[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

There's a bug where a random respawning civ will be named "Barbarian", and then will have the leader head as a random bloke in a Firaxis uniform and he will ask you for **** every single turn until you kill him 😂 I think I've seen the random respawning bug happen with the AI Khmer, AI Ethiopia, and AI Korea.
I haven't seen that before but I'll keep an eye out. I thought I had solved any of the bad "indexing" for leaders a few patches ago.
I think the European TC events for Africa and Asia are a touch overtuned. Had to defend myself from 5 separate declarations of war with new stacks from Portugal over one single city during an Oman game! I definitely understand the waves idea and think it's a good one, just needs to be finely configured still I think. Yamato could also use just a slight research buff IMO. France is currently dominating most games, and I'd say it's still about 50-50 whether England survives/establishes itself to sufficiently colonize. Last few games I played they were either collapsed or a firm French vassal by the Age of Discovery.

Love all your hard work on this Cross, this is an incredible mod so far. The fine-tuning and constant detailed updates are really paying off.

To indulge in more flights of fancy than I have before, your additions for Communism and the more complex China make me daydream about a "modern Chinese" civ in the distant future to follow the Qing. I also think this modmod has great room for a potential Philippine civ one day!
  • Portugal war values in Yemen and Oman need some tuning, I think. Portugal might need one less conqueror event too, I'll see.
  • I'll check Yamato research.
  • France probably needs more pressure from other civs, barbarians etc in the period 800-1100. It needs to be strong for the early Carolingian era but weaker later. I'll think about it. Might differentiate Franks and France as a civ.
  • Right now Qin is acting as communist China as a respawn. I guess it could be its own civ rather than a respawn, since I tend to convert respawns into their own civs anyhow.
 
New Patch
  • Change Dravidia respawn period to (840, 1650)
  • Byzantium no longer starts with Lateen Sails
  • Add barbarian invaders for Tamils in the 300-800 period. Only an issue if there is unclaimed land or barbarian land between India and Dravidia.
  • Move Berlin site (Brandenburg in HRE era) 1 west.
    • Adjust Austrian and German settler maps to prioritize this site and not the old Berlin, or Magdeburg
  • Add Modern German language for Brandenburg -> Berlin & Regensburg -> Munich
  • Extend HRE flip zone a few tiles north, to get some of the tiles of barbarian Stettin
  • Remove the Ghurid resurrection period of 1220-1400
  • Add a respawn period for HRE between 1050 and 1350
  • Restrict Byzantine invasion of Spain to the South-East (not Barcelona)
  • Portugal water conquest % no longer has a requirement date.


I've just eliminated the date requirement for UHV1 of Portugal; you can now take as long as you need as long as you get to 35%
I don't think that remove date requirement is good idea. As Portugal played need represent trade empire expansion before Great Exploration time. Maybe adding second TC stack somewhere can help or delaying %% control to 1600AD?
After several attempts I found war with Morocco and maybe Mali, and setteling Kaapstad and Malaitivu really help archive 1UHV (and of coz eliminate Congo and Swahilli)
Problem here - you need settle some unhistorical location
 
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