Spl01 - Noobish Players Try the Concurrent Format

OK, I played, write-up to come tommorow. Oh yeah, stare at the save all you want -- if you've played already, or are not playing this round.

EDIT: I PMed Spinoza, checking if he's known he's joined here.
 
now that we settled into concurrent format (for the most part), i started another SG: Rise of the Queen Mother ~ there's one spot reserved if one of you wants to join up, but any and all of you are surely welcome

i'm too tired now to post the link
 
My turns part I
Spoiler :

Turn 80 (1250 BC)
Okay inherited turn. Must switch civics and move a couple of other things around.
First order of the day is to get rid of this MAXFIELD crap. It's not even Pholk's real name.
Whoops, wrong screen. Who's Lalito?
That's better. Stonehenge due in 9.
I decide that I don't like the worker being built in Splime. Change to a scout, due in 8. The worker will still be there when we're ready for him.
Splimesylvania begins: Scout
Send our lone worker to Splime's cows.
Sailing due in 4, will try Priesthood and the Oracle after that.

Turn 81 (1225 BC)
We've got a superfluous warrior outside Green Dot. I'll send him down toward the stone to escort our soon to arrive settler.
I'm taking a risk. Splime's unguarded. I have a warrior out in the forest east of the city. I want that warrior to explore NE territory. Splime's culture is big enough that FOW is minimal.

Turn 82 (1200 BC)

Turn 83 (1175 BC)
Okay, we're definitely on an island. Not sure if we alread knew that, but now it's official for this save.
bc-1175-01.jpg


Tech learned: Sailing

bc-1175-02.jpg


Turn 84 (1150 BC)
Research begun: Priesthood
Priesthood is due in 5
Stonehenge is also due in 5. Perfect timing for oracle.
NE Warrior is done exploring. It'll take 5 turns to get back to Splime.
Worker arrives at Splime's cows. Begin pasture. Due in 6

Turn 85 (1125 BC)
SE Plains is my next city location. It'll get the stone and have lots of room for farms.

bc-1125-01.jpg


PS, it's hard to draw a line in the strategy layer when you have the hiccups.

Turn 86 (1100 BC)
There be barbarians near our new city spot. I'll set my warrior in the trees for defense.

bc-1100-01.jpg



Turn 87 (1075 BC)
Pantload grows: 4
Warrior defeats (1.40/2): Barbarian Warrior

Turn 88 (1050 BC)
Great day for warriors. Not only does my southern buddy win (parked in a forest across a river from the attacker) but our explorer makes it back to Splime.
Tech learned: Priesthood

bc-1050-01.jpg


Pantload finishes: Stonehenge

bc-1025-01.jpg


Splimesylvania finishes: Scout (yeah, kinda hard to follow Stonehenge)

Turn 89 (1025 BC)
Research begun: Mining
Pantload begins: The Oracle
Stonehenge is in. Begin Oracle. Also began researching mining to get to bronzeworking.
We need a galley, but I think the Oracle will pay off for us.
Now then, here's some MM for y'all...
Plan A: Leave things alone.
The screen says Oracle in 23.

bc-1025-02.jpg


But that's not really 23. We've got growth in 10.
At 10 hammers per turn, that's 100 hammers before we grow.
After growth, we could go full production, adding four more hammers per turn.
And with organized religion, that's really 5 more. 15 hammers means Oracle 9 turns after growth, or 19 overall.

Plan B: switch to full production now.
Switch our hamlet to the 1F2P tile and switch a fishing net to the 2F1P tile. Oracle in 18, but stagnant growth stuck at size 4.

bc-1025-03.jpg


Plan C: Maximize growth first.
Now we grow in 5, but our production is down to 6 hammers per turn.
After growth, we could then rack 15 hammers per turn.
That way, we'd be done in 18, but with a size 5 instead of a size 5 capital.
Hope my math is right.

BTW, lost the screenie of the all growth set-up, but you guys are smart enough to figure it out.

Scout pops in Splime. I think I'll send him over to Pantload, as that's probably where our first galley will be.
Splime's worker finishes pasturing the cow. I'll send him over to Pantload to mine a hill near the capital, then chop after bronzeworking.
 
My turns part II
Spoiler :

Turn 90 (1000 BC)
Our southern warrior is healed, so I put him back on the hill for lookout duty.

Turn 91 (980 BC)
Another barb warrior comes out of the north. Good. Maybe we'll have a city up there. I'll send the fortified warrior to deter him from pillaging our hamlet. I'll need to manuever to get him to attack across a river.

bc-980-01.jpg


Green Dot finishes: Settler

Turn 92 (960 BC)
Green Dot begins: Worker
Green Dot makes a settler. Starts a worker. We're at max happy, so it's settlers and workers for a while.
Hopefully, the barb will attack across the river. Doubly hopefully that we'll win.

bc-960-01.jpg


Tech learned: Mining

bc-940-01.jpg


Warrior defeats (0.64/2): Barbarian Warrior

Turn 93 (940 BC)
Research begun: Bronze Working
Whew! Thought I was going to lose for a second.
According to the combat log, the barb's odds were 22.9%, but he won 4 of the first 6 rounds. We won the next two and barely finished him off.
Warrior scurries back to Pantload to heal.
Bronze Working in 10, BTW
Scout arrives in Pantload to await the ferry to goodie hut
Settler and warrior are both in place at our new city site. Will settle next turn.

bc-940-02.jpg


Pantload grows: 5

Turn 94 (920 BC)
Pantload grew to 5, so I switched to max production. I don't like not working the hamlet, but it won't be for long. Oracle due in 13

bc-920-01.jpg



Worker arrives at hill just after we learn mining. Great timing.
Thebes founded
Old Pholks Home begins: Galley
Old Pholks Home founded, set to build galley, due in 21. I know we have a sparse military, but I hate building warriors.
Splimesylvania begins: Jewish Temple
Micromanage Splime. Took it off worker as it'll grow in 2. I'll try to remember to turn it back afterward.
Damn, Pholk needs some farms!
Yikes! Founding Pholk dropped us to -5 G per turn. Probably has as much to do with going all production in the capital, though.

Turn 95 (900 BC)
Our battle hero warrior is back in Pantload ready to heal.
Splimesylvania grows: 2

Turn 96 (880 BC)
Science drops to 70%. Still at -3 per turn! It'll have to drop to 60 next turn. Don't worry, though. The Oracle will make this all worth while.
Splimesylvania begins: Jewish Temple
Splimesylvania begins: Worker
Splime grows to 2. Switched back to worker, due in 5

Turn 97 (860 BC)

Turn 98 (840 BC)
Old Pholks Home's borders expand

Turn 99 (820 BC)
Pholk expands, we now have stone in our cultural borders.

Turn 100 (800 BC)
Workers finish mine near Pantload. We now have 17 hammers per turn, and only 7 more turns until The Oracle. Woo Hoo!
What should the worker do next?. Looking around, I see we have silver to hook up near Pholk, but we have a worker in Green Dot due in 1. Next we have silver and deer to hook up in Splime, but a worker's also due there in 1.
So I'll have him stay near pantload and build another cottage.

Summary:

Oracle due in 7. Two workers due next turn. Bronze Working due in 6.
Suggestions for next turnset:
As soon as Oracle hits, we need to move Pantload back to high-commerce mode.
There's a scout in Pantload waiting for a galley. We're also building a galley in Pholk, but Pantload will probably get one first.
We need axemen. It's 800 BC. Barbs will start building units tougher than warriors soon.
Hook up stone, deer, and silver.
Green dot is max happy. Only build Settlers and workers until we get silver connected.

The known universe:

bc-800-01.jpg



 
Pholk, I've never played AW so I'm interested in your SG.

However--and here's my problem--I asked out of the Jumping to Monarch SG yesterday claiming that I didn't have the time. The SG hadn't actually started, but right after I signed up, someone else wrote:

I can win on Monarch level 100% of the time from any starting position and any civ. I would only ask one thin, when I suggest something do not dismiss my advice out of hand, even if it is sound unuseal for you.

One more think, I would suggest standert continent game (Ifound them the most fun) and normal speed. (I found other to be to slow and if other speed would be choisen I will disvolontire myself.)

Just didn't seem like the sort of bloke I'd get along with very well. I really do have a time crunch, but not so much that I can't play your SG.

Besides, I had already committed to your SG before yesterday, right? ;)

@Autocon. I know you might be involved in the Monarch SG. I'm sorry if you take offense to the above. To me, the fun of an SG really is the players. I sensed some friction by the above quote and decided to save myself the headache.
 
Yeah, Pholk. I can think of at least one person in your Jumping to Prince that I wouldn't want to SG with. That's why so many SGs aren't open to the public. People find a team they like and they just finish one SG and start another.

Edit: In case anyone's wondering, I think we have a great bunch here. Haven't heard much from Spinoza, so I'll hold judgement, but this has been a really fun SG so far.
 
rex_tyranus said:
I can think of at least one person in your Jumping to Prince that I wouldn't want to SG with.

Edit: In case anyone's wondering, I think we have a great bunch here. Haven't heard much from Spinoza, so I'll hold judgement, but this has been a really fun SG so far.
Aye, on both counts ;)
 
pholkhero said:
now that we settled into concurrent format (for the most part), i started another SG: Rise of the Queen Mother ~ there's one spot reserved if one of you wants to join up, but any and all of you are surely welcome

i'm too tired now to post the link

Looks like it's closed to me... If it's still open, I'll join in. I don't mind if I'm not in though... Anyway, time to get to posting my write-up...
 
lol, ok, got the write-up now:

Spoiler :
(0) 1250 BC: Take advantage of Spirituality, Paganism -> Organized Religion. Stonehenge in 9.

(1) 1225 BC: :coffee:
(2) 1200 BC: :coffee:

(3) 1175 BC: Green Dot Cottaging.

(4) 1150 BC: Sailing is in, Sailing -> Mining (FINALLY). Forest Grows in Splime

(5) 1125 BC: Exploration Complete, Fog-Hunting Begins Now.

(6) 1100 BC: :coffee:
(7) 1075 BC: :coffee:
(8) 1050 BC: :coffee:

(9) 1025 BC: ENEMY SPOTTED! Mining -> Archery. Pantload: Stonehenge (Woohoo) -> Warrior (I know they suck, but we need 'em.)

(10) 1000 BC: New Milenium! :banana:



Continued Next Post
 
Spoiler :
(11) 980 BC: Worker set to road.

(12) 960 BC: Pantload: Warrior -> Galley.
Green Dot: Settler -> Warrior (For Escort).
Barbs next to Green Dot...

IBT: Victory!

(13) 940 BC: :coffee:

(14) 920 BC: Archery -> BW

(15) 900 BC: Worker moves south to mine.

(16) 880 BC: Enemy is back! No more mining...

(17) 860 BC: Green Dot is Size 6 (oops -- Unhappiness...) It produced the escort warrior, and I never noticed it flipped to a granary -- when it had unhappiness...

(18) 840 BC: Splime: Worker -> Archer

(19) 820 BC: Lose our escort to barb (didn't lose the settler).
Pantload: Galley -> Archer
Bob Attacks the Barb and Wins (Have a Strange Bug -- Combat Zoomed into darkness outside of our world, not the actual combat...)
Realize Green Dot is making a Granary, switch to Archer (For Escort).
Worker Farms

(20) 800 BC: :coffee:

Summary: I notice I never went for Oracle, after seeing Rex's save. Rex, we might me using your save AGAIN if we don't get a better save from Autocon...

We have our exploring galley.

Observing Rex's write-up, I have a much better military (this is only short term so far...)

Techs: Sailing -> Mining -> Archery -> BW (in 4)

Pantload, Green Dot, and Splime have Archers in 3, 11, and 13 respectively. Probably unessecary.

We lack a 4th city due to lack of escort...

Rex's save again... sigh...

Pics:

02map4at.jpg


 
Splime said:
Looks like it's closed to me... If it's still open, I'll join in. I don't mind if I'm not in though... Anyway, time to get to posting my write-up...
now i really feel bad :( i should've advertised here first before i posted it in the gen'l forum...i'd rather have you than strangers....as of now, you're my fav SG group (and that's saying something since i'm in37! :lol: )
 
Spoiler :
if we snag oracle, what tech is avail to snag?? if you're not home and can't readily post a pic or let me/us know, that's fine...i can just check @ home tonight...
 
@Autocon. I know you might be involved in the Monarch SG. I'm sorry if you take offense to the above. To me, the fun of an SG really is the players. I sensed some friction by the above quote and decided to save myself the headache.
nah, no offense whatsoever, btw, i won't join that sg, no time to play 2 :/

got the save, will play and post between today and tomorrow
 
one quick question, do you use a tool to keep the log of your games? i'm finding it very boring having to type every move i make in my games so i can post here

thanks
 
Autocon, search the forum for autologger. Very handy for SG. For some reason, I couldn't find an easy link for you. Sorry.

Edit: Try this Autolog

Google search is much more efficient than CFC search.
 
Pholk, I'll happily bow out of your AW SG if it means Splime gets the spot. I'm already in three others.

Edit:
Spoiler :

if we snag oracle, what tech is avail to snag??
Metal casting would be my pick.
 
Rex ~ it's up to you guys really as far as the AW game goes, please don't fight on account of little old me :lol:

also, that tech would be great for the wonder...
 
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