vranasm
Deity
well pure civic cost increase according to vic's calculation is around 0.5 gpt, then there is increased city maintenance for increased pop.
seems like he estimates the cost of pop at least 0.5 (with free happiness) and maximum around 1.6 gpt (HR hapiness)
post here http://forums.civfanatics.com/showpost.php?p=9263835&postcount=8
I used farm because in early game it's most probably the only improvement you can make.
if you use workshop you make 0f 2H tile (don't suppose you will run caste since slavery is more useful) making it a lot worse then plains hill mine (like basically only 1/2 of the hammers)
it's worth only when you start to stack techs (guilds, chemistry) when workshops start to make sense (caste+guilds makes plains workshop plains mine and look what you need for techs! and typical date you acquire them)
plains are least usable tile in game no matter how you want to spin that. They start being decent around T150 (normal speed) in the case of workshops and shine with state property (communism like T230??)
plains cottages are weak tiles (they can't feed themself), but can compensate high food bonus if you already work all better cottages (grass, flood plain)
non-riverside non-financial cottages are then completely other thing to analyze...since they basically lose to not growing into that tile in most situations (too lazy to find that Unconquered_Sun post)
seems like he estimates the cost of pop at least 0.5 (with free happiness) and maximum around 1.6 gpt (HR hapiness)
post here http://forums.civfanatics.com/showpost.php?p=9263835&postcount=8
I used farm because in early game it's most probably the only improvement you can make.
if you use workshop you make 0f 2H tile (don't suppose you will run caste since slavery is more useful) making it a lot worse then plains hill mine (like basically only 1/2 of the hammers)
it's worth only when you start to stack techs (guilds, chemistry) when workshops start to make sense (caste+guilds makes plains workshop plains mine and look what you need for techs! and typical date you acquire them)
plains are least usable tile in game no matter how you want to spin that. They start being decent around T150 (normal speed) in the case of workshops and shine with state property (communism like T230??)
plains cottages are weak tiles (they can't feed themself), but can compensate high food bonus if you already work all better cottages (grass, flood plain)
non-riverside non-financial cottages are then completely other thing to analyze...since they basically lose to not growing into that tile in most situations (too lazy to find that Unconquered_Sun post)