjoy the game without dragons being a nuisance every 5 minutes.
 
Okay, they really aren't THAT big of a deal. I can probably find a mod to make them suck less. Speaking of mods, I've installed at least 3 every day since I started playing again. Today I've installed about 10. Haven't even played Skyrim yet and I've been up for 10 or 11 hours.
 
Okay, they really aren't THAT big of a deal. I can probably find a mod to make them suck less. Speaking of mods, I've installed at least 3 every day since I started playing again. Today I've installed about 10. Haven't even played Skyrim yet and I've been up for 10 or 11 hours.

I'm a modaholic too.

When I started my second (technically third if you count the first one I stopped after Bleak Falls barrow) playthrough, I spent hours updating my mods and downloading a crapload more.
 
Someone should figure out how to implement good level scaling.
I'm now playing on Master difficulty with my lv 40 Breton warmage, and there seem to be only two different categories of enemies left.
Frustrating: Chaurus reapers and some Falmers.
Laughably easy: everything else, including Deathlords and Dragons.
There's almost no middle ground here.
 
Yeah, i'm starting to come around to the idea that level-scaling is broken. it may have had good-intentions or a good premise, but the way it is implemented is lacking.

I also think I am becoming disillusioned with the conventional RPG tropes/mechanics, including leveling up.
 
Skyrim's leveling system is still better than Oblivion and Morrowind's, in my opinion. For all its faults, its still more intuitive as it doesn't require some silly min-maxing calculations if you want to 'play well'.
 
Skyrim's leveling system is still better than Oblivion and Morrowind's, in my opinion. For all its faults, its still more intuitive as it doesn't require some silly min-maxing calculations if you want to 'play well'.

I agree with this. It involves a lot less metagaming and 'gaming the system' than Oblivion or Morrowind.
 
I never had a problem with it. Except, well, when I greatly increase skills like smithing, enchanting or pickpocketing too early in the game - when that happens, I'm in for some grief.
 
I never had a problem with it because I installed the Deadly Combat mod before I hit level 10 and while it doesn't fix the simplistic combat it greatly increased damage and combat difficulty in general to a much more realistic level (plus Deadly Dragons and Deadly Dance or so something like that, its a kill animation mod that adds a tonne of variety). More elite enemies do take more damage to kill than lower ones like the normal system, but it still drastically reduces frantic slashing at something for a minute before it finally dies.
 
I never had a problem with it. Except, well, when I greatly increase skills like smithing, enchanting or pickpocketing too early in the game - when that happens, I'm in for some grief.

So what makes you level those skills early on? Is it a character/roleplay decision on your part, or do you unconsciously do it and not notice?
 
So the problem is that you want to level certain skills without it contributing to your level increases? I guess that's fine, not my personal preference, but whatev's.
 
I never had a problem with it. Except, well, when I greatly increase skills like smithing, enchanting or pickpocketing too early in the game - when that happens, I'm in for some grief.

That was horrible in Oblivion, but in Skyrim you can at least pick combat related perks.
My problem is more that it's too easy most of the time but has some absurd difficulty spikes.
 
That was horrible in Oblivion, but in Skyrim you can at least pick combat related perks.
My problem is more that it's too easy most of the time but has some absurd difficulty spikes.

I agree, fighting Krosis while in the single digit level range broke the difficulty range, it was the toughest four hours of my life.
 
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