----------------------------New entries----------------------------
Turn 30 (2800 BC)
Research begun: Mysticism
Changed tech research to Mysticism. We won't need archery for a while.
Priority list: settle green dot, hook up clams, pottery, sailing
Turn 31 (2760 BC)
Bob moves SE
Turn 32 (2720 BC)
Bob moves SE, sees wolves
Warrior defeats (2.00/2): Barbarian Wolf
Turn 33 (2680 BC)
Sweet! Bob doesn't even get a scratch and earns a promotion to level three! I'll choose medic
Bob (Warrior) promoted: Medic I
Bob moves NW, back to cover imminent settler.
Pantload finishes: Settler
Turn 34 (2640 BC)
Pantload begins: Work Boat
Settler pops, build workboat. Override the govenor to move tile back to cow.
Worker E. Starts building road to green dot
Settler NE, E (toward green dot)
Turn 35 (2600 BC)
Settler E, E. Bob south. They'll meet next turn.
Turn 36 (2560 BC)
Settler SE, S. Bob S
Update: Mysticism and Work boat both due in 5
Turn 37 (2520 BC)
Settler S, S. Bob S. Perfect timing. They'll both land on green dot at the same time.
Pantload's borders expand
Turn 38 (2480 BC)
Thebes founded
Green Dot begins: Work Boat
Green Dot founded, begin work on work boat. 37 turns? Growth in 11
Worker E. More road building
Turn 39 (2440 BC)
Congratulations! We've connected Green Dot to capital! Big whoop!
Bob SE to hill. Thingk we'll find a goodie hut soon?
Tech learned: Mysticism
Turn 40 (2400 BC)
Research begun: Polytheism
Mysticism know, switch to Polytheism. Meditation probably already on tap for some other civ
Bob spots lions two squares SW. Goody hut more important. Bob moves S
Pantload finishes: Work Boat
Turn 41 (2360 BC)
Pantload begins: Work Boat
Pantload trains workboat, begins new workboat. We need the commerce.
Workboat SE, create fishing boat. MM Pantload to work clams (Poly sooner)
Bob S. Goodie Hut one tile away!
Turn 42 (2320 BC)
Tech learned: Pottery
Tribal village results: technology
Goodie hut gives pottery! Woo Hoo!
Worker finishes road, begins cottage on flood plain
Buddhism founded in a distant land
Turn 43 (2280 BC)
Buddhism FIADL. I still have 9 turns to poly. Here's hoping no one else has started poly.
Lions reappeared IBT. Move Bob W to hill. Forest NW would be better, but hill helps exploration
Pantload grows: 2
Turn 44 (2240 BC)
lion didn't attack. He's on plains W of bob. New lion appears S, SE. Two lions might be tough for Bob.
Move Bob SE toward new lions. New area looks promising for future city.
Warrior defeats (1.68/2): Barbarian Lion
Turn 45 (2200 BC)
Fight with lion gave Bob no XP. Guess that's all Bob gets for the rest of his life.
Bob SE. City on tundra penninsula?
Green Dot's borders expand
Turn 46 (2160 BC)
When Green Dot expanded, the Governor switched to the oasis tile. I agree. We need a better production city!
Bob SW. Sees sheep. We realize Bob hasn't seen a woman in 1840 years.
Turn 47 (2120 BC)
Bob SW to sheep. We'll let him "heal" for a bit.
Turn 48 (2080 BC)
IBT more lions approach.
Bob set to heal. 1 turn.
Green Dot grows: 2
Turn 49 (2040 BC)
Bob NW
Pantload finishes: Work Boat
Turn 50 (2000 BC)
Pantload begins: Settler
Pantload finishes workboat, change to settler. Workers finish cottage. MM stop working the fish, start working the cottage. We lose 1F, but it'll be worth it later.
Pantload is size two, and will be for a while. We already have five improved tiles here, so I'm moving the worker (unescorted) down to green dot
Worker E
Work boat moves to clams 2
Bob NW. Promising peninsula SW of green dot?
Turn 51 (1975 BC)
We're as poor as it gets. Few cottages will change that quick
Also, turns now take 25 years. Looks like we end on 1800?
Bob N. Workboat creates fishingboat for clams 2
Worker SE, S. Polytheism 1 turn away. No whammys. No Whammys. Stop!
Tech learned: Polytheism
Hallelujah!
Praise be to all mighty...um...Vishnu? We must now divide the world into heathens and converts!
Edit: found my screenie so I added it.
Hinduism founded in Green Dot
Hinduism has spread: Green Dot
Turn 52 (1950 BC)
Dare I?
Research begun: Hunting
Maybe after we finish hunting, huh? One turn away!
Worker S, S
Science moved down to 90% about a turn ago. I missed when it happened.
Bob NW onto peninsula
Tech learned: Hunting
Turn 53 (1925 BC)
Research begun: Masonry
Hunting learned, moved to Masonry. Mazal tov, shall we? Still never converted to hinduism. No real point yet.
Bob to hills/forest/plain. More cows. Nice city site.
Worker S, S. I want him to cottage that oasis instead. Palm Springs.
Turn 54 (1900 BC)
Realize Bob's explored the entire south. Set him for long journey to NE.
Turn 55 (1875 BC)
Wait, you cant cottage an oasis? Damn. I just lost two turns of productivity.
Worker N to cottage flood plain.
Turn 56 (1850 BC)
Turn 57 (1825 BC)
Green Dot grows: 3
Turn 58 (1800 BC)
Turn 59 (1775 BC)
Turn 60 (1750 BC)
Barb warriors appear three tiles south of green dot. Bob's days of playing explorer are done!
The known world:
Egypt:
Resources:
Summary:
Green Dot founded
Hinduism founded in Green Dot
Barb warrior about to attack Green dot, Bob will get there in time.
Bob is full health, 5/10 XP combat I, medic I
Green Dot work boat in 15.
Pantload Settler in 4. Suggest immediate switch to warrior
Would take Pantload 4 turns for warrior
We have fishing, wheel, agriculture, hunting, mysticism, pottery, animal husbandry, and polytheism. Masonry in 3 turns.
1 Cow pastured and roaded, two clams with fishing boats, one cottage, and one farm. Two tiles of the road to green dot are complete.
Worker is 3 turns from completing cottage, but barb will halt that until Bob takes care of him..
Pantload is size 2, Green Dot is size 3