Spl01 - Noobish Players Try the Concurrent Format

Spoiler :
This may go against common sentiment, but I don't usually build fog busters unless I can't afford an attack. Fog busters prevent barbs. Without fog busters barbs build cities. As soon as we have axemen, those amount to free settlers.

I'm rather counting on a barb city in the north and another on that great SW peninsula. If we find the barbs placed them in bad spots, we raze 'em and get some XP.

The AI will almost always raze a barb city while it's still size one. Stupid AI. We, though are smart enough to park an archer outside, get some great XP, then bring the axes as soon as it hits size two.

Barb cities are a huge advantage over the AI, IMO.
 
Spoiler :
That's a pretty good idea. Except usually, whenever I don't have the $ to upgrade units, I send out the obsolete units to fog bust.
 
Spoiler :
Okay, I realized a major :smoke: moment in my turns. How long have I been able to run organized religion while building stonehenge? I opened the save and it dropped stonehenge down to 9 turns away. D'Oh!


I attached my save, BTW. Thought I had done it earlier.
 
Spoiler :
Ouch. Hopefully, that won't be a problem.
 
Spoiler :
It probably won't be a problem in getting stonehenge. I've seen enough to know that none of the AIs will make it a priority. A look at the power screen shows us 7th by a decent bit. They're all building troops. Stonehenge doesn't help troops in any way.

Where it hurts us is in A) wasting hammers and B) Stonehenge comes later, delaying our GP, delaying our shrine, delaying our income and delaying the Oracle, which the AI will go after.
 
in case anyone cares ;) i support the decision on the best save
 
Don't worry, we care... lol ...just a larger majority then... good. Just waiting for pholkhero to respond with his turns, and spinoza to reply... else we have to do a player flip.
 
Spoiler response and technology :
That's a good point. Maybe I should take that advice for my SP games...

If we take rex's save (again... lol) I'm not sure now whether the next tech after sailing should be mining to get BW and possibly axes, or priesthood, where we can go for the Oracle (And make a super Great Prophet city)
 
Spoiler :
Religions are worthless without shrines but civs are dead without defense. How much longer, I wonder, before barbs learn axemen and archers? I'd lean to priesthood, but it's a gamble. I wouldn't put it past whichever civ landed Budhism to put priority on the Oracle.
 
Spoiler :
Good Point. I forgot about meditation also being a rout to priesthood. I will probably be leaning towards military when I start playing, but that may change if we get a save with military all set.


Spoiler EDIT :
I looked at your save, and the top 5 cities include Green Dot at #2 and Pantload at #4. How do they calculate the "top cities"? It's certainly not completely up to culture...
 
Spoiler :
I always thought it was some algorithm combining population and wonders. Green Dot, in my save is higher pop than Pantload. It's also a holy city, which probably counts the same as a wonder.
 
Spoiler :
Good Point. Maybe it was culture, and I just forgot about that.
 
Ha! Pholk, I just saw in your "jumping to prince" SG that you had an accidental concurrent turn. LMAO! Dudes need to post the right file.
 
hey all ~ i ws home all weekend with my infant son who refused to let me play civ :( but i played now and here it is...

the mp i played was terrific, though i lost the game for my team! it was my first time so i chalked it up to a learning experience...my team-mates..well...:lol: otherwise, though, i would def play again if you wanted to set something up...i need practice with simul turns and normal games!!

here you go...no pics b/c imageshack was takign forever...

Spoiler :
Turn 60 (1750 BC)
* pregame: go w/jud., sail, bw; mm: wb faster @ green

Turn 61 (1725 BC)
Hinduism has spread: Pantload
* revolt to hindu as state

Turn 62 (1700 BC)
Tech learned: Masonry

Turn 63 (1675 BC)
Research begun: Monotheism
Pantload finishes: Settler * He's going to brave the wilds alone!!

Turn 64 (1650 BC)
Pantload begins: Warrior
Green Dot finishes: Work Boat ~ crab-ward bound!

Turn 65 (1625 BC)
Green Dot begins: Warrior
Pantload grows: 3

Turn 66 (1600 BC)
Pantload finishes: Warrior

Turn 67 (1575 BC)
Pantload begins: Warrior
Plainsville founded *use all these forests here to chop...well, something :lol:
Plainsville begins: Worker

Turn 68 (1550 BC)
User comment: gambled a bit w/no escort, but we *do* have a the safety net of SG: now, Bob stands watchful gaurd over Plainsville ~
Pantload finishes: Warrior
Green Dot's borders expand

Turn 69 (1525 BC)
Pantload begins: Stonehenge ~ eh, what the heck, GP pts and all that; no need to wait until stone gets connected; that would take forever! use them to speed future Pyr! also, let's get into the deep ocean quickly to spread our religions further than our tiny island and get some friends

Turn 70 (1500 BC)
Green Dot finishes: Warrior

Turn 71 (1475 BC)
Green Dot begins: Granary
Green Dot grows: 4

Turn 72 (1450 BC)
Green Dot begins: Worker

Turn 73 (1425 BC)

Turn 74 (1400 BC)
Plainsville's borders expand

Turn 75 (1375 BC)

Turn 76 (1350 BC)
Tech learned: Monotheism
Judaism founded in Plainsville
Judaism has spread: Plainsville

Turn 77 (1325 BC)
Research begun: Sailing
Pantload grows: 4

Turn 78 (1300 BC)

Turn 79 (1275 BC)

Turn 80 (1250 BC)
User comment: Pant: Pop5=9; SH=9; spread hin, bld some infra, a worker or two, chop PYR *now, looking over spoilers, chop for oracle here...if we plan for the oracle, we should plan for an appropriate slingshot, perhaps a seafaring one...


User comment: Plains: Work=6; Pop2=(33)
Plainsville begins: Warrior (this might need to be changed back to worker--i may have forgot)
User comment: really 17

User comment: Green: Work=3, pop5=(42); another cottage or two, a farm, some mines..prepare for :whip:
 
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