stDarNES1: Stars!

Gelion: Righty-oh! Sorry to see you go, but feel free to come back in the future, if you like!
 
A recent phenomenon has swept the Mirian Royal Court.

Spice.

An addictive browny-red colour found on a little dustbowl of a planet, the Spice is life-enhancening. It makes life worth living, it puts everything in a new perspective. The wonderfull sensations are only off set by the Price. Its extortion. Only The Queen can afford a steady supply, and her eyes have turned Deep Blue asa result of the addiction. She has however graciously agreed to divert funds towards the development of the planet. For it needs to be further exploited.

Already strange reports are heard about the Health Benefits. It makes you stronger, faster responses. On the other hand the Withdrawel systems were shocking.

Death.

Short story, I can't really write about nvaigators yet as i think i need to do a project for that.
 
Kinda like Cleric using Illyria and Warcraft/LOTR.

"Make my Death Knights cast Death Coil on the New Atlanteans. Move in and cast animate dead. Then send my leader to the fires of Mount Etna, where he will forge a ring into which he will put all of his malice, hatred, and will to dominate all life..."
 
Sorry, the spice from Arakis has not the ability to aid in 'navigate' ... you're thinking of an alternate universe. :) all this spice does is make people happy and bring you in extra money.
 
Darwin420 said:
Sorry, the spice from Arakis has not the ability to aid in 'navigate' ... you're thinking of an alternate universe. :) all this spice does is make people happy and bring you in extra money.
:goodjob: Thanks a lot Darwin, the ripoffs were getting ridiculous.

BTW, how many orders do you have in?
 
OK, NPC me for this turn, unless it's still possible for me to do orders and story tomorrow around 11 am (US Central Time). Sorry.
 
Diplo to all Nations I have contact with:
we are open to technological trade of equal value. if we have a tech you want, just ask, we will mostlikely share.
---
"Okay people, Prep the Pods, I want all the launchers to be hot the instant we exit. while the Unknow fleet was able to take out the Ka ka.. whover these guys were, they don't seem to have done anything since then. they are inderecting the planets. we are to transit to the System and make them aware of us. if they become hostile, we are to take them out. but you are not to fire untill they do. if they do, cover the exit of the carriers, then blow them into debris."
----
TNS-special Report.
with the ever improving galactic relations between Trinity and the other Various nations of the gallaxy. within a few weeks the first freighter from the Corperate State of Immrick will arrive with trade goods here in trinity. hopefully, more goods from othernations will begin to arrive from other nations soon also.
----
 
Eep! Orders up in a few minutes! o_o;

EDIT: Whew. I should stop procrastinating.

Orders:

1) Send the Cassini Fleet through to Argus. (Totalus -> Argus)

2) Send the newly-built Scoutship, the Nova, through to Jemma. (Totalus -> Jemma)

3) Fill five transports in the Totalus Defense Fleet with colonists and ship them to Crisium. Once there, they will be attached to the Alphalian Fleet. (Totalus -> Crisium)

4) Spend 2 EP for the advancement of Biotechnology. [+1 Biotech technology, -2 EP]

5) Spend 2 EP on a development project within Crisium. [+1 Crisium Development Level, -2 EP]

6) Use the remaining EP to produce 50 additional Fighters for the Totalus Defense Fleet.
 
Do to an overwhelming burden of college coursework, the update will be delayed at least a day. :(

Orders and stories will be due on TUESDAY Feb 14, by NOON EST.

Sorry 'bout this, but I'd like to do a quality update, and that won't be possible today with all the work I need to get done for tomorrow.
 
Easy... here we go.

Observer to bridge command, the ship is in position.

Got that. Shall I commence test run?

Yes.

Commencing test. Release the ship.


Deep in space, a motionless freighter moved. A door slid open on its side, revealing a hangar bay. Out of it came a small, strange-looking ship.

Commence action set alpha.

The ship accelerated and turned a wide turn, returning to its original location and slowing back down to a stop.

Excellent. Set Beta now.

The ship accelerated and went into a roll. After a few seconds, it pulled out of the roll and looped back to the freighter.

Sounds of celebration came over the radio.

Great work! Now for the attack maneuvers.

A small drone ship moved out of the freighter and began to whiz about.

Disengaging auto-aim.

Do you really think that's a good idea sir?

Yes. He doesn't need a crutch.

Alright sir.


The ship accelerated. It banked, judging the direction to the drone. It then went into a spin.

Don't worry, he's done this before.

A stream of yellow bolts burst from the ship. The tiny drone exploded in an orange flash. More sounds of celebration were heard.

Great work! You can come back in now.


Some may wonder what it was that made this test so special. After all, it was only a standard pilot training session, right?

Yes.

But the pilot was Aquinna. The first nonhuman solo flight in known history.
 
OOC: Identify the game references and win a free, uh...smily.

Story 2:

Captain Claude C. Kenni was not yet sure he liked this interstellar exploration thing. Sure, Crisium had been safe, but would the next system he visited? Or the one after that? He ran a hand through his frazzled, very much against-regulations blonde hair and sighed. Well, here’s hoping things turn out well. I’d sure hate to be the guy flying the Aquaelie – it’s heading into a jump for the long-haul, he thought.

At that point, there were three survey ships controlled by the UCCT: the Calnus, the ship Claude commanded; the Invisible, commanded by the rather uptight Brigadier General Armlock; and the Aquaelie, with Captain Wittcomb in command. The Calnus and the Invisible were both stationed within the Cassini fleet while the Aquaelie was a loner, existing without a fleet. Of course, it was also more advanced than the other two ships and could survive on its own for a longer period of time.

A whole lot of good it’ll do if Wittcomb ran into the Scourge, Claude thought sarcastically. He immediately regretted thinking that – he was due to leave any time now, and the last thing he wanted to be reminded of was the Scourge.
 
stDarNES1: Stars! -- UPDATE 7
--------------------

GALACTIC NEWS ORGANIZATION (NDE 7)

GreyNewsCaster.jpg


Thank you, Argemelion Cranxx. That was a most enjoyable piece on the benefits of Grey Goo. We'll catch up with you later and see how your experiments with the Blue Goo are going.

But now, we bring you to one of the most hotly anticipated segments: Simians in Space! Thanks to you, our wonderful Multi-Pan-Dimensional Viewers, this segment has now become the NUMBER 1 multi-cast this network has ever had!

And we bring you to our host, Mr Dee! How goes it out there, Mr Dee?

DinoNewsCaster.jpg


<crackle> Good evening, Mr Grey. I must say, we're finally getting a handle on all this interference. Let's hope it lasts. There have been some interesting happening around here in the last year, so let's get right to it...

Astral Sojourners

The Sojourners have continued trading technology with the odd Dysonians, increasing their knowledge of Robotics. At the same time, Scientists have unlocked newer ship weaponry, and their fleets are in the process of being upgraded.

More development can be seen in the Enemsi and Nox Systems. The Sojourners have taken a liking to those Systems, and hard work, dedication, and significant investments seem to be paying off.

The Border Patrol Fleet has taken up defensive patrolling positions around the jumpgate leading to Phellant.

The warfleet Bringers of the Dawn makes the jump to Sierra, for a confrontation with the hostile and malfunctioning Old Dominion Defense Net. Throughout the entire jump, the fleet undergoes extensive combat training to prepare for the inevitable battle. Tensions are high, but the entire fleet is confident. First through the jumpgate into Sierra is a specially modified asteroid, which draws the initial fire from the Defense Net. The asteroid is quickly destroyed, fragments spreading out all around the jumpgate. Not ten seconds after the asteroid is unleashed against the Defense Net, the carrier group emerges, immediately unleashing all 75 of its fighters. The carriers take up defensive positions, offering a barrage of cover fire for the brave fighters. The fighter squadrons, well rehearsed after the long jump, spread out and use the asteroid as cover.

The battle is a brilliant display of tactical genius, given the operating power of the Defense Net, and the small attack force. For a while, despite heavy initial losses, it seems as if the Bringers of the Dawn are winning. Several lucky (and skillful shots) have disabled a multitude of the Defense Net weaponry, but it is not enough. Despite bravery and skill, the warfleet is overwhelmed. The battle, which took just under an hour, ends in defeat and loss of the warfleet. Shortly after the last shots are fired, the transport group exits the jumpgate, fingers crossed that the warfleet succeeded. Sadly, the transports are cut down by the Defense Grid, and their materials added to the wreckage surrounding the jumpgate.

Transmissions received at the Military Outpost in Sabro indicate that the Defense Grid was severely damaged, and a little more luck, or maybe a few more ships, would've sounded victory. Military tacticians are analyzing the data, hoping the Defense Grid does not have an auto-repair function.

(SOJOURNERS: -10 transports, -3 carriers, -75 fighters, -1,000 colonists)

Harpellian Hegemony

Scout1 reaches Lander after a 3 year jump. What they find is a veritable Eden amongst Star Systems (MDP: 10). The 12 Planet Systems has several habitable planets in the Inner System, two asteroid belts with plenty of useful minerals, and gas giants aplenty for fuel and other elements.

Harpellian Scientists, after extensive research and experimentation with the genetic code, have unlocked secrets that will help alter a person's very DNA. The Military is excited about this new technology, and has set up proposals to create Genetically Modified Soldiers (gentroops). It is not clear yet whether the Hegemony will condone such use of the technology, though.

The factories in Harpell have spewed out another 100 fighters. Development occurs in Qomoc System, bringing additional income into the Hegemony.

Haven

New fighters and carriers are constructed at Xanthus Prime. Despite the Military's insistence that these new ships needed to be sent to Byblos, production demands prevented that from happening. The Sentinel jumps from Hr'Tor to Centaus. TF Beta jumps to Naqu, and TF Alpha jumps to Byblos. Silence jumps to Venever.

Innovative Technology has led the colonists on Byblos to not only give the Aquinna a chance to explore out of the water, but also to pilot a starship! In just a few short years, the colonists on Byblos have brought the Aquinna from a primitive aquatic society to member of an interstellar faction. Some scientists caution advancing the Aquinna too quickly, but they are in the minority.

Intense study is continued on non-Xanthus diseases. The research has led to a whole new level of genetic engineering (Biotech 3). Scientists are optimistic that the principles being learned today will help protect against the Scourge tomorrow.

Miria

Heavy investments begin in the Arrakis, Emey, and Ingram Systems, bringing about a new level of development. The colonies are now mostly self-sufficient. Research is begun on new ideas for construction.

A Carrier breaks off from the fleet in Kalekka and jumps to Kicrem (MDP: 6). As it exits the jumpgate, it detects the all-too-familiar, and all-too-deadly signatures of the Scourge. Despite a valiant maneuver, the Scourge overwhelms the carrier. (-1 Carrier)

Republic of ZIB

ZIB scoutships make jumps to nearby systems. New Zion is developed further, including the addition of a new SpaceStation.

Skyjack Conclave

Scorpleten1.2 jumps from Vayin to Ceiti. Scorpleten1.1 jumps to Nos with 19k colonists and established a Skyjack presence in the system. Investment in Vayin pays off with increased development and economic returns.

Lambert's Ring churns out a large number of fighters and carriers, more so than before, thanks to the high output of the Madya Halo. A new project begins at Lambert's Ring, known only as "the Taylor Protocols." What little information is known about this new project is that it will aid in research and possibly boost computerized efficiency, something the Skyjacks have always sought after.

At Vayin, a team of researchers has boarded the Old Dominion Cruisers in an attempt to unlock secrets from the ancient technology. Progress is made, but nothing worthwhile is gained at the moment. The researchers press the Conclave for a budget extension, vowing that they can gain valuable knowledge from the Cruisers if they have the right equipment for the job. (it costs 3EP to gain tech knowledge. You've invested 1EP so far).

Imperial Republic of Trinity

Exodus Fleet established a new colony on Pr'ator. Initial scouting reports tribes of barely-sentient reptilioids living in an early stone age. Currently, these being do not represent a threat, as they run away whenever the colonists approach.

Nolat and Asuka Systems are improved to a new quality of life for the colonists. Still not like home, but better than it was before. The Republic opens up trade relations with the Corporate State of Imerik. Real revenue is expected to begin in just a few short years. New research has improved upon existing ship weapon designs, and all ships in the fleet are being fitted with the new technology.

The Excelsior Fleet is loaded with 4 more SJACs and then makes the jump to Kalekka, immediately taking up a defensive position. Initial contact is established with the Miria Faction.

Yolin jumps to Tron. Shalin jumps to Hari. Ra jumps to Rangor (MDP: 8) and finds a lush star system ripe for colonization. Sypher jumps to Hern. Obelisk jumps to Sakri'i. Two new transport fleets of 5 ships apiece are established at Trinity: Tram and Hemp. Both fleets make the jump to Nolat.

At long last the Monty Python project is completed, and already the technicians and engineers assigned to work with it are fed up with its constant off-base humor, that it claims is modeled after an ancient 2d comedy from 'brits'

UCCT

Cassini jumps to Argus, making contact with the Republic of ZIB and the Trinetev Composition. Scoutship Nova begins the 3 year jump to Jemma. 5 Transports break from the Totalus Defense Fleet (filled up with colonists) and jumps to Crisium, joining the Alphalian Fleet.

It seems that genetic engineering is sweeping across this region, as the UCCT successfully completes their experiments on the human gene structure. Crisium is developed by the Corporations, bringing new economy to the fledgeling star system.

In Totalus, 50 new Fighters enter the fleet.

Zentraedi

Collapsing in on itself, the Zentraedi faction begins isolating itself from the rest of the Region. All ships are returned to Holden.


...And so it goes in the Backwater Region, Mr. Grey. Back to... <crazzipop....> damn!

Spoiler Starmap :

DarNES_turn007.png



STORY WINNERS

- Today being the much-cherished V-day, every factions recieves +2 EP. No story penalties today! Now, stop reading this post and go to your special someone.

NOTES:
-How many times do I have to say it? Ships you build in your orders CANNOT be used in those same orders.

ORDERS AND STORIES ARE DUE TUESDAY, FEB 21 AT 0900 (9AM) EST. IF ALL ORDERS AND STORIES ARE DONE EARLY, I WILL DO THE UPDATE EARLY (hint hint).
 
To the Zentradi:
It is a shame to see you withdrawing From galactic civilization, after we hit it off so well initionaly. would you care for Trinity To take you under our wing and Join us in the Glory? We offer Full Citizenship for all your members. Imagin the Glory our two people could achinve, your warrior Spirit and diciplned ranks, and Our Mighty industry and vast technolagy.
OOC: Offering Peacefull Anxation of the Zentradie's System. do they wish to join?
----
To Miria:
Ah, I see you got here first.. drat. and we were all set to lay some unholy smackdown upon these idiots. care if we stick around at watch? you do have troops to invade on the way, right?
by the way, would you care to establish trade soemtime in the future? or trade technolagy right now? we noticed on ours scaneres, that you have learned the basics of genetic minipulation, and we would love to Aquier this marvilous Technolagy from you. perhapps you would be willing to trade it for our Scaner technolagy or some of our automation proccesies. both would be a great help to your efforts.
(OOC: Trade you eather Energy lvl2 or Robotics lvl2 for your Bio-tech Lvl2. and would you wish to have a trade route established next turn?)
----
To Skyjacks:
It has been such a long time since we got to talk to you. Glory be to your efforts. hmm we notice your sheilding and energy systems have fallen behind our own in development. you also lack Crusier techoloagy. as your own Automation proccesses have advanced byond our own, would you care to trade? and for that matter, would you care to establish a trade route next turn?
(OOC: Construction lvl3 or energy lvl3 for your Robotics Lvl3. and would you care for a trade route?)
----
To Corporate Imerikans:
It is So Great to see the Trade goods flowing between our Systems! Glory be our two great nations. I hope for many future prosperous deals to happen between our two nations.
(OOC: umm just praise. nothing I want to trade this turn. just praising the situation between us.)
----
To Republic of Roma
Greetings, and welcome to the Greater Glory of Galactic Civilization. We hope our relationship between our two nations will be great and Glorious. the Technolagy your troops Posess is mavilous. we would love to Aquiere it from you, but we lack the funds to purchuse it from you this turn.. hmm Ah, I see. you seem to be not quite as far as we are in the field of energy manipulations. we would be willign to give it to you in exchanged for some monitary copisation and some of your less advanced troop technolagy. whould that deal work with you? also, would you care to establish a flow of trade goods between us?
(OOC: energy Lvl3 for weapons-troop Lvl2 +1EP. and would you care for a trade route?)
 
OOC: Ohhh! Feb. 21st is GalCiv 2's release date. Nice choice of dates. :)

Diplomacy:

To: The Trinitev Composition
From: The UCCT

We -- the United Corporations and Cooperatives of Totalus -- do not exaggerate when we say that we're astounded that other humans are around. We offer greetings and believe that your...unique products are desireable. As such, we wish you to consider opening trade as soon as possible.

To: The Republic of ZIB
From: The UCCT

The United Corporations and Cooperatives of Totalus (and recently, Crisium) offer their greetings and salutations to another human faction of which we are extremely surprised to see. The CEOs and Cooperative Presidents hope that we can become friends and perhaps trading partners in the future.
 
Back
Top Bottom