Strategy Discussion and Guides

Yep, that's my plan. To get enough land and population, we need India, Siberia, Australia and some part of Africa and the Americas. I did it on M/N before, but it was a much older version.
 
You know, ideally Mongolia ought to be within China's conquest. China feels to constricted in terms of stability as it is. Besides, the Mongols were in fact conquered by the Qing dynasty and the Ming dynasty had razed Karakorum (confirm this please). In one of my UHV games I vassalized all the East Asian civs around me except the mongols who I killed off. It was really fun.
 
Does anyone have a Byzantine UHV strategy ? The whole game seems to fall apart after the Arab spawn.. which though historically accurate makes for a really game. Also, when the Turks spawn, Constantinople gets flipped finishing off the Byz efforts then and there. is there a way around this ?
 
Does anyone have a Byzantine UHV strategy ? The whole game seems to fall apart after the Arab spawn.. which though historically accurate makes for a really game. Also, when the Turks spawn, Constantinople gets flipped finishing off the Byz efforts then and there. is there a way around this ?

Byzantium shouldn't get flipped, unless you mean cultureflipped.
 
You know, ideally Mongolia ought to be within China's conquest. China feels to constricted in terms of stability as it is. Besides, the Mongols were in fact conquered by the Qing dynasty and the Ming dynasty had razed Karakorum (confirm this please). In one of my UHV games I vassalized all the East Asian civs around me except the mongols who I killed off. It was really fun.

http://books.google.com/books?id=Ga...BQ#v=onepage&q=ming sack of karakorum&f=false

http://ozoutback.com.au/Mongolia/index.html

In short, yes. But I disagree about adding Mongolia, or at least Outer Mongolia to China's map.
I still think China's southern half should be Core instead of Historical though, so I am in overall agreement in regards to the constriction.
 
Byzantium shouldn't get flipped, unless you mean cultureflipped.


Well I didn't play it that far honestly. Everytime I play the Byz I keep failing the commerce goal. In the 600 AD its almost impossible, in the 320AD it was bloody difficult. I had a hard time keeping up techwise . I was actually banking on getting an extra shrine through the Hagia Sofia but the orthodox holy city got shifted to Ethiopia instead of Constantinople. I was short 1000 gold on Epic.
 
Well I didn't play it that far honestly. Everytime I play the Byz I keep failing the commerce goal. In the 600 AD its almost impossible, in the 320AD it was bloody difficult. I had a hard time keeping up techwise . I was actually banking on getting an extra shrine through the Hagia Sofia but the orthodox holy city got shifted to Ethiopia instead of Constantinople. I was short 1000 gold on Epic.

Did you generate a GMerchant? You start with Currency so getting two out shouldn't be too hard.
 
Want to describe my tactics on Russia, and ask how to play differently.
1) Research fishing, then the guild.
2) Send the horse archer in tibet (change alphabet on sailing)
3) Conquer Kiev.
4) We build a courthouse in any one city, and put a spy.
5) We build Kiev and Moscow to manufacture and stamping them with the Knights (10-12 pieces will be enough)
6) Protection of cities put spearmen (3-4 on the line of attack of the Mongols)
7) When the Poles spawns to get out to the Baltic (Riga, Tallinn, Memel)
8) Workers are build ONLY farm, workshops and mines.
9) Fend off the Mongol invasion (with our 10 + knights it's pretty simple).
10) When Turks spawns we must have a great spy. Send it to Africa to Mali. Exchanged divine right on them.
11) At this time 3-5 plant spies in the Turkish city with Orthodoxy. Then, use a great spy and steal the needed technology.
12) It may be possible to exchange the guild something useful from Byzantium, and we will save points espionage.
13) Our aim - liberalism. Next, look, if we can steal from the Turks military traditions, or will have to take them for liberalism.
14) We try not to fight too much, if there is no escape - play on defense. Winter - our ally!
15) By this time, our Civic should look like this - dinastitsizm + absolutism+agrarianism+guilds+fanaticism\organized religion + standing army. More aggressive variant with theocracy and vassalage (all units with +6 exp and 3 promotion).
16) colonizing Siberia (usually in 1300-1400 years).
17) We try as quickly as possible to gain access to prisons. Spying on Prussia and try to win the race for communism.
18) Continue to build shops and farms if planning to play through communism and then more water mill.
19) The final set of Civic looks like this - totalitarianism + autocracy + industrialism + central planning +fanaticism + standing army.
More "peaceful" option - autocracy + representative government + industrialism \ public welfare + mercantilism + secularism + standing army.

I have never been required in the construction of houses. Is there any sense to try to build them?
I want to hear criticism of its strategy, as well as proposals on how to play different (mb with house and another civics?). More interesting to me is your location city, especially in Siberia.
 
A few comments:

1) France will give you Fishing for free, and sell Sailing for just a few gold. Don't bother researching them yourself.

2) Build lots of workers early. You have a lot of land to improve.

3) Settle Vancouver by 1700 (or even earlier); it's a very good city and Historical.

4) Annihilate Poland; it's UP steals a lot of your best land.
 
Is there a Byzantine strategy posted before ?

I did it on 3000 bc. 600 ac is far more difficult.

Rolling a good start is a great first step, on my game i started with constatinopolis+athens+sur+jerusalem+3 cities in egypt, lots of wonders and plenty of legions. Something i didn't do but is good is switch to militia, you won't be hiring mercs before 1000 ac, and most of the battles will take place in your borders.

By the time arabs start attacking, you need engineering, plenty of barracks and walls in at least sur+jerusalem. Leave a skeleton guard on egypt, expendable troops on jerusalem, and legions/cataphracts on Sur. Sur doesn't flip, so in theory the troops there should not desert you. Also, razing babylon before it flips to the arabs REALLY helps.

Raise castles asap on sur+jerusalem, whip if necessary, and whip pikes whenever they are most needed. (except constatinopolis). The arabs will send several SoD's to the levant, and leave egypt alone. It's a fierce battle, but you should not yield a single city to them. I managed to do it while building the AP on constantinopolis.

If you withstood against the arabs, the rest of the game is much easier. Get civil service for absolutism, zero your science and go for GMs, this should be enough to get the gold UHV. With 5000 gold to burn on mercs, the seljuks and turks should present little problem. I was also expecting an egyptian respawn, but they didn't come, i guess denying egypt to the arabs prevents their respawn.

Unless you abused whipping constatinopolis, you should have no difficulty getting the pop UHV, i had a size 22 city by 1000ac. If you need culture, remember researching patronage nets you a free GA, i needed it.
 
600 AD start is not that hard. In my two attempts Arabia didn't take my Egyptian cities, and in of them, they didn't even attack Jerusalem. If you S/L a bit, you can also get 2 GMerchants out quickly, which makes the gold goal trivial.

More importantly, it takes less time to load the game.:)
 
Can someone (preferably one of the insane people like youtien who invade Tibet as Mayans or whatever) make a strategy for Arabia?
 
1. Build Spiral Minaret, University of Sankore and Islamic Shrine.
2. Build Camel Archers.
3. ???
4. Profit.
 
1. Build Spiral Minaret, University of Sankore and Islamic Shrine.
2. Build Camel Archers.
3. ???
4. Profit.

Thanks. This made it very easy to conquer Japan in just two turns.
 
Does anyone have any tips on achieving UHV with the Moors?

I find the GP goal to be near-impossible, the expansion goal rather pressing. And the piracy goal, well, I haven't got that far yet.
 
Can someone (preferably one of the insane people like youtien who invade Tibet as Mayans or whatever) make a strategy for Arabia?

I too am curious about this, except that I have specific questions in mind (600 CE scenario):

1.) What's the best way of preventing the Egyptian spawn in the 12th Century?

2.) Is it worth capturing/keeping Constantinople? Should I burn it and resettle 1W to prevent the eventual Turkish flip? Should I just leave it alone?
 
I too am curious about this, except that I have specific questions in mind (600 CE scenario):

1.) What's the best way of preventing the Egyptian spawn in the 12th Century?

2.) Is it worth capturing/keeping Constantinople? Should I burn it and resettle 1W to prevent the eventual Turkish flip? Should I just leave it alone?

Egyptian spawn is based on your stability. Keep stability high. I've never had a problem with it so long as I don't over-expand and lose wars.
Then again, as I said below, I don't value taking Iran as a good choice. It will lower our stability, and strain you economy as you try and defend against a billion Turks.

You cannot burn Constantinople to the ground. It is a holy city. I do not know if Turkey flips Constantinople if it is controlled by a human player. That would really influence the decision.

I must say though, that settling Somalia is a great idea, and conquering Iran is a waste of everything: It takes too much effort to keep it from the Seljuks, and you lose valuable money and possible science progress. Seljuks will do just as good of a job spreading Islam.
 
I don't think Egypt will spawn if you stay fairly stable.

My strategy was (sort of discovered by accident) to raze the Anatolian city and found Tiflis in the Caucasus. When Turkey spawns, make sure they declare war on you (reload if not), and let them flip Tiflis, which will now be occupied by just workers. Using a military unit waiting nearby, conquer Tiflis one or two turns later, annihilating Turkey and its massive starting stack.

You can't raze Constantinople (holy city), but it doesn't flip to Turkey, so don't worry about it.
 
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