Thunderbrd
C2C War Dog

I just looked at my profile... I've had 170 visits??? Maybe I need to add some content there huh? lol!
Has any progress been made in regards to converting animations from Zoo Tycoon, or rigging the new animal graphics to existing animations?
There is a small bug with Falcon. In my current game v25 i was able to build luxury resource from falcon (i dont remember the name of it) without falconry tech.
I've noticed an interesting factor regarding animal spawns... they don't seem to scale appropriately by the map size. The larger the map size, the less spawns you seem to get and vice versa. Obviously this makes it tough to say if we have enough or not enough but on a Giant map, they are a bit too infrequent I think, while on a Large map they seem to be rather plentiful. I'd imagine on a small map they'd be coming out your pores if this frequency arc continues through...
Is this observed factor even legitimate? Would the map size really affect the frequency of spawns the way its currently setup? Or is it just a variation quirk between various games?
Animal spawning does not care about the Fog of War (unless someone changed that flag in the spawn XML).Depends if you leave areas alone to spawn with. If you have Tracker/Hunter/Rangers all over the map, exposing the area continuously, spawning will be less. Goes hand in hand with land sizes and AIs in the game too. But if you pull those units out and let the area go darker spawning will pick back up. At least that what it has been doing on Large, Huge, and Giant maps for me. And I rarely use above 10AI.
JosEPh
Animal spawning does not care about the Fog of War (unless someone changed that flag in the spawn XML).
I think the spawn normalization that Koshling added depends on the amount of owned land divided by total land in an area.Indeed it does not directly, but isn't the chance of spawn dependent on the amount of land not directly visible to players. Otherwise the number of animals spawning in the later game would be the same as in the early game and they would be piling up in the unowned plots at a great rate.
I too, bring my hunters home for 10-20 turns, even on a large continent, to let the animals spawn.
I think my primary point is that won't the barb city act as a fog buster as far as spawning new animals? It, obviously, also reduces the number of tiles they can spawn in.
hmm... so nothing really accounts for how few animals are spawning in my last few games on larger maps then? I mean, I'm talking about the whole early stage of the game from beginning on, not just a frustration about too many ai hunters clearing the way. My wife and I were on a continent alone, sure a bit small for a continent but surprising how much room there was for having no opponents on it, and we weren't finding anywhere near as many animals than we were used to. This was surprising because it worked directly opposite from what I thought was supposed to happen which would've been more land, more animals.