Turn 60 (1750 BC)
Surveying the landscape...
Definitely need to millitarize
Pantload begins: Warrior
Switch Pantload to Warrior, MM to work 3P hill instead of cottage. Warrior due in 3, before any barb can get here.
Looking at the barb warrior, bob should get there in time, but the workers will probably be forced to stop action.
Potential city sites. Sign that is cut off is "Was this where we put red dot?"
Green dot needs no MM. Growth in 6. Workboat in 15.
Thus ends turn zero. Goals: Found Judaism, learn sailing.
Turn 61 (1725 BC)
WTH? Barb warrior walked away from an unguarded city? Hmmm. Bob moves to city anyway. Never know when he'll be back.
Hinduism has spread: Pantload
And thus begins the commerce portion of the program.
Turn 62 (1700 BC)
Tech learned: Masonry
Pantload finishes: Warrior
Turn 63 (1675 BC)
Research begun: Monotheism
Learned Masonry, moved to Monotheism. 13 turns. Sailing is still 11 to learn. Tells me few civs have it yet.
Warrior trained in Pantload.
Pantload begins: Warrior
Set Pantload to build another Warrior, due in 2.
Worker finishes cottage in Green Dot. Will cottage the flood plain between the rivers.
Cottage 8 turns away.
Turn 64 (1650 BC)
Bob fortifies in Green Dot.
Pantload finishes: Warrior
Turn 65 (1625 BC)
New warrior done in Pantload. Continue Settler, due in 4. Will MM back to cottage.
New warrior NW towards Silver/Deer/Cows
Green Dot grows: 4
Turn 66 (1600 BC)
New warrior moves E, E. Woo hoo roads!
Turn 67 (1575 BC)
New warrior E
Turn 68 (1550 BC)
New warrior NE. He'll stay here to bust fog until the new settler comes along.
Pantload finishes: Settler
Green Dot's borders expand
Green Dot finishes: Work Boat
Turn 69 (1525 BC)
Pantload begins: Stonehenge
Green Dot begins: Warrior
Culture growth in Green Dot.
Pantload finishes Settler, begins Stonehenge. Green Dot finishes workboat, begins warrior. I hate building warriors, but this is a placeholder until Green Dot grows, then I'll switch to a settler.
Workboat moved to crabs near Green Dot.
Hmmm... Do I maybe want to hook up the stone first? I could wait for Green Dot to expand first, but that won't be for a while. The marker at the tundra peninsuls SE of the stone wont get it. I think I'll wait on the stone and hook up deer/cow/silver.
Settler NE, E, E. Again, Roads are great.
Pantload grows: 3
Turn 70 (1500 BC)
New warrior E, to stay in front of settler.
Settler E, SE
Work boat becomes fishing boat.
Green Dot begins: Granary
MM Green Dot to grow sooner. Decide that, even though Green Dot's warrior to be is a placeholder, I'd rather have a placeholder we can use later. Change production from warrior (three hammers invested) to granary
MM Pantload to work the 3P tile. Stonehenge due in 22.