Pre-Turn: Correct MM for settler in 4, Masonry cost increases with loss of gold.
T2.
MM BG's to the lake for gold, Masonry back to acceptable rate
T4.
Settler is in, next onwards an Enkidu @5fpt, 5spt.
T5.
Settler reaches hill, spices connected after the IBT, worker moved to spices #2 for barracks chop in Stronghold of Idiocy.
T6.
Since we've got many Enkidus, I assign one to defend spices.
EW >> Worker
IT: Knock knock, who's that ?
T7.
Do the trade, start on WC full.
IT: Both fortify
T8.
Worker >> EW
T9.
Another warrior/spearman pair shows.
T10.
Chop done, moved worker 1W (simply because it was rather close to the persians if it stayed put)
For the while to come, we'll have the opportunity of 4fpt @ 10spt, sizes 5 and 6, which shouldn't be overlooked: on top of that, just mine one grass, road the BG's, and we get 2-2-2 tiles all over for the GA: 5fpt 10spt.
FoS is MM'ed to catch the 2 missing shields (4+4+'2') on growth, no worries there. Keep the cash flow in.
They have a lot of defenders in our territory, so I'd advise leaving all roaded tiles covered. They
want to pillage, and we can't afford it.