Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
Ok then, go ahead. I forgot that this will be implented over time 

Yes. We will come to buildings later. The general plan is:
1) CC's -> Waiting for general approval
2) Units -> Adjusting units will require "fixed" CC values since for example a Mounted Infantry will right now have a value based on: Mounted + Horse + Melee + Combatant. So when I want the Mounted Infantry to let's say start with 10% capture chance, I have to calculate it's base value now (which is 30% just from the CC's) and then give him a -20%.
3) Promotions -> Review Promotions to see which might get a bonus/malus for capturing (iE Berzerk will get a malus for capturing but bonus for resistance) and develope new Promotion Lines.
4) Buildings and Civics since they are the most global thing.
AH well, this will surely decrease the amount of work. Great! And any idea how to calculate the current (based on CCs) modifiers easily? Could you use the UNITCOMBATCLASS_MELEE and such as variables so you can automate the calculation with the help of your google doc or do I have to do it per hand?
And yes, these workers would be a cool new project after this one!
Grid No idea what that is
@Yudishtira: Thanks for the feedback. So more something like this?
Civic | Capture Chance | Capture Resistance | Notes Goverment
Anarchism|-20|-30
Chiefdom|5|5
Despotism|10| -5
Monarchy|10| 20
Republic| 0| -20
Theocracy| -10| 30
Democracy| -20| -25
Totalitarism|15| -10
Technocracy| 40| -30