Rex Tyrannus
280lbs of gross stupidity
My Turns Part I:
Turn 116 (480 BC)
Egypt rejoices for the long awaited return of their true and rightful master. From the slums of Old Pholks Home to to brothels of the enlightened capital, gods are given thanks for a return to the true dynasty.
It isn't that the Stewardship of those known as the Franks was cruel or poorly guided. In fact the opposite has proven true.
But clearly the width and breadth of our annointed empire is aquiver with excitement.
"Our lord has arrisen from slumber! May his reign last a thousand years!"
Soon, the cheers turn to whispers; the whispers into hushed silence. For our lord addresses his nation:
"Mighty Egypt, whilst entombed in slumber, I sat with the Gods. Therein I was commanded."
"The people of Egypt must not suffer the worship of false gods"
"We must build vessles to cross the great seas. We must send them north, south and west."
We, the divine people, must hunt down the heathens who call themselves Budhists and make war unto them."
For in their death, will the way be cleared to bring righteousness to the Earth."
And thus began the second reign of the Rexian dynasty. (May it last forever.)
Okay, less nonsense, more ...well...er...different kind of nonsence.
I puruse the empire. Not a whole lot needs to be done.
Green Dot begins: Galley
I change Green dot to make a galley and will whip it in two turns, when the dot grows to size 5.
Pantload's doing fine and will have a forge in five. I'll try to set it to growth after that as the food surplus is only one.
Pholk will have a galley in 2. We need some farms in this place.
Splime's doing just fine.
Not sure I like all the chopping in the fat cross at pantload.
What the hell, they're already chopping anyway and they do seem to be in okay spots for chops.
Looking at the tech, I decide to just leave it where it is. <apathetic_sigh />
Thus ends inherited turn 1
Turn 117 (460 BC)
Worker begins building another cottage on a green dot flood plain. That's the last one in the fat cross.
Green Dot grows: 5
Old Pholks Home finishes: Galley
Turn 118 (440 BC)
Old Pholks Home begins: Lighthouse
Congratulations...yada, yada...first naval. Build lighthouse for the commerce. (coastal tiles will be 2f2g and worth working)
Congratulations...yada, yada...first luxury resource. More happy! All praise king Rex!
Galley's loaded up with a scout. I'm sending him north, up the east coast. Two turns from now, it'll meet the axe I'm sending down from Splime. Together they shall explore new lands.
Okay, the Dot grows. Whipping the galley costs two pop. I have 62 hammers left to go on the galley. Will the overflow be enough for an axe?
We'll see. (Galley whipped)
Pantload finishes: Forge
Green Dot finishes: Galley
Turn 119 (420 BC)
Chop brings the forge in early for Pantload.
We have 24 overflow.
Pantload begins: Settler
Begin working on a settler in Pant. With food counting the same as hammers, I switch from the forested hill to a clam tile. Same 46 "hammers" per turn, plus two gold.
Okay, totally blew the whip thing. Overflow is a whopping 1.
Green Dot begins: Granary
Switch back to a granary in the dot.
Splimesylvania begins: Axeman
That settler's going to need an escort, so I change Splime to an axe.
Begin another flood plain cottage near pant.
My second galley is going south to see if there's land in sight of our western penninsula.
Begin the camp on the deer.
Turn 120 (400 BC)
Loaded my axe onto the northbound ship with the scout.
MM Pholk to work on the stone. Lighthouse in 14, growth stagnant.
Turn 121 (380 BC)
Great lighthouse BIAFL. It shall be torn down!
Pantload finishes: Settler
Turn 122 (360 BC)
Pantload begins: Library
Land Ho!
Turn 123 (340 BC)
Confucianism founded in a distant land
Turn 124 (320 BC)
Wait a minute. Did that say Confucianism FIADL? Someone beat us to COL by 15 turns? WTH?
Our new land doesn't seem too promising.
Splimesylvania finishes: Axeman
Turn 125 (300 BC)
Worker starts to mine the plains hill SE of Green Dot.
Settle escort axe is done in Splime.
Land Ho!
New continent looks a little better.
Green Dot grows: 4
Splimesylvania's borders expand
Turn 126 (280 BC)
Whoa! Check out the land of milk and honey!
I dump my axe and scout on the northern new land. Definitely looks connected to our continent. I'll continue to send the boat up north.
Turn 127 (260 BC)
Another floodplain cottage done in pant. Begin another.
Another island
Think the barb warrior is dumb enough to attack my axe in a forest?
Spoiler :
Turn 116 (480 BC)
Egypt rejoices for the long awaited return of their true and rightful master. From the slums of Old Pholks Home to to brothels of the enlightened capital, gods are given thanks for a return to the true dynasty.
It isn't that the Stewardship of those known as the Franks was cruel or poorly guided. In fact the opposite has proven true.
But clearly the width and breadth of our annointed empire is aquiver with excitement.
"Our lord has arrisen from slumber! May his reign last a thousand years!"
Soon, the cheers turn to whispers; the whispers into hushed silence. For our lord addresses his nation:
"Mighty Egypt, whilst entombed in slumber, I sat with the Gods. Therein I was commanded."
"The people of Egypt must not suffer the worship of false gods"
"We must build vessles to cross the great seas. We must send them north, south and west."
We, the divine people, must hunt down the heathens who call themselves Budhists and make war unto them."
For in their death, will the way be cleared to bring righteousness to the Earth."
And thus began the second reign of the Rexian dynasty. (May it last forever.)
Okay, less nonsense, more ...well...er...different kind of nonsence.
I puruse the empire. Not a whole lot needs to be done.
Green Dot begins: Galley
I change Green dot to make a galley and will whip it in two turns, when the dot grows to size 5.
Pantload's doing fine and will have a forge in five. I'll try to set it to growth after that as the food surplus is only one.
Pholk will have a galley in 2. We need some farms in this place.
Splime's doing just fine.
Not sure I like all the chopping in the fat cross at pantload.
What the hell, they're already chopping anyway and they do seem to be in okay spots for chops.
Looking at the tech, I decide to just leave it where it is. <apathetic_sigh />
Thus ends inherited turn 1
Turn 117 (460 BC)
Worker begins building another cottage on a green dot flood plain. That's the last one in the fat cross.
Green Dot grows: 5
Old Pholks Home finishes: Galley
Turn 118 (440 BC)
Old Pholks Home begins: Lighthouse
Congratulations...yada, yada...first naval. Build lighthouse for the commerce. (coastal tiles will be 2f2g and worth working)
Congratulations...yada, yada...first luxury resource. More happy! All praise king Rex!
Galley's loaded up with a scout. I'm sending him north, up the east coast. Two turns from now, it'll meet the axe I'm sending down from Splime. Together they shall explore new lands.
Okay, the Dot grows. Whipping the galley costs two pop. I have 62 hammers left to go on the galley. Will the overflow be enough for an axe?
We'll see. (Galley whipped)
Pantload finishes: Forge
Green Dot finishes: Galley
Turn 119 (420 BC)
Chop brings the forge in early for Pantload.
We have 24 overflow.
Pantload begins: Settler
Begin working on a settler in Pant. With food counting the same as hammers, I switch from the forested hill to a clam tile. Same 46 "hammers" per turn, plus two gold.
Okay, totally blew the whip thing. Overflow is a whopping 1.
Green Dot begins: Granary
Switch back to a granary in the dot.
Splimesylvania begins: Axeman
That settler's going to need an escort, so I change Splime to an axe.
Begin another flood plain cottage near pant.
My second galley is going south to see if there's land in sight of our western penninsula.
Begin the camp on the deer.
Turn 120 (400 BC)
Loaded my axe onto the northbound ship with the scout.
MM Pholk to work on the stone. Lighthouse in 14, growth stagnant.
Turn 121 (380 BC)
Great lighthouse BIAFL. It shall be torn down!
Pantload finishes: Settler
Turn 122 (360 BC)
Pantload begins: Library
Land Ho!

Turn 123 (340 BC)
Confucianism founded in a distant land
Turn 124 (320 BC)
Wait a minute. Did that say Confucianism FIADL? Someone beat us to COL by 15 turns? WTH?
Our new land doesn't seem too promising.

Splimesylvania finishes: Axeman
Turn 125 (300 BC)
Worker starts to mine the plains hill SE of Green Dot.
Settle escort axe is done in Splime.
Land Ho!

New continent looks a little better.

Green Dot grows: 4
Splimesylvania's borders expand
Turn 126 (280 BC)
Whoa! Check out the land of milk and honey!

I dump my axe and scout on the northern new land. Definitely looks connected to our continent. I'll continue to send the boat up north.

Turn 127 (260 BC)
Another floodplain cottage done in pant. Begin another.
Another island

Think the barb warrior is dumb enough to attack my axe in a forest?
