ok here we go:
lots of food... nice, this city is gonna be huge if we can get enough health and happy faces for it (might be a candidate for the global theater). i think it will be our worker/settler farm in the beginning of the game then our gp farm
turn 01 - 4000 BC
* i kindly ask our settler to settle where he is, right on top of that hill. that will assure us 1 additional hammer for the rest of the game!
* nice villagers provide us with a map of the surrounding. i see another hut north of our city and 2 fishes by our NE
* this city will initially build another warrior for us. he will be used to go find some huts
* rookie question: what is tilted axis?
* warrior goes NW
turn 02 - 3960 BC
* tuff call now, mysticism or fishing (mining i'll save for later, don't see why we would want it right now). i'll go for fishing, main reason is because i find it more important to improve your land (sea in this case) and found more cities than worrying about religion
* warrior goes NW
turn 03 - 3920 BC
* warrior goes NW. what? is this an small island? hope not! (i see more fishes)
turn 04 - 3880 BC
* warrior goes NE
turn 05 - 3840 BC
* borders of our city expand
* warrior goes NE, in direct of the hut (more fishes?!)
turn 06 - 3800 BC
* warrior goes NE
turn 07 - 3760 BC
* warrior goes NE and reaches the hut. what we get? another map! (another? looks like the same :\)
turn 08 - 3720 BC
* watch out for the lion!
* warrior goes N. oops, dead end!
turn 09 - 3680 BC
* we discover fishing. surprisingly i'm thinking of researching sailing, something i do not usually do. but it is gonna take 17 (disregarding city growth) turns to complete! i'm between sailing and pottery. will give sailing a try
* our 2nd warrior is only 1 turn away from us, otherwise i'd change city production to work boat right away
* damn lion trapped us. rookie question: lion is not hurt, but when i right click him to see our odds, i see 2.0 (warrior) vs 1.5 (lion). any ideas why? away, i'll choose to attack him, we have 78% chance to win and we do, w/o a scratch
turn 10 - 3640 BC
* warrior done. i shall call him... ed. 1st one was tom. will build a work boat now. i'll also change the production from a 3f1c place to a 1f3p in order to get the boat faster but still growing the population
* ed goes E
* tom is promotted to combat I and goes E
turn 11 - 3600 BC
* tom goes SW and ed E
turn 12 - 3560 BC
* ed goes NE, tom S (another lion, we might be attacked)
turn 13 - 3520 BC
* tom defeates lion (1.4/2), will heal for 4 turns now
* ed goes E. cool, another hut, and another lion
turn 14 - 3480 BC
* ed goes NE to get 50 golds from the hut and is now side-by-side with the lion
turn 15 - 3440 BC
* ed defeates lion (0.6/2) and will heal for long 7 turns
turn 16 - 3400 BC
* zzz
turn 17 - 3360 BC
* tom is back, goes S
turn 18 - 3320 BC
* tom goes SE
turn 19 - 3280 BC
* tom goes SE towards the undiscovered part of the map
turn 20 - 3240 BC
* thebes builds a work boat, now will build another one, then a settler. i'll skip the worker for now
* work boat is now a fishing boat, providing us with 4f2c, we will use it as a productive cell of our town, which will grow in 10 turns, almost at the same time we are done with our 2nd work boat
* tom goes SE
turn 21 - 3200 BC
* tom goes SW. ed will be ready to go in another turn
turn 22 - 3160 BC
* tom goes SE, ed too
turn 23 - 3120 BC
* ed goes E, tom SE
turn 24 - 3080 BC
* ed goes SE. now he is on top of a hill and sees a wolf and silver
* tom goes S
turn 25 - 3040 BC
* ed defeats wolf (1.8/2), is promoted to woodsman I and will heal for a turn
* tom goes SW
turn 26 - 3000 BC
* we discover sailing. now i think, was it the right decision researching sailing? only time will tell. i will research mining now, aiming for BW, i can't wait to see where copper is
* hey, i have just noticed! no religions founded so far? what the hell?
* tom goes S, ed too
turn 27 - 2960 BC
* tom goes E. ed goes S and sees another hut and stone
turn 28 - 2920 BC
* ed goes S and gets hunting from the hut! cool!
* tom goes S
turn 29 - 2880 BC
* 2nd work boat is ready. city will now build a barracks for 1 turn, because next turn we will be size 3
* tom goes NE and sees plenty of furs in the ice
* ed goes SW and sees more desert
turn 30 - 2840 BC
* geez, tom didn't see the wolf coming! thankfully he wins w/o a scratch and moves SE and sees what may possibly be a neighbor island
* work boat is now a fishing boat. i put city in automated production and change from barracks to settler, who will be finished in 14 (!) turns. not quite used to used to it, usually it takes less time, as i'd chop some trees
* now wait, where do you want to build the city?? i would see the place with a red dot in 2nd screenshot (blue dots is where ed and tom are now). basically because it is the "less bad" place. there is enough food from crab and flood plains and 3 hills, so this could be used as a production city (not that it will produce that much, but you don't see so many hills in this map, at least not up to now)
* ed goes NW and sees a lion
next time i think i'll write less than i did now
i was not sure if i had to hit enter in the end of 30th turn and in the end i didn't
so what is next?
