Update 5 (Years 400-500 Post-K7)
Enaman proto-herders continue following flocks of flightless moa birds, but without any major demographic and pastoral economic changes. However, some of the more traditionalist clans roaming the slopes of the Mona yi Hu valley do start improving their hunting techniques, supplementing them with the limited use of fire and endurance stalking. (Enaman: +1 Survivalism)
Some of the Enaman moa followers do venture into a previously unknown region deeper inland. Named Chorokpan (or “Emerald Fields”) by them, it’s a temperate grassy plain crossed by a slow, wide river that rarely floods. The savanna is densely settled with flocks of flightless birds that migrate here during warm summer months. Among them, one particular species stands out for the enormous height of its stilt-like hind legs (it uses them and its long neck to reach the canopy of loosely growing cork trees). Scavenger birds closely follow hunting packs of marsupial dogs that try to take on any big herbivore they can find, including the giant wombats that give them a good fight. The river itself is rich with fish and monitor lizards that hibernate in winter, but pray on the migrating birds in summer each time they cross the stream. Some black soil exists in the upper flow of the river, where it descends onto the plain from a mountain ridge, but the plain itself is only mildly arable. Yet, the pastures are good and easy to find, while the construction material is very rare.
The Happatara culture truly shoots to prominence in that period, as the permanent settlements and proto-towns become centers of early specialized craftsmanship. Happatara wool-based textile,wooden toolmaking, and clay ceramics start to show signs of a well-established artistic style, and they grow in complication as the production methods become more sophisticated. This naturally attracts more people to these early cities, with first signs of social stratification starting to appear. (Happatara: +1 Material Culture, +1 Prominence; Region 23: Urbanization +1)
Yet, not all Happatara find their place in the gradually urbanizing society. Instead, first attempts to migrate into a land Hattara are made. Albeit unsuccessful, these migrating parties do discover it to be a big, densely forested valley, which climate changes from subtropical along the shore to strongly continental deeper inland. This makes that valley’s biome fairly unique, with many migratory species (including giant sloths and wooly gorillas) taking advantage of seasonal changes and making regular treks from the dry, broadleaf woods deeper inland to the subtropical forests in the mid-valley and even sometimes venturing into the thin strip of open land by the shore (the only patch of land good for grazing and agriculture). Higher up the slopes of the valley, many limestone caves can be found, hosting giant flocks of bats. Meanwhile, butterflies also take advantage of the large number of climatic zones featured in the valley, and every season is known for this or that massive butterfly spawning event. The forest is a good source of timber (especially known for its quality in the colder part of the valley), and the mountains are moderately rich with natural deposits.
The Hazo forest people finally accumulate enough knowledge of the hunter-gatherer lifestyle to turn food gathering into much more predictable and energy-efficient activities. This does bring up a population boom with it. (Hazo: +1 Survivalism, -5% Centralization, -5% Conformity, +1 Population Center in Region 22; player must choose type of new Power Point)
The Syrisil people continue finding the humid paddy fields of Fee Shenete a perfect ground for their water-loving agricultural package that can bring multiple harvests each season. Unfortunately, despite the population growth, their culture fails to develop signs of sophistication of thought or craft. (Syrisil: -5% Centralization, -5% Conformity, +1 Population Center in Region 9; player must choose type of new Power Point)
The economic diversity of the Ankarne tribes pays off as they liberally experiment with proto-herding of patahonica llama and dwarf horses in the Nue Tyekye ridge and with agriculture in the riverine plain below their mountainside home. While their agricultural package is yet to be truly adopted to the new climatic conditions, the primitive animal husbandry develops in the mountains, valued both for wool and meat it brings. (Ankarne: -5% Centralization, -5% Conformity, +1 Population Center in Region 13; player must choose type of new Power Point)
The semi-nomadic, entrepreneurial culture of the Aghak islanders keeps pushing some groups of fishermen to explore the rough seas around their home islands - mostly to their own doom. However, in the island chain itself, gathering of migratory birds’ eggs from the cliffs and hunting raids for seal rookeries are becoming more organized, leading to continuous population boom. However, the islands start being dangerously crowded. (Aghak: -5% Centralization, -5% Conformity, +1 Population Center in Region 36; player must choose type of new Power Point)
A bigger island off the other side of the continental shore sees a population boom of Turape bird hunters and fruit gatherers in the Nadelis rainforest. Alas, the Turapan feather decorations and story-telling techniques don’t develop quite to the level of some of the more sophisticated cultures. (Turape: -5% Centralization, -5% Conformity, +1 Population Center in Region 6; player must choose type of new Power Point)
The Nari people finally manage to develop better hunting techniques that involve fire and thus can be used to fight back their nemesis, the dangerous mountain lions. Gradually, the combination of better hunting methods leads to a population boom that, unfortunately, fails to lead to any other cultural advancements for now. Besides, the vast region's resources are starting to be stretched fairly thin. (Nari: -5% Centralization, -5% Conformity, +1 Population Center in Region 21; player must choose type of new Power Point)
The Yonike people attempt to explore the opposite coast of the gulf that washes the shores of their homeland. Unfortunately, their seafaring attempts mostly fail, and no family groups that have (possibly) survived the voyage find their way back with the knowledge of the region. At home, the first permanent settlements also fail to survive more than a few successive years.
In the central mountains, the migrant Trasque tribes attempt to emulate their cousins’ cave complexes, but the harsher climate and ever changing wildlife paths make them get back on the move after barely a few seasons of settled living. Despite a relative stagnation of their fairly unique oral tradition, the Trasque En Ettin Shaln find consolation in food, as the game is big and fairly easy to find. (Trasque: -5% Centralization, -5% Conformity, +1 Population Center in Region 25; player must choose type of new Power Point)
The Nekenee hill culture experience a century of flourishing, as the mountains of Pulete see first permanent stone-built settlements appear, displaying the Nekenee people’s growing variety of stonecutting techniques. Meanwhile, some of their tribal groups finally adopt their agricultural package to the floodplains of Fee Shenete, where their culture comes into contact with the Syrisil people. (Nekenee: +1 Industry, -5% Centralization, -5% Conformity, +1 Population Center in Region 9; player must choose type of new Power Point; Region 12: Urbanization +1)