Suggestions and Requests

There was talk of moving the starting date back. If that happens a case could probably be made for the Harappans.

As for the Indus, the swamps change into flood plains around year 0 I believe.
 
IIRC Leoreth was actually going to add the Harrapans but ultimately decided that it wasn't goign to work very well. I think there's still some relic code in the civilopedia if you go look for it.
 
Yes, you can see the unique unit and building (unsure about the building). Perhaps even the leader or the whole civilisation.
 
Considering that the IVC was not an obstacle to but active participant in trade, and has never been conquered but collapsed because of an economic/ecological crisis, I don't think an independent city makes sense to represent them.

Well, didn't you talk about revising trade so that you could trade with Indy cities a while back?
 
You could just make them an NPC civ with no UP or UHV.

Harrapans collapsed due to Aryan invaders, no?
That is still in dispute, but I consider the hypothesis that earthquakes changed the riverbeds that the Harappan civilization relied on more likely.

Well, didn't you talk about revising trade so that you could trade with Indy cities a while back?
I talk about a lot of things.
 
Okay, so I was away from the forum for a while and didn't know about the "no bonus for settling on a resource" change until just recently. Is that a change to the SVN? I'm playing version 1.12 and didn't notice the change, so I'm assuming it's new for the SVN.

I read through a lot of the back-and-forth, and saw good arguments on both sides. On the one hand, settling on resources provides a massive early bonus to civs that can be pretty easily exploited by folks like youtien. On the other hand, though, the new rule that eliminates the old resource bonuses on city tiles means players must try to settle on non-resource tiles. This not only sharply limits where cities can be placed for best effect, but also incentivizes ahistorical settlement and expansion (since cities historically were founded near high-productivity areas which we represent by resources).

I would suggest a compromise. The main problem with the resource bonus is that it gave a lot more :food:/:hammers:/:commerce: from very early on, without having to wait the turns needed to build a worker and have him improve the tile. So why not create a delay, between when the city is founded and when it receives the resource bonus?

City tiles are automatically worked in the BFC screen. Treat that imaginary 1-population as though it were a worker; then you'd just have to wait the requisite number of turns before the resource comes online. Later in the game, the number of turns would be affected by normal changes (from wonders, techs, buildings, etc.) that affect worker rates. If "city-tile pop = 1 worker" is too much, treat it like half a worker, and double the number of turns required. Another possibility would be if the city didn't use its normal 1-population to work a tile outside the city, but instead kept it as a civilian specialist (default +1 :hammers:). You could treat that specialist as a city-tile worker and decrease the number of turns required as a result.

Basically, if the main problem is with the insta-bonus, nerf the "insta" but keep the bonus. Thoughts?

EDIT: Just after I posted this, I had another thought. What if, instead, we treated the tile improvement as though it were a building? Add a slot or slots for farm/mine/town/etc., with requisite number of :hammers: and the necessary tech prerequisites to make it happen? This would, as above, nerf the insta-bonus while allowing for greater flexibility in terms of where cities can be founded. Recall that cities in DoC are not so much cities as they are stand-ins for regions -- it makes sense that all BFC resources could be exploited, even if they're on a city tile. The only trouble is making sure the bonus actually takes some effort.
 
Could the Greek UHV order be changed to land, Wonders, Technology. Because land and wonders is by finishing date and the technology will probably be the last to be finished.
 
This not only sharply limits where cities can be placed for best effect,

When you'd get the best effect by settling on the resource, the places were strictly speaking even more limited.

but also incentivizes ahistorical settlement and expansion (since cities historically were founded near high-productivity areas which we represent by resources).

You still found the cities near high-productivity areas. And if not giving settling on resources the benefit of the yield makes you found the historically important city on tile x instead of the less important city on tile y, I'd say it's arguably more historical.
 
I think AI Persia should re-spawn first as Parthia and Sassanid before then respawn again as the playable Iran. They are certainly more interesting to interact against as human Rome, human India or human Arab rather than with Parthian barbarians and bunch of Independents.

(At least please allow a possible respawn (not scripted) to happen between the fall of Achaemenid and 600AD)

This new Persia represent an era where Zoroastrianism is still strong, but Christianity and some other religion have spread and thus has to be tolerated. This new Persia also present as counter-balance and blocking for the powerful Rome in the West; making Rome less likely to interact with India compared with Tamil.


turns out that this has been implemented already... perhaps, increasing the probability?
 
usually the order of the UHVs gives you a rough idea on what to pursue when. So when the tech/wonder-uhv comes before others that can be finished quicker, that is an indication that you have to start working on the wonder-one before going for the others (I said start working, obviously you wont wait until you have finished this goal)
 
I think Joseph Smith should be the first American great prophet instead of Roger Williams. Who is Roger Williams anyway?
 
I should think before I post haha. Thanks for informing me about who he is, I honestly thought it was someone who was just in England.
 
He also has it going for him that he wasn't a horrible fraud.
 
Just a small map change suggestion: at least for 600 AD, the clam near Sparta should be moved 1 South. Benghazi needs some love.
 
I agree.
 
WHAT!

I've been saying that for over two years and you just now agree with him?
 
At last, my long term plan to spite you finally came to fruition :D

But seriously, who ever said I disagreed with you?
 
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