BananaLee
Fruity Penguin
Space is a bloody huge place. Even a solar system is a bloody huge place. Let us imagine then, the Navy of Team A entering a system owned by Team B using some FTL method similar to a hyperspace jump.
Team B has a fleet waiting for Team A and they fight. After a while, Team B gains the upper hand and begins to start winning.
Team A is now incapable of jumping back (use whatever excuse you wish, no charge in batteries, can't jump with missiles flying about, whatever)
Barring annihilation and surrender, what options do you think are available to the commander of Team A in this situation?
This system is a generic system, assumed to have a few planets, an asteroid belt or two, and all that fun stuff. Travel time between jump points and main systems are between several days to two weeks.
Discuss.
Team B has a fleet waiting for Team A and they fight. After a while, Team B gains the upper hand and begins to start winning.
Team A is now incapable of jumping back (use whatever excuse you wish, no charge in batteries, can't jump with missiles flying about, whatever)
Barring annihilation and surrender, what options do you think are available to the commander of Team A in this situation?
This system is a generic system, assumed to have a few planets, an asteroid belt or two, and all that fun stuff. Travel time between jump points and main systems are between several days to two weeks.
Discuss.