Skyrim - The Elder Scrolls V

The factions are definitely a little odd.

I don't see a problem with Khajiits w/ the Dominion, why would you think there is?

There exists precedent for Nords teaming up with Dunmer. It was a case of foes joining forces against a greater threat (the Kamal invasion and see below, the invasion is right around the time of TESO).

Speaking of the Kamal, I think they will be heavily involved with TES:O. My theory is that it involved the Kamal seizure of the Imperial throne and my guess that the Kamal are linked to Molag Bal or Cold Harbor in some way.
 
I don't see a problem with Khajiits w/ the Dominion, why would you think there is?

Dude you think Khajits like the Nazi crap the Thalmor are pulling? Naw. There's dissent in both Elswyer and Valenwood to Thalmor rule. Not all Khajit are stupid enough to buy the whole we saved the moon thing. There's a lot of rebel activity in Khajitistan.

There exists precedent for Nords teaming up with Dunmer. It was a case of foes joining forces against a greater threat (the Kamal invasion and see below, the invasion is right around the time of TESO).

Have you read some of the Stormcloak literature? It's hardcore anti-Dunmer racist. I mean Grey Quarter and everything.
 
Last I heard it was to take place shortly after the events of Skyrim, is that no longer the case?
 
Last I heard it was to take place shortly after the events of Skyrim, is that no longer the case?

It takes place about 1000 years before Skyrim.


And so far it seems to make little sense in terms of lore.
 
They already ruined the Imperials by making them pure evil. Apparently the Imperials go insane and try to summon Mehrunes Dagon so they're not even playable. There are 3 crazy stupid alliances that make no sense.

MMORPG's are the mindkiller.

Molag Bal, not Dagon.

Dude you think Khajits like the Nazi crap the Thalmor are pulling? Naw. There's dissent in both Elswyer and Valenwood to Thalmor rule. Not all Khajit are stupid enough to buy the whole we saved the moon thing. There's a lot of rebel activity in Khajitistan.

The Void Nights happen way, way after TESO. What makes you think the Khajiits even care if the Dominion is racist or not? Pretty much every race is. Let's not forget that the Khajiit consider themselves changed elves (thanks to Azurah and the Lunar Lattice).

Have you read some of the Stormcloak literature? It's hardcore anti-Dunmer racist. I mean Grey Quarter and everything.

There are no Stormcloaks in TESO. There isn't even a real Empire either.

We know for a fact that Valenwood has been a member of Old-Mary in the past. This isn't new lore either, it's been out for a long time.

Again, the Nords and Dunmer have teamed up in the past. Why is TESO problematic for the lore when the lore itself has this kind of precedent already?
 
We're in the Fifth Era right? It must be during the Imperial Simulcrum then.

It takes place roughly 1,000 years before the events of Skyrim, specifically, the year 2E 583.

- Yup.
 
DRAGONBORNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Achievements

Outlander - Arrive on Solstheim (20 G)
Raven Rock Owner - Own a house in Raven Rock (20 G)
Solstheim Explorer - Discover 30 Locations on the island of Soltheim (30 G)
The Temple of Knowledge - Complete "The Temple of Miraak" (20 G)
The Path of Knowledge - Complete "The Path of Knowledge" (20 G)
At the Summit of Apocrypha - Complete "At the Summit of Apocrypha (40 G)
Hidden Knowledge - Learn the secrets of 5 Black Books (40 G)
Stalhrim Crafter - Craft an item out of Stalhrim (20 G)
Dragon Aspect - Learn all 3 words of Dragon Aspect (20 G)
DragonRider - Tame and Ride 5 dragons (20 G)

New Shouts

Cyclone - creates a small tornado (that is pretty funny to use)
Bend Will - force a dragon to fight with you.
Dragon Riding - player hasn't gotten to this one yet.
Dragon Aspect - creates the dragon armor from trailer and gives stronger shouts, stronger melee attacks and summon Ancient Dragonborn to fight with you when you get low on health. Can only be used once per day.
Battle Fury - like Elemental Fury but for NPCs

Start of the DLC
SPOILERS for main Skyrim quest

Cultists of Miraak are searching for the false dragonborn (you), and when they find you they attempt to kill you. Assuming you kill them first, you find a note on them that tells you what they are doing and where they came from. You find their boat docked at Windhelm and proceed to Solstheim.
You don't have to complete the main quest to start the DLC, but the character of Miraak has different dialogue if you have already killed Alduin.
The size of Solstheim is about equal to the reach and has its own seperate map.
Player is about 30+ hours in and not finished yet, though said one could probably rush through the main quest in 10 hours.

New Locations added

(Hubs): Raven Rock (can buy a player home there), Tel Mithryn (can buy a player home there as well), Skaal Village (follower is from here + is a new marraige candidate)
(Imperial Forts): Fort Frostmoth, Ashfallow Citadel, Highpoint Tower
(Shacks): Hrodulf's House, Abandoned Lodge
(Caves): Frostmoon Crag (home to werewolf pack that you can talk with if you are one), Bristleback Cave, Castel Karstaag Caverns & Ruins, Glacial Cave, Benkongerike, Frossel, Hrothmun's Barrow
(Landmarks): Brodir Grove, Altar of Thrond, Stalhrim Source, Horker Island (Island of Lord Tusk)
(Nordic Ruins): Kolbjorn Barrow (quest to help excavate), Bloodskaal Barrow, Vaholok's Tomb, Gyldenhul Barrow.
(Dwemer Ruins): Nchardak, Kagrumez, Fahlbtharz
(All-Maker Stones): Earth Stone, Watern Stone, Wind Stone, Beast Stone, Sun Stone
(Others): Northshore Landing Dock, Old Attius Farm, Snowclad Ruins, Headwaters of Harstrad, Moesring Pass, Bujold's Retreat, Haknir's Shoal, Saering's Watch, Thirsk Mead Hall, Broken Tusk Mine, Damphall Mine, & Miraak's Temple.
(In Skyrim): Last Vigil

New Creatures & Baddies

Werebears - no word on whether the player can become one yet, but all have been hostile so far. They transform into the bear after being near them a short time.
The Morag Tong - They seem to act more like Silver Hand encounters where you fight against them a bit and have random encounters of them. No ability to join with them so far. Hostile Dunmer in Morag Tong armor.
Serpent-like creature - Player won't describe this excactly, though says one is pictured in the trailer and won't give its exact name either.
Lurkers - Extremely tough and frustrating enemies with plenty of health and dish out a lot of damage. Good challenge. About the size of giants and they are creatures that have 'slipped' into Tamriel from H. Mora's realm.
Ash Spawn - officially mentioned and pictured in Bethesda's releases.
Rieklings - officially mentioned and pictured in Bethesda's releases.
New Dragon types encountered.
New Dwemer automation - a walking dwarven ballista.

New Weapons & Armor

Deathbrand Armor - similar to stalhrim
Two Unique Scimitars you can get by the end of the quests
Bonemold Armor - Officially mentioned by Bethesda (heavy armor)
Chitin Armor - Officially mentioned by Bethesda (possibly a light armor)
Stalhrim Weapons and armor - Again, officially mentioned (many of these you can glimpse in the trailer and screenshots)
Carved Nordic Armor & Weapons - a heavy armor
Spears - I know there are some waiting for info on spears, but Bad News: Only the Reiklings have used them so far and if the player picks them up, they go into inventory as arrows.
Morag Tong Armor - another light armor you can get off of attackers.
New Thieves Guild Armor - though said to just be a non-buggy Linwe's Armor.
Robes - Telvanni Robes and Miraak's Robes

New Spells/Enchantments

Poison Rune
Whirlwind Cloak
Ash Shell - lets you encase enemies in ash (paralyze) or slow them down with damage.
Waterwalking - back in enchantment and potion form
A new Ring that allows resurrected creatures to explode into frost and fire damage.
Staff Enchanting
New Active Effect - from H. Mora's realm you can find a book that lets you choose from three active effects: Mora's Mercy, Mora's Wrath and Mora's Agony. You can return to the realm and choose a new effect if you want to replace it (sounds like a similar thing to the effect Parthurnax gives you, or the one you receive for the Nightengale quest) There are five books total, with three options per book, you can get five effects in all supposedly.
New Summoning power - player doesn't want to spoil what it is, but says it's cool.
Summon Spells - 3 mentioned:Ash Guardian, Ash Spawn, Seeker

Other Notes

Bethesda did a great job with Hermaeus Mora's Realm. Twisting Hallways, walls with many books, a dark twisted look. HM is an integral part of the DLC.
There is one quest that involved Thalmor, you can scare them off of Solstheim.
All the great Dunmer houses exist, Hlallu is shunned due to its ties with the Empire, Redoran is the primary house on Solstheim, Telvani doesn't have a big presence. The Tribunal still exists, though not in the form shown in Morrowind. And you get a chance to join house Telvanni and get a home in a gaint mushroom.
And last some random short comments mentioned: Delvin Mallory is Sapphire's Uncle (you will meet her father/his brother), Burnt Spriggans, Captain Falx Carius, Gratian Caerullius, King of the Little People, Mind Control, Serpents, Telvani Master Neloth.
A new quest you can start if you are level 81: Ebony Warrior

http://www.computerandvideogames.co...lc-new-shouts-locations-story-details-leaked/

I am engorged with delight.
 
Is this expansion filled with dungeons and underground areas? If it is, I guess I'll trade in Skyrim.
 
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Is this expansion filled with dungeons and underground areas? If it is, I guess I'll trade in Skyrim.

As long as those dungeons are awesome dungeons filled with Dunmer culture or weird Daedra metaphysics or something, I'm fine.

At the least, this has the potential to be better than Dawnguard. Whether it is actually better is another story.
 
Morrowind dungeons were filled with crazy fun crap. Why would you not want crazy fun crap?
 
Morrowind dungeon's were great, you could walk in and sometimes it would be be just a few rats and other times it would be full of freaking Atronachs and you would find a flaming sword of death that made you outrageously overpowered for your level. Just awesome.
 
Just like Skyrim! One time I was a werewolf and just going around eating stuff (I had to kill a lot of bandits or something), and I was getting cold so ran into a cave to not die of hypothermia (wait why do werewolves get cold?). All it had was a high-level mage and a flame atronach. Surprisingly took me more than one try to kill the dude because he kept one-shotting me.

He had a bed and some stuff in a backroom. I thought it was pretty neat.
 
Oblivion dungeons sucked. Copy-and-paste, winding halls of darkness and boredom.

Skyrim dungeons are much better. Except for the fact that they aren't as interesting the second time you go in, at the very least many of them are somewhat unique in some way.
 
Skyrim has leveled lists though, so as a low level character you only face opponents on par with you, and get loots appropriate to your level. Easy enough to get rid of level lists with mods so not a big deal.

We PCers are going to have to wait till 2013 for Dragonborn. I saw a video of a dude with an Xbox360 riding a dragon. I hate him.
 
Skyrim dungeons are much better. Except for the fact that they aren't as interesting the second time you go in, at the very least many of them are somewhat unique in some way.

And that isn't really a problem at least 90% of the time because the world is so damn big. You'll probably forget most dungeons if you ever get back to one. First story dungeon is the obvious exception, everyone probably hates it by now.
 
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