Strategy Discussion and Guides

Hey everyone, I got a question!

So lets say I destroy a civilization, England, by razing all cities in their core area and in Ireland. Will they ever respawn with 1-2 settlers to repopulate the island? I want Britain to not respawn for the rest of the game.

And if I keep 1 city on the island and stay at stable stability, will they come back to life?
 
if there are no cities in the core (=UK+Ireland) then no, England won't respawn. If you controll all of the cities in that area and your stability is better than shaky they won't respawn either.

Just dont let there be any independent city in that area. (or AI-controlled, since they often reach shaky/unstable states and then allow for a rebirth)
 
Rod: don't forget Pataliputra. The 2 shrines will allow you to run 100% research/spionage for almost all of the early-game.
And if you conquer/raze Kolkata you get cotton+tea, 2 more happy-res that you need for UHV2. Add in the Incense from Tibet and maybe get a worker (2 move, available early, can cross any terrain) to Russia/Turkey via the Chinese north-Mongolia-Samarkand-route you might be able to buy Wine as your final happyres.

But you need to build some defense there, as the Mughals will eventually declare war on you for pataliputra.

Hi,

I seriously didnt need Pataliputra. With Pagan and Angkor you have the best cities in South East Asia and especially Pagan needs no defense as it is only reachable by sea. Therefore I could play a very peaceful game as the only military encounters I had during the game were

Early own conquests
-Conquering Pagan and Angkor early.

Thais spawn in 1350
-you need to defend only Angkor

Foreign Conquistador events
-Spain will invade Phillipines (a little random timewise) but you can easily counter them with Crossbowmen
-Netherland will invade Sumatra, Java, Borneo (also random timewise, but late)
(In response I took Hobart on Tasmania from them)

Some Pirate activities around Java and Sumatra which can be countered by the Orang Laut unit.

The 10 luxury resources goal was damn easy in my case

You have silk, sugar, spices, gold, gems on the core islands
You get dyes & ivory from Angkor and tea from Pagan

Due to being peaceful I had very good relations with everybody and his brother and I could trade Cotton, Incense and even more stuff with my neighbours especially as you can make easy contact up until Arabia with the Orang Laut unit. In my case (Middle level, on below Emperor) I happily stayed Buddhist till the very end, but I imagine that on Paragon you might need to switch to Islam in order to appease all those Muslims states. The good thing about having Pagan as your western border is that is enough far away not to have the close borders malus with the Muslims initially. This helps a good deal.

If you are very desperate as nobody is going to trade a second resource with you, you could go for the silver of Melbourne.
You will settle Australia anyway, so why not doing it early.

I would recommend settling New Guinea even later than Australia as New Guinea is not exactly a good production spot, but still rich in resources. Moreover nobody will compete with you in New Guinea until very late.

Brisbane, Melbourne and a city in north Queensland with access to the copper are top spots.

Later when coal is discovered also Sydney & Christchurch get awesome
With Biology Darwin and Perth become powerhouses as well

My city setup in the end was :

Sout East Asia :
Pagan, Angkor, Hanoi (they actually flipped, Hanoi is not so great to be worth much effort)

Sumatra : Palembang and a city on the north tile, if you dont settle Singapore or Malakka this latter will become a huge city, but low in production

Java : Only Surabaya, west of the stone (yes, not on the stone, trust me there is a reason)

Borneo : Only Sukanda, north of Banana

Phillippines : Manila

Sulawesi : Makassar , west of spices (has access to the bananas from Java)

New Guinea : 2 cities, there are actually only to possible spots

Australia : Darwin, Queensland, Brisbane, Sydney, Melbourne, Perth, Hobart and finally even this desert coastal city in the north-west - only Adelaide was British

New Zealand : Christchurch
 
I'm having trouble with the Communist Allies goal for Russia. I think I needed to have made a plan from the start of the game which five civs to go full buddy with, right? In terms of declaring war for them, trying to not trade with enemies and so on. Playing normally I've ended up with a malus or two with just about ever civ, and the only Friendly I have is Iran who decided to peace-vassal for some reason.

Any help?
 
yeah that one is tricky and annoying (as your allies tend to collapse quite often), I usually go for Domination instead (or Spacerace).

You need to plan this one in advance. Some factors that help:
- common religion, so going for secularism is for once not a good idea. (common civics help even more). This is easily managed with spy points, you did build St. Basil and Lubyanka, right?
- gift them resources, the bonus is low but it will accumulate.
- a common enemy, this is easiest if they become your vasalls, but anyway a common enemy gives positive diplo relations. Declare War on South America, the Dutch, someone who you don't care about and a war that wont end too quickly.
- liberate cities to them whenever possible, this bonus is not capped, as far as I know (!)

You might want to release some city in Mongolia, Turkey, Arabia, Poland, Skandinavia or Germany (depending on your empire and the political situation), that civ wont instantly like you (as they should^^) but you'll be able to accrue the above-mentioned boni.

Or you just show them who the boss is and dominate these puny civs (the true Russian way, that UHV is wrong!)
 
yeah that one is tricky and annoying (as your allies tend to collapse quite often), I usually go for Domination instead (or Spacerace).

You need to plan this one in advance. Some factors that help:
- common religion, so going for secularism is for once not a good idea. (common civics help even more). This is easily managed with spy points, you did build St. Basil and Lubyanka, right?
- gift them resources, the bonus is low but it will accumulate.
- a common enemy, this is easiest if they become your vasalls, but anyway a common enemy gives positive diplo relations. Declare War on South America, the Dutch, someone who you don't care about and a war that wont end too quickly.
- liberate cities to them whenever possible, this bonus is not capped, as far as I know (!)

You might want to release some city in Mongolia, Turkey, Arabia, Poland, Skandinavia or Germany (depending on your empire and the political situation), that civ wont instantly like you (as they should^^) but you'll be able to accrue the above-mentioned boni.

Or you just show them who the boss is and dominate these puny civs (the true Russian way, that UHV is wrong!)

Agreed. The UHV is so wrong and unfit for every Russian leader.
 
Agreed. The UHV is so wrong and unfit for every Russian leader.

I actually think that the goal is intended to simulate the so called Communist Block after WW2. In terms of civ this would mean that you mostly have to vassalize these 5 civs in order to resemble the Eastern European states. With some exceptions though, e.g. Vietnam and Cuba were friendly to Russia due to a common enemy : US. This would be the approach that Chep suggested, declare war on an enemy of theirs.

So if you wanna fulfill this goal in a true historical way, then you should vassalize Poland, Germany (leave some part independent, though or even better gift three Western cities to France, UK and US ;) ) and Mongolia. You should have friendly relations with the Thai due to a common enemy and turn them communist. Last but not least you should try to be friendly with Congo or with Colombia to represent the Soviet interest in these regions. Especially with Congo I think turning them Communist in exchange for technology should be easier.
 
I have mentioned these problems before and I agree. The russian way is vassalise and force them to become communists. 5 friendly civs, you have to play a diplomatic game instead of an aggressive game.

Aquiring 5 friendly civs can be achieved by gifting techs, if you are the tech leader.
 
Hey guys, any strategies on Colombia or America?

Honestly these two countries are my favorite out of all the New World civs but both are military oriented and I'm very bad at combat in general. How do you conquer the select areas by the dates provided?

Colombia seems hopeless. Poor production at the start (only Caracas has decent production), 1 ship to conquer the Caribbean/San Jose and you are basically required to fight your Latin American allies in order to win the UHV.

America might be a little easier. New Orleans and Mexico can be done (All northern Euro cities flip to Canada I assume) but how do you get to the Caribbean on time?

Anyone have any tips/strategies?
 
Trying to figure out city placement for the US of A 1700AD Scenario. I'm given Boston, New York, Washington and Charleston, conquer New Orleans, found Saint Louis and Chicago (Saint Louis is 4W of Washington and Chicago is 3N of Saint Louis) which are both in the core and therefore provide Core Population to expansion calculations. I kind of get lost while trying to decide what to settle west of these 7, though.

Attached is a screenshot of what my America looks like which I WB'ed together. How do these 13 cities look. "Pittsburgh," as it appears, is in Foreign Area so is auto-named. I settled it to gain access to the coal to the NW and Oil 2E1N of it. The city placement suggester wants me to settle Denver, which is on the marble, but that doesn't give me access to the Cows and doesn't allow a Levee. Also, Phoenix is really tempting because of the resources but has no ability to produce food and therefore has a perpetual population of 1

How do these 13 cities sound? Anyone have better ideas?
 

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My usual American city setup is this:

Spoiler :
BmIaJHS.jpg


(thrown together in WB)

Chicago, New Orleans and Denver provide more or less perfect coverage of the Midwest and gives you three supercities. I also typically have settlers waiting to settle Canadian territory after their flip turn. (they can't settle the Prairie provinces faster then you can )
 
I'm having a trouble in building all the wonders as Egypt, Babylonia always goes for the Egyptian wonders instead of building the Hanging Gardens/Ishtar Gate.
 
I'm having a trouble in building all the wonders as Egypt, Babylonia always goes for the Egyptian wonders instead of building the Hanging Gardens/Ishtar Gate.

Conquer them, destroy them or at least bother them.
 
I've tried this but Jerusalem is on the way, and my warriors can't pass from it. And they build my wonders too early in the game for me to build a consistent army.
 
Hey guys, any strategies on Colombia or America?

Colombia seems hopeless. Poor production at the start (only Caracas has decent production), 1 ship to conquer the Caribbean/San Jose and you are basically required to fight your Latin American allies in order to win the UHV.

Anyone have any tips/strategies?

sorry for the late answer, I've been trying to get Colombia to work, myself.
It seems that rolling up 600AD-starts (as opposed to 1700AD ones) might be a good idea, in my current one there are only the English in Peru and 2 dutch cities in the Caribbean to take care of.
For them to be doable you need to have at least one of the colonial civs either collapsed or not there, I'd say as fighting Spanish, French, English AND the Dutch with your puny starting army is pretty hopeless. Also the 3rd UHV could be difficult, I imagine making early contact with Russia, Ottomans, China and maybe Prussia will be important for that one.

For the Americans you can usually rely on getting 1-2 cities via congress (New Orleans for example), from what I remember the hardest part of their UHV can be to prevent France from building the Statue of Liberty before you do (by getting an early GE). Switching to Autocracy after building the Statue helps your military unit production immensely
 
sorry for the late answer, I've been trying to get Colombia to work, myself.
It seems that rolling up 600AD-starts (as opposed to 1700AD ones) might be a good idea, in my current one there are only the English in Peru and 2 dutch cities in the Caribbean to take care of.

Hey guys, any strategies on Colombia or America?

There's a game report of Colombia(in v1.11) by @Qiu, difficulty Emperor, speed Normal. Although the language is Chinese, you can see the general strategy by the pictures.

http://tieba.baidu.com/p/3103835856
 
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