I have noticed lot of people complaining about the fact that there are no real uses in this game for the artillery unit, because it is too slow. Also the fact that there isn't anything between 16th century cannon and the 19th century artillery seems to be a problem.
I thought of an easily codeable fix for this problem:
Change the city bombing range for artillery and mobile artillery into 2, also cannon's city bombardment range could change from the initial 1 to 2 when chemistry (or steel) is discovered. This way artillery would have some uses as it shouldn't have to move around so much. Actually this would make the strategic placement of artillery an important part of the game, also the progress in cannons would be better presented with the upgrade. I assume that this wouldn't be too hard to code, but since I don't know much about coding, I am not sure.
Sounds good, don't know if the bombardment range is easily moddable though (if it requires extensive DLL changes I won't touch it). I also plan to move cannons back to Steel and add bombards to fill in the medieval slot in the long run.
Yeah, the plan is to return the old steel cannon with its old stats and fill the role of the current cannon with the bombard.
There's not too much time between steel and artillery, in my opinion. Maybe canon should be moved back to replaceable parts, or rifling, so that it has a longer time of use, like in the real world.
Agree on all accounts. Airships already require Combustion though.
Get it from Dale's Combat ModSounds good, don't know if the bombardment range is easily moddable though (if it requires extensive DLL changes I won't touch it). I also plan to move cannons back to Steel and add bombards to fill in the medieval slot in the long run.
That will require lots of rebalance. If Bombard has less than 10 Strength then Trebuchet needs to be moved to an earlier tech and nerfed - there is too little distance between Engineering and Gunpowder. If Bombard has equal to or more than 10 Strength then Cannon needs to be buffed above 12 Strength in order to make a difference.Sounds good, don't know if the bombardment range is easily moddable though (if it requires extensive DLL changes I won't touch it). I also plan to move cannons back to Steel and add bombards to fill in the medieval slot in the long run.