SLYNES - Swirly Lights Yonder, a Never Ending Story

Hive Ship:
Spoiler :
FUEL: 16
TECHNOLOGY: 1
STABILITY: 10
FLEETS: 5
CARGO: 1 army, 3e
HEALTH: 100%
POSITION: (I/E-R)
HIBERNATING: Yes

Continue to destination and open communications with Satellians.



Nekopterans:
Spoiler :

ECONOMY: 4e (+4e/turn)
DEVELOPMENT: 1.5e out of 1.5e
TECHNOLOGY: 3 [2/4]
STABILITY: 6
FLEETS: 0 (-0e/turn)
MILITARY: 0 (-0e/turn)

Spend 2e on improving technology. 2e on building shipyard around Nekopterus, preparing for some serious fleet construction and testing of new FTL drives.

 
I'm afraid school is getting rather on top of me, so I don't know if I'm going to be able to post orders and stories.

Really though, the most important thing is first contact with the Pohm.
 
Yes yes, orders are due today! Get them in at your convenience, and I will begin the update process tomorrow. Again, I am sorry for the delays and my extreme lack of stories, but I will be trying to get some written up soonish. No guarantees, unfortunately.
 
Just noticed a few little problems from my stats: 1 systems are missing and 1 is slightly mislabeled. The Taikhad System, at H/E-T, which is invested 0.5/3.5, is listed by its star name rather than its 3 inhabited bodies. If this is to save space, then never mind. :)

Taikhad

Hai

Comfortable moon of a small gas giant, extremely rich in biomass, containing only other known example of purple photosynthetic plantlike life.
Population: 12 300 (Sahlon, Lhadon, Bresian)
Industrial Output: 0.4%

Thanh
Flat, airless rocky moon devoid of atmosphere or useful resources.
Population: 140 (Sahlon)
Industrial Output: <0.1%

Raeza

Cold, largely oceanic planet with frozen poles, liquid equator and scattered islands, inhabited by primitive microbiota.
Population: 500 (Sahlon, Bresian)
Industrial Output: 0.1%

The other is that my colony Khatr, in the Zekkhad system, is missing. It is invested 0.5/3, and located at I/F-B.

Zekkhad

Khatr
Hot, biologically diverse world with equatorial deserts and temperate poles, with mineral rich mountain ranges separating the surface into a variety of basins.
Population: 8200 (Hithetho, Hridani)
Industrial Output (0.6%)
 
hlethospace.png


An Overview of Hletho Space

The following is a brief overview of all planets inhabited by Hletho (Latuiunguis cata). Each data file contains a brief set of information detailing the star's name, the settled planets name, brief population data, and a value showing an estimated percentage value of the total industrial potential directly accessible by the Thaej Alliance located on said world. It should be noted that the Thaej Alliance only holds authority for some 65% of the Hlethan Population, and can directly utilize the resources of approximately 15% (Figures are extremely rough- due to the Alliance's loose and byzantine nature, the values can vary widely, and cannot account for many qualitative facts). The remainder is ultimately focused domestically. The Alliance's influence is far greater in the colonies than its already significant status on Thaej, hence it draws significant amounts of its power from the surprisingly large signifance of, for example, the seven-cycle old colony of Haefar, which has developed into a thriving and self-sufficient resource extraction site and interstellar trade nexus.


Sethkhad

Haefar

Verdant world with a breathable atmosphere, highly fractured and mineral-rich surface due to intense tidal interactions with Joliat.
Population: 48 200 (Bresian, Sahlon, Hithetho, Hrolatono, Hridani)
Industrial Output: 1.9%

Joliat
Verdant world with gravity uncomfortably higher than Haefar, otherwise similar to its sibling planet.
Population: 600 (Sahlon, Bresian)
Industrial Output: <0.1%


Taikhad

Hai

Comfortable moon of a small gas giant, extremely rich in biomass, containing only other known example of purple photosynthetic plantlike life.
Population: 15 400 (Sahlon, Lhadon, Bresian)
Industrial Output: 0.6%

Raeza
Cold, largely oceanic planet with frozen poles, liquid equator and scattered islands, inhabited by primitive microbiota.
Population: 550 (Sahlon, Bresian)
Industrial Output: 0.1%

Thanh
Flat, airless rocky moon devoid of atmosphere or useful resources.
Population: 200 (Sahlon)
Industrial Output: <0.1%


Zekkhad

Khatr

Hot, biologically diverse world with equatorial deserts and temperate poles, with mineral rich mountain ranges separating the surface into a variety of basins.
Population: 10 300 (Hithetho, Hridani)
Industrial Output (0.7%)


Hiukhad

Vanaraej

Large, toxic and dense atmosphered rocky world orbiting twin suns, rich veins of high-purity metals found beneath flat fragmented silicate surface.
Population: 4800 (Jethan, Prenese)
Industrial Output: 0.3%


Saokhad

Jiloh

Small icy world with a nearly-breathable atmosphere and regular volcanic cycles inducing brief flourishing of local microbiota, rich in exotic minerals, but a lack of completed geological surveys, underdevelopment, and hostile climactic conditions make extraction unfeasible at this time.
Population: 1600 (Sahlon)
Industrial Output: 0.1%


Melokhad

Hulan

Diverse, temperate world with large oceans, rich in biomass and genetic diversity, settled by Hletho and Jahahunoun.
Population: 1400 (Bresian, Hithethan, Hridani), Estimated 4000 Jahahunoun.
Industrial Output: 0.1%


Murkhad

Rael

Description lacking due to lack of previous survey data and Rhethan secrecy.
Population: 900 (Rhethan), Unknown Lelinthian and Culud.
Industrial Output: <0.1%


Faekhad

Aean

World tidally locked with its yellow-orange dwarf sun, surface dominated by craters from frequent extraplanetary impacts, volcanic mountains and lava pools on the heated face.
Population: 260 (Sahlon, Rhoan)
Industrial Output: <0.1%


Sirkhad

Mihredan

Tiny rocky airless world, rare materials found frozen in surrounding debris belts orbiting red dwarf sun.
Population: 70 (Hridani)
Industrial Output: <0.1%


Rikhad

Rhecon

Tiny rocky airless world orbiting red giant and white dwarf, with a brown dwarf orbiting further out.
Population: 50 (Jethan, Rhethan)
Industrial Output: <0.1%


Raeokhad

Lae

Thin-atmosphered warm rock, of moderate mineral interest, orbiting a midsized yellow star.
Population: 30 (Sahlon)
Industrial Output: <0.1%


Haedkhad


Thaej

Heavily-settled world with rich and varied biosphere, one interior sea, geologically inactive due to age and lack of strong tidal forces.
Population: 310 000 000 (Sahlon, Jethan, Hithethan, Prenese, Rhethan, Bresian, Rhoan, Lehedian, Hridani, Hrolatono, Lhaolebo, Lhadon)
Industrial Production: 96.1%
 
Hletho

Stats
ECONOMY: 8.5e (+9.5e/turn)
TECHNOLOGY: 3
STABILITY: 5
FLEETS: 5 (-2.5e/turn)
Rhetho - (G/C-B) - Strength: 100%
Tharaez - (G/G-R) - Strength: 100%
Hrkan - (J/F-T) - Strength: 91%
Rhaeda - (I/E-R) - Strength: 100%
Far - (I/E-R) - Strength: 100%
MILITARY: 1 (-0.5e/turn)
Army 1 - (I/E-R) - Strength: 100%
ARTIFACT: 2/50e
TRADE: Satellians, Snud [+2e/turn]
COLONIES:
"Haefar/Jolat" (I/D-R) : +1e/turn (value = 3e)
"Jiloh" (I/E-T) : +0.5e/turn (value = 2.5e)
"Vanaraej" (J/E-B) : +0.5e/turn (value = 2.5e)
"Taikhad" (H/E-T) : +0.5e/turn (value = 3.5e)
"Hulan" (I/C-B) : +0.5e/turn (value = 3.5e) {1.0e owned by Satellians}
"Mihredan" (J/E-L) : +0.5e/turn (value = 1.5e)
"Rhecon" (I/E-B) : +0.5e/turn (value = 1.5e)
"Aean" (H/E-R) : +0.5e/turn (value = 1.5e)
"Rael" (J/D-R) : +0.5e/turn (value = 2.5e) {1.0e owned by Lelinthians}
"Lae" (H/E-B) : +0.5e/turn (value = 1.5e)

Spending
1.5e to rapidly building a colony fleet over Thaej.
2e to upgrading the colonies of Hai, Thanh and Raeza in the Taikhad system.
2e to upgrading the colony of Khatr, in the Zekkhad system.
2e to upgrading the colony of Vanaraej, in the Hiukhad system.
1e to building the Military Startraveler Murthen.
1e to researching the artefacts on Thaej.

Actions
Establish a Colony on Mirid in the Warkhad System (J/D-L).

Startraveler Tharaez will continue to explore region G/H.

The fleet of Military Startraveler Hrkan will leave numerous probes to continue observing the anomaly, then continue to explore region J/F.

Startraveler Rhetho will continue to explore region G/D.

The fleet of Military Startraveler Rhaeda will travel to A/D-L.

The fleet of Military Startraveler Far will remain at Thaej to greet the Jahahunoun Diplomatic Fleet in a welcoming and cooperative manner. It will also serve as the homeworld's first line of defense.
 
Just noticed a few little problems from my stats: 1 systems are missing and 1 is slightly mislabeled. The Taikhad System, at H/E-T, which is invested 0.5/3.5, is listed by its star name rather than its 3 inhabited bodies. If this is to save space, then never mind. :)

Yes indeed, saving space. :)

I can label it by the planet names if you'd prefer, of course.



The other is that my colony Khatr, in the Zekkhad system, is missing. It is invested 0.5/3, and located at I/F-B.

I'll try to make this correction in the next update. I do that often, it seems. I know for certain that it isn't neglected from the stats, and thankfully for this one, I didn't forget it from the map either! :) Yes, only minor embarrassment this time :)
 
Bil, if I can turn these in tomorrow then I'll be set, but tonight I'm in the middle of finishing some last-minute changes to a musical composition which is due tomorrow... :(
 
Bil, if I can turn these in tomorrow then I'll be set, but tonight I'm in the middle of finishing some last-minute changes to a musical composition which is due tomorrow... :(

Absolutely, sir!


I'll be starting the update now, but it will likely take some time, and I'm going to wait for North King to submit orders, so it won't be posted today.


I really wish these updates didn't take me so long. I'm going to try to figure out a way to shorten the process, so if anybody has any ideas (even if it involves cutting something out), feel free to share! :)
 
Okay, I'm back to work, and I got North King's orders, so we're all good. If anyone else wants to try throwing orders my way, go for it, but I'm not expecting much. Let's hope I can get this done quickly! :)
 
Iggy, I just noticed a problem. You spent your income, not your available economy. You went 1e over-budget, so I scrapped the spending on the artifact research.

I did briefly consider allowing over-spending, but I feel like that would get out of hand fast, so it's not a go unless there's enough demand for it.
 
TURN 14


Aiweh scientists achieve further amazing breakthroughs in the fields of genetic research, while Aiweh engineers develop a new, secretive project in orbit of the home world. A massive vessel, designed for stealth and extended long-range operations, the carrier craft begins its test runs through the home system. Though no immediate purpose is evident, Aiweh politicians assure those that are aware of the project that it will not be a needless expendature of resources.

The Bako Tellians attempt to communicate with the Skul'agra once more, scrapping plans to recapture the Tounis colony. The populace shows its displeasure at this sign of weakness, which seems to meet with little results, as the Skul'agra remain silent.

Capricocial merchants are permitted to operate in Myzokan space, leading to the formation of a trade route between the two growing empires. Meanwhile, the mysterious race known as the Kant manage to communicate to some degree, warning the Capricocials of the Phleghesh threat mere weeks before the arrival of a Phleghesh carrier. Though the Capricocials seem disinterested in combat, likely stunned by this alien battle in their home system, the Kant and Phleghesh engage each other. It is obvious to Capricocial observers that these two species are familiar with combating each other, as neither side seems to fumble in its tactics. Though it seems that the Kant begin to lose, dozens Phleghesh fighters break off to engage the Capricocial ships in-system, drawing them into the battle. With the added firepower turned against them, the Phleghesh carrier is eventually driven off, leaving many fighter craft behind to fend for themselves. The Capricocials offer a truce, though the Kant make this impossible, destroying every last one. In the aftermath of this battle, the Capricocials are left stunned, and an awkward silence rises between them and the Kant.

The Distopteran Hive Ship ventures toward Satellian space, arriving nearby to the Ulann colony, home to many Satellians and Hletho alike. The arrival is a slight surprise, particularly for the Satellians, though the assurances of the Hletho ease them quite a bit. The copious amounts of merchant traffic in the system is redirected about, as the sheer size and gravitation influence of the Hive demands recalculations of fuel usage and trajectory within the system. With the help of the Hletho, communication between the Distopterans and the Satellians should be rather easy.

Meanwhile, the Nekopterans begin launching rockets, many unmanned, into orbit carrying supplies and equipment. Over the course of the year, a moderately-sized and fairly efficient shipyard is assembled, fully supplied and crewed for future construction. Though no projects have begun just yet, many designs are being mulled over carefully, particularly involving new technical designs freshly researched within the colony.

Hletho colonies experience a rush of settlers, expanding cities and industries, new hydroponics and farming facilities, the whole deal. The power of the Thaej Alliance has drawn in millions more than it had previously, leading to this surge as well as the growth of its power on the home world as well. Included in this colonial surge is the settling of the dominant world, Mirid, in the Warkhad system. Amidst the ruins of the automaton facilities and outposts, and the glassy wastelands left behind by the Lelinthians, these Hlethan settlers find themselves in a fairly disturbing setting to make a home in. Elsewhere, a new military fleet enters its test phase in the home system, and thankfully so, as the fleet centered around the Hrkan meets with a fearsome foe. At first, the object appeared to be a massive piece of debris, though once it began emitting copious amounts of light and the Hlethan crew began to suddenly drop dead, it became obvious that it was some form of threat. Though no reasoning could be reach, they concluded that they were under attack. Attempting to merely disrupt the object with weapons fire seemed to do very little, and more and more crew members died, leaving duty posts empty and ship systems failing. With little choice, the fleet ran away.

The Okum Kant prepare a new grouping of combative forces, and just in time to meet a prowling Phleghesh carrier in battle. Though inexperienced, the new fleet manages to pull through the fight with the assistance of the experienced White Fleet, leading to a hard-fought and costly victory. Though the Phleghesh carrier managed to escape, the Okum Kant feel confident in their success. Elsewhere, the diversionary Red Fleet, having accidently lead a Phleghesh carrier right to the Capricocial home world, engages the pursuing vessel as well as it can. Though seemingly losing at first, the Capricocials are drawn into the fight, barely tipping the scale in the defending forces favor and causing the carrier to break and fleet.

Meanwhile, the Shadow Kant arrive in a fairly pleasant system, bearing a habitable world with a fair quantity of available resources. While scouting the system, several units disappear, and upon further investigation, a massive rift in space-time is located on the fringes of the system, gravitationally bound to the parent star. Wary, the Shadow Kant keep away, preparing to settle in on their new home, while plotting a means of using this anomaly to protect themselves from possible Phleghesh attack.

The Lelinthians conclude their occupation of the Vurdu, leading to the full incorporation of the world and its populace into the Lelinthian-guided workforce. Alongside the Culud, these natives begin producing equipment for export, as well as mechanisms intended for local use. Though not nearly as productive or dedicated as the Culud, the Vurdu appear to be quickly turning into a worthwhile acquisition.

The Myzokans negotiate a deal with the Capricocials, arranging for the establishment of a trade route between colonies and leading to a greater demand for civilian cargo transport, overall leading to a great increase of material wealth for both civilization. After much effort, the language barrier is cracked between the Myzokan explorers on the Galta and the Sanctum Kant refugees. After the initial greetings are made, the Kant begin to warn that the Myzokans should turn back and not explore further in this direction, explaining their situation and the nature of their enemies, the Phleghesh. The warning seems to not have caused a strong enough impact, as Myzokan colonists arrive in the system, settling the dominant worlds and outlying moons to begin harvesting resources for export. Slightly perturbed, the Sanctum Kant begin requesting to stay in the system, at least temporarily, in the event that the Phleghesh might arrive. They offer considerable amounts of knowledge on Phleghesh tactics and weaponry, as up-to-date as they have available, in exchange.

Nhroaat colonists re-establish the Krensht colony, warily sifting through the remains left behind following the Space Crystal attack. Elsewhere, the massive armada assembled at the home world arrive in the same system as the feared Space Crystal, and unbeknownst to the Nhroaat, the Hlethan fleet centered around the Hrkan had only recently escaped the system. Engaging the Space Crystal, the battle rages for several hours, though ultimately the Nhroaat still can't quite overcome the vast power of the beast. With the loss of dozens of ships, the remaining two fleets of the armada turn and run.

Orindi scientists make further breakthroughs, and meanwhile, a new city-ship is constructed as a joint effort of the existing four. With a greater ease on their orbital population, the Orindi begin to consider their future...

The Phleghesh concentrate on expanding their colonial foundations, becoming slightly arrogant in their ability to crush all opposition. Though they have yet to engage the Raer again, they pursue the Ulmans Kungs further into their space, sending two fleets to engage their hastily-built military expedition. The battle goes exceedingly well for the Phleghesh, with minimal damage to their forces and an overwhelming defeat of the alien threat. Without difficulty, they eliminate the population in-system and prepare to move on. Elsewhere, the forces assigned to pursue the Kant meet surprising defeats, first in the Okum system against two swarms of Kant warriors, and another battle in an alien system. Though not entirely defeated, the two seperate carriers escaped before the battle turned particularly bad and reported back to a shocked council that the Kant remained a threat.

Pohm colonial investments are spread by the many nations of the home world, and each colony slowly grows little by little. Scientists uncover amazing new technologies which quickly disseminate amongst the nations, of particular note being the new weapon systems inspire by alien contact and local political threats alike. These new weapons only serve to increase the tension, and many Pohm political leaders are becoming ever more paranoid about the future of warfare.

The Satellians launch a heavily-protected colonial exploration mission dangerously close to Geskani space, and though nothing is settled just yet, a promising system is located. Another colonial expedition is sent onboard one of the older Combat Fleets, leading to a new colony named Hofuue. Danger Area Exploration Fleet #1 locates the Nhroaat SsKraed home system on the very edges of the galaxy, also detecting faint traces of recently-used Lelinthian wormholes, suggesting a visit within the last few years by their unfriendly neighbors. Though the reaction of the Nhroaat is slightly panicked, they do not appear overtly hostile as yet. Satellian scientists uncover new, fantastic breakthroughs back on Hmmaiaa and Ulumm Bukk, leading to greater propulsion power and FTL systems. The Diplomatic Fleet arrives at Thaej, greeting the Hlethan natives with a light show and much fanfare, while the Hlethan military stands a careful guard over the spatial region.

Snuddian shipbuilders celebrate as their first true warships leave spacedock, gleaming brilliantly in the local starlight. Modeled after the Satellian Diplomatic Ship and High Energy Weapon, the Snuddian vessels are very large and very well-armed, their power systems taking over much of what would have otherwise been cargo space. Using new ship-design principals, the vessels are largely modular, enabling these and future ships to be converted to other purposes, namely including cargo and colonization duty. However, for now, weapons of war are what's needed, and Snuddian tacticians begin to try to coordinate with Satellian forces in-system, toying with the idea of a dedicated strike against the Geskani frontier. The Snud, with their Proxy systems, are perhaps beginning to feel a bit unstoppable.
 
Spoiler AIWEH (Seon) :
ECONOMY: 6.5e (+6e/turn)
TECHNOLOGY: 4
STABILITY: 8
FLEETS: 3 (-1.5e/turn)
Spoiler :
Fleet 1 - (I/J-O) - Strength: 100%
Fleet 2 - (E/J-B) - Strength: 100%
Stealth Carrier - (G/J-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/J-T) - Strength: 100%

Spoiler COLONIES :
"Thegoth" (G/J-L) : +0.5e/turn (value = 2e)
"Yuggoth" (H/J-L) : +1.0e/turn (value = 3.5e)
"Kilgoth" (F/J-L) : +1.0e/turn (value = 3.5e)


[research Tech Level 4; -4e]
[construct 1 Stealth Carrier at (G/J-T); -1e]

[income earned = +6.0e]

[income increases by +0.5e/turn due to technical improvements]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler BAKO TELLIANS (Thedreadedlock) :
ECONOMY: 6.5e (+3.5e/turn)
TECHNOLOGY: 4
STABILITY: 5
FLEETS: 6 (-3.0e/turn)
Spoiler :
Fleet 2 - (I/H-R) - Strength: 0%
Fleet 3 - (I/H-L) - Strength: 0%
Fleet 4 - (I/H-L) - Strength: 100%
Fleet 5 - (I/H-R) - Strength: 100%
Fleet 6 - (I/H-R) - Strength: 100%
Fleet 7 - (I/H-L) - Strength: 100%
Fleet 8 - (I/H-R) - Strength: 100%
Fleet 9 - (I/H-R) - Strength: 100%

MILITARY: 5 (-2.5e/turn)
Spoiler :
Army 1 - (I/H-T) - Strength: 0%
Army 2 - (I/H-T) - Strength: 100%
Army 3 - (I/H-L) - Strength: 0%
Army 4 - (I/H-T) - Strength: 100%
Army 5 - (I/H-L) - Strength: 100%

Spoiler COLONIES :
"Obra" (I/H-L) : +3.0e/turn (value = 3.5e)
"Tounis" (H/H-R) : +1.5e/turn (value = 1.5e)


[no spending]

[income earned = +3.5e]

[unrest spreads as the recapturing efforts wane; -1 stability]



Spoiler CAPRICOCIAL (Thlayli) :
ECONOMY: 10.5e (+7.0e/turn)
TECHNOLOGY: 2
STABILITY: 5
FLEETS: 3 (-1.5e/turn)
Spoiler :
Fleet 1 - (D/E-B) - Strength: 100%
Fleet 2 - (D/G-T) - Strength: 100%
Fleet 3 - (D/F-B) - Strength: 60%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/F-B) - Strength: 100%

TRADE: Myzokans [+1e/turn]
Spoiler COLONIES :
"?" (D/F-M) : +1.5e/turn (value = 3.5e)
"?" (D/F-T) : +1.0e/turn (value = 3.0e)
"?" (D/F-L) : +0.5e/turn (value = 1.5e)
"?" (D/F-R) : +0.5e/turn (value = 1.5e)


[open trade route with Myzokans; -1e]

[income earned = +6.0e]

[income increases by +1.0e/turn due to added trade route]

[Fleet 3 damaged in battle!; -40% strength]



Spoiler DISTOPTERANS (Anonymoose) :
Hive Ship:
FUEL: 11
TECHNOLOGY: 1
STABILITY: 10
FLEETS: 5
CARGO: 1 army, 3e
HEALTH: 100%
POSITION: (I/E-R)
HIBERNATING: Yes

[spend 5 fuel]


Nekopterans:
ECONOMY: 4e (+5e/turn)
DEVELOPMENT: 2.0e out of 1.5e [because]
TECHNOLOGY: 4
STABILITY: 6
FLEETS: 0 (-0e/turn)
MILITARY: 0 (-0e/turn)

[complete Tech Level 4; -2e]
[construct orbital shipyard; -2e]

[income earned = +4e]

[income increases by +0.5e/turn due to technical improvements]
[income increases by +0.5e/turn due to improved facilities]

I didn't know how else to incorporate that from your orders other than to have it be an economic boost, and I don't really care that it exceeds your limit because I'm a nice guy like that.



Spoiler GESKANI (TaylorFlame) :
ECONOMY: 3e (+1.5e/turn)
TECHNOLOGY: 3 [2.5/4]
STABILITY: 3
FLEETS: 6 (-3.0e/turn)
Spoiler :
Rebel Fleet #1 - (G/B-B) - Strength: 100%
Rebel Fleet #3 - (G/B-B) - Strength: 100%
Loyalist Fleet #1 - (H/B-B) - Strength: 100%
Loyalist Fleet #2 - (H/B-B) - Strength: 100%
Loyalist Fleet #3 - (G/C-T) - Strength: 100%
Loyalist Fleet #4 - (G/C-T) - Strength: 100%
Loyalist Fleet #5 - (G/B-B) - Strength: 100%

MILITARY: 2 (-1e/turn)
Spoiler :
Army 1 - (G/B-B) - Strength: 100%
Army 2 - (G/B-B) - Strength: 100%

ARTIFACT: 0/50e
Spoiler COLONIES :
"Bactri" (F/B-R) : +0.5e/turn (value = 2.5e)
"Bu" (G/B-T) : +0.5e/turn (value = 0.5e)
"?" (G/C-T) : +0.5e/turn (value = 0.5e)
"Benovo" (H/B-B) : +0.5e/turn (value = 1.5e)


[no spending]

[income earned = +1.5e]



Spoiler HLETHO (Lord_Iggy) :
ECONOMY: 9.5e (+11.0e/turn)
TECHNOLOGY: 3
STABILITY: 5
FLEETS: 6 (-3.0e/turn)
Spoiler :
Rhetho - (G/D-T) - Strength: 100%
Tharaez - (G/H-L) - Strength: 100%
Hrkan - (J/F-B) - Strength: 70%
Rhaeda - (I/D-L) - Strength: 100%
Far - (I/E-R) - Strength: 100%
Murthen - (I/E-R) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (I/E-R) - Strength: 100%

ARTIFACT: 2/50e
TRADE: Satellians, Snud [+2e/turn]
Spoiler COLONIES :
"Haefar/Jolat" (I/D-R) : +1e/turn (value = 3e)
"Jiloh" (I/E-T) : +0.5e/turn (value = 2.5e)
"Vanaraej" (J/E-B) : +1.0e/turn (value = 2.5e)
"Taikhad" (H/E-T) : +1.0e/turn (value = 3.5e)
"Khatr" (I/F-B) : +1.0e/turn (value = 3.0e)
"Hulan" (I/C-B) : +0.5e/turn (value = 3.5e) {1.0e owned by Satellians}
"Mihredan" (J/E-L) : +0.5e/turn (value = 1.5e)
"Rhecon" (I/E-B) : +0.5e/turn (value = 1.5e)
"Aean" (H/E-R) : +0.5e/turn (value = 1.5e)
"Rael" (J/D-R) : +0.5e/turn (value = 2.5e) {1.0e owned by Lelinthians}
"Lae" (H/E-B) : +0.5e/turn (value = 1.5e)
"Mirid" (J/D-L) : +0.5e/turn (value = 1.5e)


[rush colony flotilla; -1.5e]
[expand colonies in Taikhad system; -2e]
[expand colony Khatr; -2e]
[expand colony Vanaraej; -2e]
[construct 1 military fleet, 'Murthen'; -1e]

[colony flotilla settles 'Mirid' in Warkhad system (J/D-L)]
[military fleet 'Hrkan' self-repairs; +9% strength]

[income earned = +9.5e]

[income increases by +2.0e/turn due to colonial expansion]
[income decreases by -0.5e/turn due to added maintenance]

[military fleet 'Hrkan' damaged in battle!; -30% strength]



Spoiler IOKOLU (tuxedohamm) :
ECONOMY: 10.5e (+6.0e/turn)
TECHNOLOGY: 1 [1.5/2]
STABILITY: 8
FLEETS: 2 (-1e/turn)
Spoiler :
Oluko-Ilume - (E/D-R) - Strength: 100%
Oluko-Ilomo - (G/D-B) - Strength: 100%

MILITARY: 0
TRADE: Satellians [+1e/turn]
Spoiler COLONIES :
"Milui" (F/D-T) : +0.5e/turn (value = 0.5e)
"?" (F/D-R) : +1e/turn (value = 3.5e)
"?" (F/D-L) : +1.0e/turn (value = 2.5e)
"?" (E/D-R) : +0.5e/turn (value = 1.5e)
"?" (G/D-L) : +0.5e/turn (value = 1.5e)


[no spending]

[income earned = +6e]



Spoiler IVKINGS (bestshot9) :
ECONOMY: 1.5e (+0.5e/turn)
TECHNOLOGY: 1
STABILITY: 2
FLEETS: 0
MILITARY: 2 (-1e/turn)
Spoiler :
Army strength indeterminate due to civil war!


[no spending]

[income earned = +0.5e]



Spoiler KANT (Shadowbound) :
Okum Kant:
ECONOMY: 0.5e (+0.0e/turn)
DEVELOPMENT: 1.0e / 2.5e
TECHNOLOGY: 2
STABILITY: 4
FLEETS: 3 (-1.5e/turn)
Spoiler :
Red Fleet - (D/F-B) - Strength: 30%
White Fleet - (B/F-L) - Strength: 70%
Grey Fleet - (B/F-L) - Strength: 50%

MILITARY: 0

[build 1 fleet at Okum (B/F-L); -1e]

[income earned = +0.5e]

[income decreased by -0.5e/turn due to added maintenance]

[Red Fleet damaged in battle!; -40% strength]
[White Fleet damaged in battle!; -30% strength]
[Grey Fleet damaged in battle!; -50% strength]


Parun Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)

LOCATION: (A/F-T)




Sanctum Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)

LOCATION: (C/F-L)




Shadow Kant:
ECONOMY: 0e (+0e/turn)
TECHNOLOGY: 2
STABILITY: 3
FLEETS: 0 (-0e/turn)
ARMIES: 0 (-0e/turn)
ARTIFACT: 2.5/50e

LOCATION: (B/E-B)




Spoiler KEKEJI (NPC) :
ECONOMY: 2e (+1.5e/turn)
TECHNOLOGY: 3
STABILITY: 5 [1.5e invested]
FLEETS: 4 (-2e/turn)
Spoiler :
Exploration Fleet #1 - (C/C-T) - Strength: 9%
Exploration Fleet #2 - (C/C-T) - Strength: 100%
Combat Fleet #1 - (B/C-T) - Strength: 91%
Combat Fleet #2 - (B/C-B) - Strength: 64%

MILITARY: 3 (-1.5e/turn)
Spoiler :
Army 1 - (C/C-T) - Strength: 91%
Army 2 - (C/C-T) - Strength: 100%
Army 3 - (C/C-B) - Strength: 100%

Spoiler COLONIES :
"Gudiluha" (C/C-B) : +1.5e/turn (value = 1.5e)


[build 1 army on (C/C-T); -1e]
[build 1 army on (C/C-B); -1e]

[Exploration Fleet #1 sabotaged, destroyed!]

[income earned = +2e]

[income decreases by -1e/turn due to added maintenance]
[income increases by +0.5e/turn due to lessened maintenance]

[open rebellious threats spark unrest; -1 stability]



Spoiler LELINTHIANS (NPC) :
ECONOMY: 1.5e (+2.5e/turn)
TECHNOLOGY: 3
STABILITY: 6
FLEETS: 4 (-2.0e/turn)
Spoiler :
Kelethletel - (H/B-R) - Strength: 100%
Lotholitel - (K/D-O) - Strength: 100%
Kululuthul - (J/C-T) - Strength: 100%
Uthuluthul - (J/D-T) - Strength: 100%

MILITARY: 2 (-1.0e/turn)
Spoiler :
Culud Invasion Force #1 - (J/C-T) - Strength: 100%
Culud Invasion Force #2 - (J/D-T) - Strength: 100%

Spoiler COLONIES :
"Extrasolar Labor Site #1" (J/C-B) : +0.5e/turn (value = 0.5e)
"Extrasolar Labor Site #2" (J/D-R) : +1e/turn (value = 2.5e)
"Vurdu Homeworld" (J/C-T) : +0.5e/turn (value = N/A)

OCCUPATIONS: Vurdu (J/C-T) [-1e/turn : 0 Unrest]

[build 1 fleet at (J/D-T); -1e]
[invest in occupation; -0.5e, -1 unrest]

[income earned = +1.5e]

[occupation of Vurdu ends!; +1e/turn less maint., +0.5e/turn income]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler MYZOKANS (Frozen In Ice) :
ECONOMY: 4.0e (+6.0e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 2 (-1.0e/turn)
Spoiler :
Visi Dyforn - (D/E-B) - Strength: 100%
Galta - (C/E-B) - Strength: 100%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (C/E-T) - Strength: 100%

TRADE: Capricocials [+1e/turn]
Spoiler COLONIES :
"Haildren" (C/E-B) : +1.0e/turn (value = 1.5e)
"Sarford" (D/E-B) : +1.0e/turn (value = 2.5e)
"Fendir" (C/F-L) : +0.5e/turn (value = 1.5e)


[establish trade with Capricocials; -1e]
[complete expansion of colony Haildren; -0.5e]
[establish colony Fendir at (C/F-L); -2e]

[income earned = +4e]

[income increases by +1.0e/turn due to new trade route]
[income increases by +1.0e/turn due to colonial expansion]



Spoiler NHROAAT SSKRAED (NPC) :
ECONOMY: 0.5e (+2.0e/turn)
TECHNOLOGY: 2
STABILITY: 4
FLEETS: 4 (-2.0e/turn)
Spoiler :
Fleet 3 - (K/F-O) - Strength: 100%
Fleet 4 - (K/F-O) - Strength: 100%
Fleet 5 - (J/F-B) - Strength: 0%
Fleet 6 - (J/F-B) - Strength: 0%
Fleet 7 - (J/F-B) - Strength: 60%
Fleet 8 - (J/F-B) - Strength: 50%

MILITARY: 2 (-1e/turn)
Spoiler COLONIES :
"?" (K/G-T) : +1.5e/turn (value = 1.5e)
"?" (K/G-B) : +0.5e/turn (value = 1.5e)
"Krensht" (K/F-O) : +0.5e/turn (value = 1.5e)


[re-establish colony Krensht (K/F-O); -2e]

[income earned = +0.5e]

[income increases by +0.5e/turn due to colonial expansion]

[Fleet 5 destroyed!; +0.5e/turn]
[Fleet 6 destroyed!; +0.5e/turn]
[Fleet 7 damaged!; -40% strength]
[Fleet 8 damaged!; -50% strength]



Spoiler ORINDI (NPC) :
ECONOMY: 4e (+4.0e/turn)
TECHNOLOGY: 4
STABILITY: 8
FLEETS: 5 (-2.5e/turn)
Spoiler :
Norisia City - (I/F-T) - Strength: 100%
Ulusia City - (I/F-T) - Strength: 100%
Yoros City - (I/F-T) - Strength: 100%
Latasia City - (I/F-T) - Strength: 100%
Novosia City - (I/F-T) - Strength: 100%

MILITARY: 0

[complete Tech Level 4; -3e]
[build 1 new city-ship; -1e]

[income earned = +4e]

[income increases by +0.5e/turn due to technical improvements]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler PHLEGHESH (NPC) :
ECONOMY: 6.5e (+8.0e/turn)
TECHNOLOGY: 4
STABILITY: 6
FLEETS: 5 (-2.5e/turn)
Spoiler :
Nhuuff - (B/I-B) - Strength: 35%
Shuuush - (B/F-B) - Strength: 40%
Nhaaash - (D/I-B) - Strength: 100%
Sllhuuuhh - (D/F-B) - Strength: 51%
Yuuussshh - (D/I-B) - Strength: 100%
Vashaasss - (B/I-B) - Strength: 90%

MILITARY: 0 (-0e/turn)
Spoiler COLONIES :
"Ollethurr" (C/H-R) : +2.5e/turn (value = 3.5e)
"Gllth" (C/H-B) : +1.5e/turn (value = 1.5e)
"Hutthh" (D/I-B) : +1.0e/turn (value = 2.5e)
"Kaannsshh" (B/H-O) : +0.5e/turn (value = N/A)
"Parruussshh" (A/H-O) : +0.5e/turn (value = 1e)


[expand colony Ollethurr (C/H-R); -2e]
[expand colony Gllth (C/H-B); -2e]
[expand colony Hutthh (D/I-B); -2e]

[income earned = +6.5e]

[income increases by +1.5e/turn due to colonial expansion]

[Fleet Nhuuff damaged!; -10% strength]
[Fleet Vashaasss damaged!; -10% strength]
[Fleet [iShuuush[/i] damaged!; -60% strength]
[Fleet Sllhuuuhh damaged!; -40% strength]



Spoiler POHM (North King) :
ECONOMY: 5.5e (+6.0e/turn)
TECHNOLOGY: 4
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
Thun Fleet - (F/H-T) - Strength: 100%
Betik Fleet - (G/H-L) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (G/H-L) - Strength: 100%

Spoiler COLONIES :
"Denim" (G/H-T) : +1.0e/turn (value = 3e)
"Ukupu" (F/H-R) : +0.5e/turn (value = 3.5e) [1.0e invested]
"Kukukik (G/G-R) : +0.5e/turn (value = 3e) [1.0e invested]
"Thiq" (G/I-T) : +0.5e/turn (value = 3e)


[invest into colony Ukupu; -0.5e]
[invest into colony Kukukik; -1e]
[research Tech Level 4; -4e]

[income earned = +5.5e]

[income increases by +0.5e/turn due to technical improvements]



Spoiler RAER (Haseri) :
ECONOMY: 7.5e (+3.5e/turn)
TECHNOLOGY: 3
STABILITY: 8 [1e invested]
FLEETS: 4 (-2.0e/turn)
Spoiler :
Crystal Tide - (E/I-B) - Strength: 100%
The Abyss Above - (F/I-T) - Strength: 100%
Traveler - (E/I-R) - Strength: 100%
Light in the Shadows - (E/I-R) - Strength: 100%

MILITARY: 2 (-1.0e/turn)
Spoiler :
Army 1 - (E/I-R) - Strength: 100%
Army 2 - (E/I-R) - Strength: 100%

Spoiler COLONIES :
"Yalir" (E/I-B) : +0.5e/turn (value = 2.5e)
"Nassisirr" (F/I-B) : +1.0e/turn (value = 3.5e)
"Aesdh" (E/I-T) : +0.5e/turn (value = 3.5e)

ARTIFACT: 0/50e

[no spending]

[income earned = +3.5e]



Spoiler SATELLIANS (Daftpanzer) :
ECONOMY: 4.5e (+5.5e/turn) [0.5e invested]
TECHNOLOGY: 4
STABILITY: 7
FLEETS: 13 (-6.5e/turn)
Spoiler :
Exploration Fleet #1 - (E/E-R) - Strength: 100%
Combat Fleet #3 - (H/C-T) - Strength: 73%
High Energy Weapon - (H/C-T) - Strength: 100%
Mass Missile System - (H/B-R) - Strength: 100%
Combat Fleet #4 - (H/D-T) - Strength: 100%
Diplomatic Fleet - (I/E-R) - Strength: 100%
Danger Area Exploration Fleet #1 - (K/D-O) - Strength: 100%
Strategic Interference Fleet #1 - (H/B-R) - Strength: 100%
Combat Fleet #2 - (H/C-T) - Strength: 100%
Strategic Interference Fleet #2 - (G/C-T) - Strength: 100%
Combat Fleet #1 - (H/B-R) - Strength: 100%
Combat Fleet #5 - (H/B-R) - Strength: 100%
Danger Area Exploration Fleet #2 - (I/C-B) - Strength: 100%

MILITARY: 0 (-0e/turn)
ARTIFACT: 0/50e
TRADE: Hletho, Snud, Iokolu [+3e/turn]
Spoiler COLONIES :
"Ulumm-Bukk" (I/C-R) : +1.5e/turn (value = 1.5e)
"Ulann" (I/C-B) : +1.0e/turn (value = 3.5e) {0.5e owned by Hletho}
"Mmaru-Mu" (I/B-O) : +1.0e/turn (value = 3.0e)
"Mulummelah" (H/C-B) : +0.5e/turn (value = 3.0e)
"Saiann" (J/B-O) : +0.5e/turn (value = 3.0e)
"Hofuue" (H/D-T) : +0.5e/turn (value = 1.5e)


[research Tech Level 4; -4e]
[build 1 Danger Area Exploration Fleet at (I/C-B); -1e]
[convert Combat Fleet #4 into colony at H/D-T]

[income earned = +4.5e]

[income increases by +0.5e/turn due to technical improvements]
[income increases by +0.5e/turn due to colonial expansion]
[income increases by +0.5e/turn due to lessened maintenance]
[income decreases by -0.5e/turn due to added maintenance]



Spoiler SEIPAS YAG (NPC) :
ECONOMY: 5.5e (+6.5e/turn)
TECHNOLOGY: 3
STABILITY: 5
FLEETS: 1 (-0.5e/turn)
Spoiler :
Fleet 1 - (D/B-T) - Strength: 100%

MILITARY: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/B-T) - Strength: 100%

Spoiler COLONIES :
"?" (D/B-B) : +1.5e/turn (value = 1.5e)
"Umbar" (D/B-L) : +1.5e/turn (value = 1.5e)


[expand colony (D/B-B); -2e]
[research Tech Level 3; -3e]

[income earned = +5.5e]

[income increases by +0.5e/turn due to colonial expansion]
[income increases by +0.5e/turn due to technical improvements]



Spoiler SKUL'AGRA (NPC) :
ECONOMY: 3.5e (+4.0e/turn)
TECHNOLOGY: 3
STABILITY: 9
FLEETS: 8 (-4.0e/turn)
Spoiler :
Yun'thoth - (H/H-R) - Strength: 100%
Sha'lanak - (H/H-R) - Strength: 100%
Noth'hohth - (H/H-R) - Strength: 91%
Unth'haath - (H/H-R) - Strength: 100%
Neth'nethel - (I/H-B) - Strength: 100%
Yun'hortha - (I/H-B) - Strength: 100%
Ho'lahn - (I/I-T) - Strength: 100%
Lo'lahn - (I/I-T) - Strength: 100%

MILITARY: 4 (-2e/turn)
Spoiler :
Frontier Assault Forces #1 - (H/H-B) - Strength: 36%
Nu'halas Occupation Forces - (H/H-B) - Strength: 100%
Shor'ath Guard - (I/H-B) - Strength: 100%
Homeworld Guard - (I/I-T) - Strength: 100%

Spoiler COLONIES :
"Nah'shahan" (I/I-B) : +0.5e/turn (value = 0.5e)
"Shor'ath" (I/H-B) : +2.5e/turn (value = 3.5e)
"Yush'hasahn" (J/I-O) : +1.5e/turn (value = 1.5e)
"Nograth Nava'haron" (H/I-R) : +0.5e/turn (value = 1.5e)
"Shodog" (H/I-L) : +1e/turn (value = N/A)
"Nu'halas (Tounis)" (H/H-R) : +1.0e/turn (value = 1.5e)


[expand colony Nu'halas (H/H-R); -2e]
[repair fleet 'Yun'thoth' (H/H-R); -0.5e]
[repair fleet 'Sha'lanak' (H/H-R); -0.5e]

[income earned = +3.5e]

[income increases by +0.5e/turn due to colonial expansion]



Spoiler SNUD (NPC) :
ECONOMY: 7.0e (+6.5e/turn)
TECHNOLOGY: 6
STABILITY: 5
FLEETS: 3 (-1.5e/turn)
Spoiler :
"Orbital Defense Array" - (H/C-T) - Strength: 100%
"VLS Noof" - (H/C-T) - Strength: 100%
"VLS Toof" - (H/C-T) - Strength: 100%

MILITARY: 0
TRADE: Satellians, Hletho [+2e/turn]

[build 2 'Very Large Ships'; -2e]
[greatly expand infrastructure on Sneed; -4e]

[income earned = +6.5e]

[income decreases by -1.0e/turn due to added maintenance]
[income increases by +1.0e/turn due to homeworld development]



Spoiler ULMANS KUNGS (At the edge) :
ECONOMY: 10.5e (+4.0e/turn)
TECHNOLOGY: 2
STABILITY: 6
FLEETS: 2 (-1.0e/turn)
Spoiler :
Combat Fleet - (C/J-O) - Strength: 0%

ARMIES: 1 (-0.5e/turn)
Spoiler :
Army 1 - (D/K-O) - Strength: 100%

Spoiler COLONIES :
"?" (C/J-O) : +0.5e/turn (value = 0.5e)
"?" (B/I-B) : +1.5e/turn (value = 3.5e)


[no spending]

[income earned = +5e]

[Combat Fleet destroyed!; +0.5e/turn]
[colony (B/I-B) destroyed!; -1.5e/turn]

No activity for quite a while. NPC'd!



Spoiler UNDROTH (NPC) :
ECONOMY: 15.5e (+4.5e/turn)
TECHNOLOGY: 3
STABILITY: 10
FLEETS: 3 (-1.5e/turn)
Spoiler :
Ux Fleet - (D/C-B) - Strength: 100%
Grut Fleet - (D/C-T) - Strength: 100%
Hunf Fleet - (D/C-L) - Strength: 100%

MILITARY: 3 (-1.5e/turn)
Spoiler :
Army of Ux - (D/C-L) - Strength: 100%
Army of Grut - (D/C-T) - Strength: 100%
Army of Hunf - (D/C-B) - Strength: 100%

Spoiler COLONIES :
"Grut" (D/C-T) : +2.5e/turn (value = 2.5e)
"Hunf" (D/C-B) : +1.5e/turn (value = 1.5e)


[no spending]

[income earned = +4.5e]




Spoiler LOW-TECH ALIENS :
Horvulgans (B/G-R)
Murglers (B/C-B)
Wulgurdlers (D/G-T)
Nurg (F/H-T)
Chirrs (G/C-B)
Olthuul (A/F-B)




Spoiler GALACTIC MAP :
milkyway2.png
 
Spoiler TURN 14 EXPLORATION RESULTS :



HLETHO:

G/D-R - "Uninhabitable, Slightly Productive" [0.5e]
J/F-B - "Barely Habitable, Somewhat Productive" [1.5e]
G/H-L - Pohm Home World
I/D-L - "Barely Habitable, Somewhat Productive" [1.5e]

I noticed a typo in your orders, sending a fleet to A/D-L, so I just guessed that you meant I/D-L. If this is incorrect, please let me know.


SATELLIANS:

H/B-R - "Uninhabitable, Moderately Productive" [1.5e]
K/D-O - Nhroaat SsKraed Home World
E/E-T - "Uninhabitable, Slightly Productive" [0.5e]

I'm reasoning that it took the full turn to fully estimate the value of H/B-R, and that's why they didn't colonize immediately. If you'd prefer that they just drop right away, then I'll go back and fix it, otherwise you can colonize next turn.


MYZOKANS:

D/E-L - "Barely Habitable, Somewhat Productive" [1.5e]


KANT:

A/E-B - Friendly New Aliums! Yayz!
B/E-R - "Favorably Habitable, Moderately Productive" [3.0e]



I have probably made tons of mistakes, and I'm certain that quality is very much lacking, but I've also been very much lacking the mental energy for this lately, if you haven't noticed.

Point out my mistakes and I'll fix them!

EDIT: Oh, and uh, I'll get the nav map up at some point, maybe.
 
Cool update Bil! :D

I'm fine with the situation at H/B-R.

Man I have a lot of potential for stories now... Need to catch up with that. Oh and I guess my dudes are hearing stories about the space crystal. I trust that Iggy's got it covered :)

Hmm... Although do we really want a heavily military-oriented Thaej Alliance that might result from the ensuing battle?
 
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