Subdued Animals in C2C discussions

There is a small bug with Falcon. In my current game v25 i was able to build luxury resource from falcon (i dont remember the name of it) without falconry tech.
 
There is a small bug with Falcon. In my current game v25 i was able to build luxury resource from falcon (i dont remember the name of it) without falconry tech.

Feather worker = feathers? That applies to any bird, and doesn't require falconry
 
I've noticed an interesting factor regarding animal spawns... they don't seem to scale appropriately by the map size. The larger the map size, the less spawns you seem to get and vice versa. Obviously this makes it tough to say if we have enough or not enough but on a Giant map, they are a bit too infrequent I think, while on a Large map they seem to be rather plentiful. I'd imagine on a small map they'd be coming out your pores if this frequency arc continues through...

Is this observed factor even legitimate? Would the map size really affect the frequency of spawns the way its currently setup? Or is it just a variation quirk between various games?
 
I've noticed an interesting factor regarding animal spawns... they don't seem to scale appropriately by the map size. The larger the map size, the less spawns you seem to get and vice versa. Obviously this makes it tough to say if we have enough or not enough but on a Giant map, they are a bit too infrequent I think, while on a Large map they seem to be rather plentiful. I'd imagine on a small map they'd be coming out your pores if this frequency arc continues through...

Is this observed factor even legitimate? Would the map size really affect the frequency of spawns the way its currently setup? Or is it just a variation quirk between various games?

I haven't really noticed that. You get more area per civ on larger maps, so the larger the map the more subdued animals you'd get if my math is correct.
 
Depends if you leave areas alone to spawn with. If you have Tracker/Hunter/Rangers all over the map, exposing the area continuously, spawning will be less. Goes hand in hand with land sizes and AIs in the game too. But if you pull those units out and let the area go darker spawning will pick back up. At least that what it has been doing on Large, Huge, and Giant maps for me. And I rarely use above 10AI.

JosEPh
 
Depends if you leave areas alone to spawn with. If you have Tracker/Hunter/Rangers all over the map, exposing the area continuously, spawning will be less. Goes hand in hand with land sizes and AIs in the game too. But if you pull those units out and let the area go darker spawning will pick back up. At least that what it has been doing on Large, Huge, and Giant maps for me. And I rarely use above 10AI.

JosEPh
Animal spawning does not care about the Fog of War (unless someone changed that flag in the spawn XML).
 
Animal spawning does not care about the Fog of War (unless someone changed that flag in the spawn XML).

Indeed it does not directly, but isn't the chance of spawn dependent on the amount of land not directly visible to players. Otherwise the number of animals spawning in the later game would be the same as in the early game and they would be piling up in the unowned plots at a great rate.

I too, bring my hunters home for 10-20 turns, even on a large continent, to let the animals spawn.
 
Indeed it does not directly, but isn't the chance of spawn dependent on the amount of land not directly visible to players. Otherwise the number of animals spawning in the later game would be the same as in the early game and they would be piling up in the unowned plots at a great rate.

I too, bring my hunters home for 10-20 turns, even on a large continent, to let the animals spawn.
I think the spawn normalization that Koshling added depends on the amount of owned land divided by total land in an area.
 
The problem with leaving areas in fog so that they spawn animals is that they'll also spawn barbarian cities. Yeah, I've heard the trick about using a ring of cities with the Great Wall to build a animal preserve park... But you are not always going to get that opportunity; additionally the park won't have any fog in it either.
 
Well if old dogs like DH and I can do it, then so should young whipper snappers. ;):joke:

Just add the barb city to your empire Or place your units around it to gain XP.

JosEPh
 
I think my primary point is that won't the barb city act as a fog buster as far as spawning new animals? It, obviously, also reduces the number of tiles they can spawn in.
 
I think my primary point is that won't the barb city act as a fog buster as far as spawning new animals? It, obviously, also reduces the number of tiles they can spawn in.

Yes it does, which is one reason to get out there and remove barbarian cities.

BTW I notice that if you are inside barbarian territory you may not get anything from killing an animal. I posted a fix for this and I have not seen it happen again, however I think the fix was not complete, so if anyone notices this please mention it here or on the bug thread.
 
hmm... so nothing really accounts for how few animals are spawning in my last few games on larger maps then? I mean, I'm talking about the whole early stage of the game from beginning on, not just a frustration about too many ai hunters clearing the way. My wife and I were on a continent alone, sure a bit small for a continent but surprising how much room there was for having no opponents on it, and we weren't finding anywhere near as many animals than we were used to. This was surprising because it worked directly opposite from what I thought was supposed to happen which would've been more land, more animals.
 
hmm... so nothing really accounts for how few animals are spawning in my last few games on larger maps then? I mean, I'm talking about the whole early stage of the game from beginning on, not just a frustration about too many ai hunters clearing the way. My wife and I were on a continent alone, sure a bit small for a continent but surprising how much room there was for having no opponents on it, and we weren't finding anywhere near as many animals than we were used to. This was surprising because it worked directly opposite from what I thought was supposed to happen which would've been more land, more animals.

There is a bit of a problem with some areas of the planet not having enough animal types. Almost all animals have their latitude, terrain and resource restrictions plus they are restricted to the Earth region. There are 6 Earth regions at the moment

. Northern hemisphere West (-180 degrees to -60 degrees) or North American biosphere
. Northern hemisphere Central (-60 to 60) or Europe biosphere (actually includes N. Africa)
. Northern hemisphere East (60 t0 180) or Asia biosphere
. Southern hemisphere West (-180 degrees to -60 degrees) or South American biosphere
. Southern hemisphere Central (-60 to 60) or Africa biosphere
. Southern hemisphere East (60 t0 180) or Oceania biosphere (actually includes part of SE Asia

If you start in the southern hemisphere South American biosphere and don't have a link to the North American Biosphere you can end up with fewer animals. I think that is the only one with the problem.
 
Which animals do you have for South America? I can try to get some more if I know which ones we have.

Off the top of my head some that should be are ...

- Tapir
- Jaguar
- Llama
- Macaw
- Anteater
- Rhea
- Iguana
- Capybara
- Dart Frog
- Galapagos Tortoise
- Spectacled Bear

Ones I should try to get ...

- Monkey
- Armadillo
- Toucan
- Anaconda
- Coati
- Giant Otter
- Peccary
- Caiman
- Sloth
 
I currently have the ball python representing all pythons. I think I have a generic croc representing the caiman. the problem is to increase the number of types without increasing them elsewhere in the world;) Also I can't add any more until the modular loading bug is fixed. Otherwise we would have sea lions now available.
 
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